morningfungame
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0cc280cddb
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Add portrait DimColor
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8 years ago |
Christopher
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b4ebe88bb3
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Fixed SayDialog not caching all Substitution Handlers when enabled #599
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8 years ago |
Christopher
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6f9385cc22
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Fixed Write command "Clear Text" option not working #594
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8 years ago |
Christopher
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9dd801d0f7
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Support use of \n newline character in Say and Conversation text
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8 years ago |
Christopher
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d4b0f45ade
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Added Delete Save Data button to Save Menu inspector.
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8 years ago |
Christopher
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284f408ef5
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Updated docs for Save Data Key
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8 years ago |
Christopher
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7294c7810e
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Exposed Save Data key to support multiple game save files in the same project
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8 years ago |
Christopher
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6b5eff338d
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Fix for start point not being executed on startup.
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8 years ago |
Christopher
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19edf578d7
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Fixed centered text shifts position when written by Say command #569
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8 years ago |
Christopher
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1e067a01fa
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Fixed Say text appears for single frame when using Say command #575
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8 years ago |
Christopher
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211b197f77
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Fixed using say in lua doesn't automatically spawn an EventSystem #571
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8 years ago |
Christopher
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418545f706
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Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
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8 years ago |
Christopher
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85634f969a
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
Christopher
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8d23d6c136
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Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
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8 years ago |
Christopher
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d11df62faf
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Added autosave option (off by default).
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8 years ago |
Christopher
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db7f71dee2
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Removed resume at Label. It's a bit hacky and kinda redundant.
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8 years ago |
Christopher
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9c46bef317
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Moved start scene property to the SaveManager
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8 years ago |
Christopher
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2df05682b9
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
Christopher
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01867ce390
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Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
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8 years ago |
Christopher
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fd98c2b2b6
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Renamed Resume From Here to Resume On Load
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8 years ago |
Christopher
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b03cdcac11
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Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
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8 years ago |
Christopher
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a3ebe0e75e
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SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
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8 years ago |
Christopher
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6c18c17bd9
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Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
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8 years ago |
Christopher
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d2444982dc
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Improved save game example. Save Point Loaded now handles multiple keys.
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8 years ago |
Christopher
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8081e43f5c
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Updated comments for Save System.
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8 years ago |
fjruizpo
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77cd77d154
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Register DragCompleted handler to Draggable2D instead of finding all instances in the scene.
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8 years ago |
fjruizpo
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4b50ab40a6
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Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events.
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8 years ago |
fjruizpo
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7341accbbe
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Add unity messages propagation to EventHandler class.
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8 years ago |
Christopher
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0c27baca7b
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SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
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8 years ago |
Christopher
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51004f9bfd
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Fast Forward button
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8 years ago |
Christopher
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3f1900d002
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Hide / show save menu
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8 years ago |
Christopher
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923a054a26
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Save menu button
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8 years ago |
Christopher
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467ea81f02
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Button interactable state updates based on save data state
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8 years ago |
Christopher
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f6fe5885c4
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Click sound when buttons are clicked
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8 years ago |
Christopher
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e0dca84770
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Refactored save key and save description variable names. Added check for duplicate save keys.
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8 years ago |
Christopher
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2984418056
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SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
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8 years ago |
Christopher
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6e860053f5
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Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
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8 years ago |
Christopher
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b230acf506
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Updated slot picking
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8 years ago |
Christopher
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5c7ca33cd0
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Added SavePicker dialog
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8 years ago |
Christopher
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6b16b494e6
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Renamed SaveHelper to GameSaver
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8 years ago |
Christopher
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cb95ccc760
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Refactored SavePointData to support multiple flowcharts
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8 years ago |
Christopher
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a9600010bf
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Added save description field
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8 years ago |
Christopher
|
c0b3256df1
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Refactored SavePointData classes
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8 years ago |
Christopher
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881c1259bf
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Refactored event handler names and categories
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8 years ago |
Christopher
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71c2b4e357
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Added Game Loaded event handler and save key.
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8 years ago |
Christopher
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74a243ad12
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Start Label property in Call command
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8 years ago |
Christopher
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b642fb5522
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Loading of saved data
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8 years ago |
Christopher
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0c84493c0e
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Updated SaveSystem
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8 years ago |
Christopher
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d52fe2ef11
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Option to Close Other Say Dialogs when one Say Dialog becomes active.
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8 years ago |
Christopher
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8d38ea62a7
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Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0
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8 years ago |