1713 Commits (85b4038f19c00720bf36ea1b7dfd4fa34fe6c5ed)

Author SHA1 Message Date
Zach Vinless 3cc4b883c3 Removed files accidentally added 8 years ago
Zach Vinless 9379feed33 Fixed misc selection box issues 8 years ago
Zach Vinless 62d60521ed Replaced redundant function call with already assigned local variable 8 years ago
Christopher e9aa381f20 Fixed Fungus ignores existing “SayDialog” and creates another one #555 8 years ago
Zach Vinless 3afcc68001 Added multi-select feature for blocks in flowchart window 8 years ago
Zach Vinless 68f0728eb3 Fixed import settings for two node textures 8 years ago
Zach Vinless 183554a056 Updated import settings for node textures 8 years ago
Zach Vinless b24d670d9c Added support for custom block tint colors 8 years ago
Zach Vinless 23ec139c28 Added comment labels to image strings 8 years ago
Christopher 6f19c7798b Reverted project settings to Unity 5.4.1 8 years ago
Christopher 442bd6d589 Fixed missing space in Wait Frames 8 years ago
Christopher 2b7a5c3485 Updated changelog for v3.4.0 8 years ago
Christopher 16e4ba425f Added accessors for GameObject and Transform variables in Flowchart.cs 8 years ago
Christopher f890969b10 Fixed PODTypeFactory and FungusPrefs classes are not registered #549 8 years ago
Chris Gregan cdfcd2f1c3 Fixes for compile errors on .NET Core 8 years ago
Christopher 9274bfb479 Updated LuaBindings registered types in example scenes 8 years ago
Christopher 32d6da2c90 Removed MoonSharp assembly from link.xml 8 years ago
Christopher 9378f17be8 Fixed MoonSharp warning when not building for an AOT platform 8 years ago
Christopher 227e79c20b Fixed Command properties not copied when copying commands #546 8 years ago
Christopher aeda0dedec Converted MoonSharp line endings to OSX for consistency with rest of project. 8 years ago
Christopher 54f1ce9be9 LuaEnvironment starts a debug server when running in the Unity Editor. Use VS Code to debug. 8 years ago
Christopher cdb3596a62 SayDialog now supports full variable substitution when setting character names. 8 years ago
Christopher 21b15329c6 Added WaitForFrames property to GameStart event handler. Default is wait for 1 frame (to reduce startup order issues). 8 years ago
Christopher 0e826cf9f5 Fixed minor issues in example scenes 8 years ago
Christopher 54395b6920 Added HasVariable() and GetVariableNames() - thanks murnyipl! 8 years ago
Christopher 30ec871d75 Started conversion to MoonSharp 2.0 / VS Code 8 years ago
Christopher 8abb9f461c Updated changelog 8 years ago
Christopher 71a702417f Fixed Block inspector displayed for inactive flowchart #544 8 years ago
Christopher f6772fbc5d Added Writer.Paused property to pause a writer from code. 8 years ago
Christopher 26372ba6da Added GetToggleState, SetToggleState commands and ToggleChanged event handler 8 years ago
Christopher 45cc8416ec Added WaitFrames command 8 years ago
Christopher daad2633fc Added null safety check 8 years ago
Chris Gregan 09b23d5f68 Fixes for integration tests running on Windows. 8 years ago
Christopher 5917715446 Added Asset Store Tools to make it easier to upload to Asset Store 8 years ago
Christopher e880c2abe7 Added changelog to main documentation. Added shell script to build docs. 8 years ago
Christopher b15b107438 Updated readme 8 years ago
Christopher 795bd3bf70 Fixed namespace issue in Spine integration. 8 years ago
Christopher 7eb553de3d Updated changelog 8 years ago
Christopher 4068b0bee0 Fixed Say command completes instantly after menu choice #533 8 years ago
Christopher 1ba09f25e8 Converted (most) foreach to for statements. Avoids an allocation for the loop iterator. 8 years ago
Christopher 3510fc7f9a Converted all foreach statement to act on simple variables. 8 years ago
Christopher d2572d6089 Updated to MoonSharp 1.8.0.0 8 years ago
Christopher 62f7f029db Updated FungusTest scene. 8 years ago
Christopher e1718de21c Fixed Setting facing in lua only works if portraits are set to “FRONT” #528 8 years ago
Christopher 8c5bfc2fcd Added test for StopTweens does not stop a Tween with loop enabled #529 8 years ago
Christopher 8bdfb2396c Fixed Say command completes instantly after menu choice #533 8 years ago
Christopher 060b7b46a2 Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Christopher 44aade812b Changed float comparisons to use Mathf.Approximately 8 years ago
Christopher 9aaa2de464 Renamed CameraController to CameraManager and MusicController to MusicManager 8 years ago
Christopher 1baf9e6fe5 MusicController and CameraController singletons are now managed by one FungusManager singleton 8 years ago