Chris Gregan
21967ed9c3
Merge pull request #685 from stevehalliwell/StopFlowcharts
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StopFlowchart can Continue now
7 years ago
Chris Gregan
843e10f560
Merge pull request #686 from stevehalliwell/EditorResourcesOSX
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Fixed stray \\ that were not being stripped on Mac OS, when importing…
7 years ago
Chris Gregan
c12b7fe146
Merge pull request #681 from stevehalliwell/2018_1
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Updated to 2018.1
7 years ago
desktop-maesty/steve
a7fe939981
Update LeanTween to 2.46
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PortraitController forces alpha and color tweens to be non recursive.
7 years ago
desktop-maesty/steve
17cd4cde4e
Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit
7 years ago
desktop-maesty/steve
7ee3a0b0ee
Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources
7 years ago
desktop-maesty/steve
a825c9bb69
Removed Rotorz
7 years ago
desktop-maesty/steve
bbf3c06d3c
CommandListAdapter now uses Unity ReorderableList not Rotorz
7 years ago
desktop-maesty/steve
7749f8b3c8
When a change is detected in the flowchartwindow var list mark the flowchart dirty so the inspector refreshes.
7 years ago
desktop-maesty/steve
5038f8baae
FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor
7 years ago
desktop-maesty/steve
a518dc284f
VariableListAdapter no longer Rotorz
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FlowchartEditor uses an instance of one to handle using UnityEditorInternal ReorderableList
FlowchartWindow caches a FlowchartEditor for the current flowchart so it can correctly use the new ReorderableList methods
7 years ago
desktop-maesty/steve
265b1b2f83
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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-some lists/arrays were reorderable when they did not need to be and thus are removed for right now
7 years ago
desktop-maesty/steve
8d06252b35
StopFlowchart can continue now
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-as reported on the forum by inarval http://fungusgames.com/forum#!/general:stopflowchart-not-continuin
7 years ago
desktop-maesty/steve
bcd5d5d7b9
Added GetKey fungus command.
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-Supports positive and negative keybindings output to a bool, float or int
-Supports checking for pressed, release and current state
-Uses keycode with optional fallback to key name
Updated playground demos
-Football uses GetKey instead of GetAxis (get axis was failing in some packages as inputmanager axis were not imported)
-Defender had a bug due to a change in how unity syncs 'up' between transform and rb2d
7 years ago
desktop-maesty/steve
46de711460
Prevent eventhandlers no longer when the flowchart is disabled as per #679
7 years ago
desktop-maesty/steve
cf2aa4df58
Generated Docs for Priority Signals
7 years ago
desktop-maesty/steve
ef32f60b4d
Conversation example scene makes some basic use of new features
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Regenerated narrative commands md
7 years ago
desktop-maesty/steve
bf5cb48592
Updated to 2018.1
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Update from obselete windowHierarchyChanged o hierarchyChanged
Force a line difference in SfxrAudioPlayer to help identify cause of some lingering error reports.
7 years ago
desktop-maesty/steve
ad4026914d
Conversation Demo Scene additions
7 years ago
desktop-maesty/steve
17a934a63b
Fix many typos of 'Prirority'
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Corrected Summaries
Moved Commands to the 'Priority Signals' category
7 years ago
Chris Gregan
56664223b5
Merge pull request #670 from stevehalliwell/MenuSignals
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Added Fungus Signals for MenuDialog becoming active or inactive
7 years ago
Chris Gregan
bbc4c4f763
Merge pull request #669 from stevehalliwell/BlockReferenceDrawer
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Added BlockReference, a simple data type with a property drawer that …
7 years ago
Chris Gregan
47e6a29904
Merge pull request #668 from MeMark2/set-and-compare-variables
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Set and compare other variables
7 years ago
Chris Gregan
4d3078d716
Merge pull request #675 from snozbot/dialog-history
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Dialog history
7 years ago
Chris Gregan
afb666d87d
Merge branch 'master' into dialog-history
7 years ago
desktop-maesty/steve
a88dad4969
Conversation command passes info to conversation manager
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-supports a default time wait on each conversation item
7 years ago
desktop-maesty/steve
087f327ed2
Force the hierarchy icon list to refresh when a script a is loaded/changed, fixes delay when icons disappear after a code change is made by no change is made in Unity itself.
7 years ago
desktop-maesty/steve
a631aee6d9
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
Jorge Ramirez
f19099853b
Add functionality for addition and subtraction to the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
fccfb6c542
Add functionality for addition, subtraction and multiplication to the Color variable
7 years ago
Jorge Ramirez
60bfe84399
Add comparison and setting functionality for the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
57776a67da
Add comparison and setting functionality for the Transform variable
7 years ago
Jorge Ramirez
3035446336
Add comparison and setting functionality for the Texture variable
7 years ago
Jorge Ramirez
27b97990d6
Add comparison and setting functionality for the Sprite variable
7 years ago
Jorge Ramirez
041950b35f
Add comparison and setting functionality for the Rigidbody2D variable
7 years ago
Jorge Ramirez
7810fecbf9
Add comparison and setting functionality for the Object variable
7 years ago
Jorge Ramirez
e8a19dbcc5
Add comparison and setting functionality for the Material variable
7 years ago
Jorge Ramirez
acfba940a9
Add comparison and setting functionality for the Color variable
7 years ago
desktop-maesty/steve
7334a463c8
Added Fungus Priority Signals
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Intended to allow fungus to notify the outside world that it is doing something of priority so the outside world can pause
-Tests
-Commands
7 years ago
desktop-maesty/steve
a36abc5a80
Added Fungus Signals for MenuDialog becoming active or inactive
7 years ago
desktop-maesty/steve
36600abe82
Conversation support for setting default clear, wait for input and fade options via command
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-support to change the defaults per line with say params
-Conversation documentation updated
7 years ago
Chris Gregan
87dea936ee
Updated changlog , command docs and project settings file.
7 years ago
Chris Gregan
392444c842
Updated CHANGELOG.txt
7 years ago
Chris Gregan
f3f5b90060
Updated command reference
7 years ago
Chris Gregan
917b608bf8
Updated AssetStoreTools.dll
7 years ago
Chris Gregan
8254e45d1d
Merge branch 'master' of https://github.com/snozbot/fungus
7 years ago
Chris Gregan
72379fa9a8
Merge pull request #666 from MeMark2/compare-variables-refactor
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Refactor compare variable system and add comparison for GameObjects
7 years ago
Chris Gregan
480a17420f
Merge branch 'master' of https://github.com/snozbot/fungus
7 years ago
Chris Gregan
497b9ad387
Merge pull request #665 from MeMark2/set-variables-refactor
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Refactor set variable system and add setting of GameObjects
7 years ago
Chris Gregan
3f293daae9
Merge branch 'master' of https://github.com/snozbot/fungus
7 years ago