chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
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Say Dialog automatically deactivates when alpha is 0
10 years ago
chrisgregan
0c302cd2b8
Set game object active before setting character image
10 years ago
Chris Gregan
259d6c7186
Merge pull request #135 from FungusGames/fix-localization-parsing
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Fix localization parsing
10 years ago
chrisgregan
a6ee8459fd
Added test for localizing Say for character with . in name
10 years ago
chrisgregan
fd52475268
Fixed init order issue with caching localizeable objects
10 years ago
chrisgregan
ba5996d6a1
Added test for localized Say text with character names containing .
10 years ago
Chris Gregan
271b85dce9
Merge pull request #133 from FungusGames/dialogs-using-writer
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Dialogs using writer
10 years ago
chrisgregan
62c19856f0
Updated tests
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All integration tests pass now
10 years ago
chrisgregan
9399574897
Fixed Control Audio stopping all untagged audiosources #132
10 years ago
chrisgregan
0c9c7da7af
Updated example scenes to work with new dialog system
10 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
10 years ago
chrisgregan
eaa7b0eafa
Fixed Say Dialog registering a click when Menu option selected
10 years ago
chrisgregan
cc43ca7777
Renamed Fade Out to Fade When Done
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More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
10 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
10 years ago
chrisgregan
59537427db
Fix for Say Dialogs not fading out after Exit block
10 years ago
chrisgregan
a337e6d339
Updated Say Dialog prefab
10 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
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Can now stop writing mid sentence
10 years ago
chrisgregan
ef7378d857
Fixes for using WriterAudio with Write command
10 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
10 years ago
chrisgregan
8365e9e0e1
Removed unused using statement
10 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
10 years ago
chrisgregan
eeaf78ca2f
Fixed init order issue
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First Say command would sometimes fail to play audio
10 years ago
chrisgregan
979c77181e
Renamed DialogAudio to WriterAudio
10 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
10 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
10 years ago
chrisgregan
89185498fb
Story text font size is bigger
10 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
10 years ago
chrisgregan
3a1862d07f
Custom editor for Dialog Input
10 years ago
chrisgregan
48947f6583
Hold down shift while pressing key to advance instantly
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Also added missing tooltips
10 years ago
chrisgregan
46abb069d6
Reduced nextClickDelay to 0
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No need for a developer fast forward now, use keyboard
10 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
10 years ago
chrisgregan
e098549584
User can click to skip current line of text.
10 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
10 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
10 years ago
chrisgregan
383761d349
Removed old dialog fade system
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Say tag help now comes from TextTagParser
10 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
10 years ago
chrisgregan
90614ed59a
Removed unused audio properties
10 years ago
chrisgregan
d00b7a29e4
Removed unneeded variables
10 years ago
chrisgregan
2b949c48c3
Added missing tooltips
10 years ago
chrisgregan
11fa2a6eaa
Continue image displays when waiting for user input
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Say Dialog sets to 0 alpha at start
10 years ago
chrisgregan
12cef21814
Say Dialogs hide on start
10 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
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Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
10 years ago
chrisgregan
cd229aed32
Removed unused DialogParser.cs class
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Has been replaced by unit tested TextTagParser.cs
10 years ago
chrisgregan
c797845619
Fixed invalid 'shiver' tag
10 years ago
chrisgregan
e27753a668
Spawn Event System from Flowchart instead of Menu command
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Event System is now required by dialog click input
10 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
10 years ago
chrisgregan
6cdf196b7d
Improved tests for Say commands
10 years ago
chrisgregan
70fde0ca68
Added test for Wait for Click = false
10 years ago
chrisgregan
87065153da
Updated Narrative Tests
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Test {x} tag. Portrait tests now pass again.
10 years ago
chrisgregan
4e9ba6bf4f
Updated SayDialog prefab with new components
10 years ago