chrisgregan
107f4f4756
Added Set Text and Get Text commands
...
Set and get text property from a UI text object.
10 years ago
chrisgregan
d039c50cb0
Added Spawn Object command
...
Instantiates a scene object or prefab. Can optionally set a parent
object and local position and rotation.
10 years ago
chrisgregan
18ed00619c
Remove incorrect header info
10 years ago
chrisgregan
4882bfa8e5
Only render outer box when Views are not selected
10 years ago
chrisgregan
725146a1aa
Fixed choose English as language in localisation example #100
10 years ago
chrisgregan
76633c5f2f
Fixed iTween target property not upgrading from beta 6 #99
...
The targetObject property was called target in beta 6.
10 years ago
chrisgregan
659abfba72
Added CallMethod command
10 years ago
chrisgregan
1ee32cf4a1
Fixed bug in SendMessage command if no command specified
10 years ago
chrisgregan
9a9d72f885
Move connection marker down below handler description
10 years ago
chrisgregan
0e1208fd07
Added missing tooltips for Commands and Event Handlers
10 years ago
chrisgregan
4cc04e5546
Added some missing command tooltips
10 years ago
chrisgregan
b2a500b764
Refactored reference doc exporter
10 years ago
chrisgregan
350935812d
Improved reference doc export
...
Tweaks to make exported reference files work nicely on Github wiki
10 years ago
chrisgregan
f9e2f61e01
Added missing tooltip
10 years ago
chrisgregan
057203af42
Improved LocalizationEditor.ExportLocalizationFile
...
Save file dialog defaults to the Assets folder.
Automatically sets the localisation file property to reference the
exported file.
10 years ago
chrisgregan
1834373de6
Export command and event handler reference documentation
...
Now using markdown format instead of csv and including a table of
public properties
10 years ago
chrisgregan
3eeca83443
Fixed Usfxr sounds not playing in editor in Unity 5 #98
10 years ago
chrisgregan
34c906dadd
Fixed GUI console errors when deleting all commands in a block
...
Error occurs when using the keyboard shortcuts to cut or delete the
whole list of commands.
10 years ago
chrisgregan
a151d31df5
Added info box if no commands currently in command list
10 years ago
chrisgregan
805956e825
Fixed Break command logic
...
Now works correctly inside nested conditions
10 years ago
chrisgregan
ced8467d27
Fixed Fade Sprite null reference error if no sprite selected
10 years ago
chrisgregan
7441fcdcd6
Fixed single character Say text not parsing correctly
10 years ago
chrisgregan
d268a40c92
Fix incorrect height of block inspector area
...
Was causing scroll view to extend beyond end of editor window.
10 years ago
chrisgregan
0fcd386cfd
Renamed pauseAfterCommand to stepPause
10 years ago
chrisgregan
75e0e2b717
Disconnect prefab instance when creating Flowcharts
...
If Flowchart is a prefab instance then the properties for every command
are displayed in bold. There’s no real benefit to preserving the prefab
instance so easiest thing is to just break the instance link.
10 years ago
chrisgregan
d2acf9772f
Handle special case of block calling itself
10 years ago
chrisgregan
9c4a9ffa47
Reorganised scripting commands under scripting, flow and variables categories
10 years ago
chrisgregan
2fc0e2ebf2
Added waitDuration property to Play Usfxr Sound command
10 years ago
chrisgregan
e053ef100b
Null pointer check in legacy Choose command
10 years ago
chrisgregan
b8440daf47
Fixed character description property in Character Editor
10 years ago
chrisgregan
e1c308cd0a
Null pointer checks when fading in dialogs
10 years ago
chrisgregan
ec1d98b333
Help box and readability improvements for Localisation editor
10 years ago
chrisgregan
3453faf84d
Support scene move shortcuts in flowchart window #97
10 years ago
chrisgregan
7260f65265
Deleted Run Flowchart command
...
Should use the Call command instead now.
10 years ago
chrisgregan
7a11cceaa3
Call a block in another Flowchart. Stop, Continue or Wait Until Finished.
10 years ago
chrisgregan
7b7c33952f
Executing icon fade is now based on absolute time (no update required)
...
Also moved handling of setting these timers to the FlowchartWindow
class, except for one specific case that’s better handled from the
Block class.
10 years ago
chrisgregan
4e1ee2e123
Blocks and 1st command select automatically when executed
10 years ago
chrisgregan
b8e5708f97
Removed accidentally added comments
10 years ago
chrisgregan
bb48384dfa
Replace "Run Slow In Editor" per block with "Pause After Command" in flowchart
10 years ago
chrisgregan
d81c45f8f1
Executing command icon fades out over time
...
Makes it easier to visualize executing commands
10 years ago
chrisgregan
466ee11f47
Auto select executing block if no other block is executing
...
Editor only
10 years ago
chrisgregan
46381fe1e3
Stopped Block inspector always activating on startup
10 years ago
chrisgregan
3ea307cb34
Added double check for correct block to event handler linkage
10 years ago
chrisgregan
93158c202c
Fix for Flowchart Enabled event handler coroutine issue
10 years ago
chrisgregan
894308e2e8
Added waitUntilFinished property to Play Sound
10 years ago
chrisgregan
5dd745d140
Improve efficiency of command list execution #96
...
Changed the Block and Command classes to use a simple execution loop
inside a coroutine.
The Call command now has a ‘Stop Parent Block’ parameter for when you
want to continue executing the current block after a Call command.
10 years ago
chrisgregan
1e4434eedc
Improve readability of Event Handler blocks #95
...
Renamed Object Enabled to Flowchart Enabled.
Added summary strings to event handlers where appropriate.
Updated all example scene to reflect new layout of Event Handler blocks.
10 years ago
chrisgregan
22427dfe03
Renamed SequenceEditor & SequenceInspector to BlockEditor & BlockInspector
10 years ago
chrisgregan
cb7e25b728
Added Set Language command
10 years ago
chrisgregan
9e37f19560
SetActiveLanguage is more generic #8
10 years ago