186 Commits (86bc9674744effd325b96f80a09265709ecbb30d)

Author SHA1 Message Date
chrisgregan d55237fc59 Fixed continue button not hiding while text is writing 9 years ago
chrisgregan eaa7b0eafa Fixed Say Dialog registering a click when Menu option selected 9 years ago
chrisgregan cc43ca7777 Renamed Fade Out to Fade When Done 9 years ago
chrisgregan cdd94d06bc Added input sound effect for dialog / writer clicks 9 years ago
chrisgregan a337e6d339 Updated Say Dialog prefab 9 years ago
chrisgregan 716ee5bf2b Added Stop() method to Say Dialog and Writer 9 years ago
chrisgregan fad40e822c WriterAudio can now play beep sounds per character 9 years ago
chrisgregan bc74daba13 Added support for character sound effect (if no voiceover set) 9 years ago
chrisgregan 979c77181e Renamed DialogAudio to WriterAudio 9 years ago
chrisgregan 4dbca8d0ba Added Dialog Audio component to play writing sound effects 9 years ago
chrisgregan 640c6a58fd Changed DialogAudio to be a component 9 years ago
chrisgregan 89185498fb Story text font size is bigger 9 years ago
chrisgregan 23c561bca8 Continue image is now a button 9 years ago
chrisgregan 3a1862d07f Custom editor for Dialog Input 9 years ago
chrisgregan 48947f6583 Hold down shift while pressing key to advance instantly 9 years ago
chrisgregan 037a8996b7 Say Dialog doesn't need to listen for input now 9 years ago
chrisgregan f9d4607550 Say Dialog automatically fades in / out when writing 9 years ago
chrisgregan ca8a50645e Combine Dialog and Say Dialog classes 9 years ago
chrisgregan 383761d349 Removed old dialog fade system 9 years ago
chrisgregan 53ea811cb1 Fixed say dialog not being visible at start 9 years ago
chrisgregan 90614ed59a Removed unused audio properties 9 years ago
chrisgregan d00b7a29e4 Removed unneeded variables 9 years ago
chrisgregan 11fa2a6eaa Continue image displays when waiting for user input 9 years ago
chrisgregan 12cef21814 Say Dialogs hide on start 9 years ago
chrisgregan 013de03035 Fixed Extend Previous option. 9 years ago
chrisgregan cd229aed32 Removed unused DialogParser.cs class 9 years ago
chrisgregan e27753a668 Spawn Event System from Flowchart instead of Menu command 9 years ago
chrisgregan cecfacc107 Updated Say Dialog and Say tests 9 years ago
chrisgregan 4e9ba6bf4f Updated SayDialog prefab with new components 9 years ago
chrisgregan 08e0677f8d Dialog class now uses Writer component to write text 9 years ago
chrisgregan d6f057c98c Refactored localisation system to use ILocalizable interface 9 years ago
chrisgregan 1b977b69dc Localization now supports Write and Set Text commands 9 years ago
chrisgregan e13d6c35b0 Portrait command now moves portraits using world position instead of anchored position 9 years ago
chrisgregan f91d12ba4b Added NullTargetCheck() to catch cases of orphaned command editors 9 years ago
chrisgregan 3b98187975 Updated MenuEditor to display intractable property 9 years ago
chrisgregan 04aec28426 Added interactable property to Menu command 9 years ago
chrisgregan ddf340ec1f Fixed Event System not created after Load Scene #121 9 years ago
chrisgregan 60fbcef87a Fixed voice over audio only works every second time #126 9 years ago
chrisgregan bebefea7fb Updated stage prefab 9 years ago
chrisgregan d71df99c2a Fixed moving and fading portraits at the same time 9 years ago
chrisgregan f8aa36170e Fixed: Character portrait images have display artefacts #92 9 years ago
chrisgregan 294b1dd412 Updated tag help 9 years ago
chrisgregan e1af29fe12 Trim whitespace and newlines after {wc} & {c} tags #115 10 years ago
chrisgregan dc908282ad Standard Text import strips out newline characters #114 10 years ago
chrisgregan 10bd56c54b {x} tag causes null reference error #113 10 years ago
chrisgregan 3b73d9563e Removed obsolete commands and other dead code 10 years ago
chrisgregan cd29f7a297 Add writing sound volume property on Dialogs #108 10 years ago
chrisgregan 1de742cbb4 Spawn narrative prefabs at 0,0,0 by default #106 10 years ago
chrisgregan 2d293b68a7 Tell user that all character portraits should be same dimensions #102 10 years ago
chrisgregan 6e4f22f421 Localization id should default to use Flowchart object name #101 10 years ago