28 Commits (9087d40478a967cbeaafc62ea85b0bd592f3443b)

Author SHA1 Message Date
chrisgregan 3aa4333870 Users losing track of where their Blocks are in Flowchart window #302 9 years ago
chrisgregan 00b6b910bc Fixed logic for setting GameStarted block in new Flowcharts 9 years ago
chrisgregan d8539c90ef Fixed: Null variable reference when substituting variables #278 9 years ago
chrisgregan b14da8fcda Added Flowchart.StopAllBlocks() and command callback 9 years ago
chrisgregan 3cb52dfab4 Added a Hide Commands property to Flowchart 9 years ago
chrisgregan 9304dc54ac Can filter the list of supported commands by subclassing Flowchart 9 years ago
chrisgregan e27753a668 Spawn Event System from Flowchart instead of Menu command 9 years ago
Brian Dean Jennings ed82fcba7d Fixed bug in initialize system 10 years ago
Brian Dean Jennings 0a0d53284d Additional flowcharts added to the scene no longer have their initial block start with the default 'Game Started' event. 10 years ago
Brian Dean Jennings 8c5facccda Support for Flowchart versioning and initialization 10 years ago
chrisgregan f7ac1c45a5 Flowchart.Execute block can't be used with UI events #112 10 years ago
chrisgregan fbb11fbda4 Cleanup unreferenced Fungus components on enabled 10 years ago
chrisgregan 412341ff63 Block & command item ids can sometime conflict #110 10 years ago
chrisgregan 59124b6022 Block & command item ids can sometime conflict #110 10 years ago
chrisgregan 3b73d9563e Removed obsolete commands and other dead code 10 years ago
chrisgregan 3d6734c759 Variable substitution now also checks public variables 10 years ago
chrisgregan 6e4f22f421 Localization id should default to use Flowchart object name #101 10 years ago
chrisgregan 0fcd386cfd Renamed pauseAfterCommand to stepPause 10 years ago
chrisgregan 7a11cceaa3 Call a block in another Flowchart. Stop, Continue or Wait Until Finished. 10 years ago
chrisgregan bb48384dfa Replace "Run Slow In Editor" per block with "Pause After Command" in flowchart 10 years ago
chrisgregan 5dd745d140 Improve efficiency of command list execution #96 10 years ago
chrisgregan 015d6e9204 Use localised strings keys in variable substitution. #8 10 years ago
chrisgregan 4c41ada4a8 Renamed Language to Localisation for clarity #8 10 years ago
chrisgregan f5e1c89936 Flowcharts use a localisation id property when exporting strings #8 10 years ago
chrisgregan 2f97ab7ff6 Added itemId to Blocks 10 years ago
chrisgregan 1a77429756 Renamed commandId to itemId #86 10 years ago
chrisgregan 5a931441d4 Merge branch 'Rename-core-classes' 10 years ago
chrisgregan 810131fa9d Move Fungus menu items to Tools / Fungus #93 10 years ago
chrisgregan 90386bc308 Removed unneccessary Debug.Log() 10 years ago
chrisgregan 9820dc403c Command editor now scrolls independently of command list #84 10 years ago
chrisgregan 04a115a626 Export and import dialog text for editing in a text editor #86 10 years ago
chrisgregan ae42c031bd Removed defaultPortraitStage from FungusScript #84 10 years ago
chrisgregan 4217ad76e1 Initial commit of custom tags, portrait stage and portrait systems #84 10 years ago
chrisgregan f9f2b175bd Improved Label & Jump commands in inspector #78 10 years ago
chrisgregan b616f72548 Added Else If command #77 10 years ago
chrisgregan b24197beec Change #70 Added FungusScript.GetVariable() method 10 years ago
chrisgregan e07a227aa0 Change #66 User extendible variables system 10 years ago
chrisgregan e21ce0a0e0 Fix #67 Replaced global variables with public / private variables 10 years ago
chrisgregan 366f6d62ac Force Sequence names to be unique within a Fungus Script 10 years ago
chrisgregan 120e02ddef Substitute variables into a string 10 years ago
chrisgregan 945d642b10 Removed legacy support for Sequences as child game objects 10 years ago
chrisgregan b3f223ba28 Fixed null exception when description string is empty 10 years ago
chrisgregan dea7a40eaf Display FungusScript name and description in script window 10 years ago
chrisgregan 581adb2749 Added SendFungusMessage() and BroadcastFungusMessage() commands 10 years ago
chrisgregan e249049858 Moved Run Slow in Editor option to Sequence 10 years ago
chrisgregan d1d2041800 Hide Components option now unhides all components when not selected 10 years ago
chrisgregan bcdcd511cc Hide event handler components when Hide Components property is set 10 years ago
chrisgregan e6000eb33b Added Event Handler system. 10 years ago
chrisgregan a1e3d4f587 Sequences may now be executed in parallel 10 years ago
chrisgregan 63e597492c Moved variables list over the Fungus Script window 10 years ago