Christopher
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85634f969a
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
Christopher
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8d23d6c136
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Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
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8 years ago |
Christopher
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d11df62faf
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Added autosave option (off by default).
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8 years ago |
Christopher
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db7f71dee2
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Removed resume at Label. It's a bit hacky and kinda redundant.
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8 years ago |
Christopher
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9c46bef317
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Moved start scene property to the SaveManager
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8 years ago |
Christopher
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2df05682b9
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
Christopher
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01867ce390
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Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
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8 years ago |
Christopher
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d7c3ead97d
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Changed Resume From Here to Resume On Load in example scene
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8 years ago |
Christopher
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fd98c2b2b6
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Renamed Resume From Here to Resume On Load
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8 years ago |
Christopher
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b03cdcac11
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Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
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8 years ago |
Christopher
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7c6e82c517
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Improved button textures for Save Menu.
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8 years ago |
Christopher
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1254b6acc2
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Updated SaveMenu prefab with bigger buttons
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8 years ago |
Christopher
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e81236abdc
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Added KeyMode and DescriptionMode enums
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8 years ago |
Christopher
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bd12624b58
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SavedObjects displays flowcharts as a reorderable list.
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8 years ago |
Christopher
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1e9d021741
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Added menu options for spawning SaveMenu and SavedObjects prefabs
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8 years ago |
Christopher
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a3ebe0e75e
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SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
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8 years ago |
Christopher
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b650b80cf5
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If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
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8 years ago |
Christopher
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6c18c17bd9
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Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
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8 years ago |
Christopher
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d2444982dc
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Improved save game example. Save Point Loaded now handles multiple keys.
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8 years ago |
Christopher
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8081e43f5c
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Updated comments for Save System.
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8 years ago |
Christopher
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0c27baca7b
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SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
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8 years ago |
Christopher
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51004f9bfd
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Fast Forward button
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8 years ago |
Christopher
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3f1900d002
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Hide / show save menu
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8 years ago |
Christopher
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c8a257fb1e
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Fixed setmenudialog() lua function does not set main active menu dialog #578
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8 years ago |
Christopher
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923a054a26
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Save menu button
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8 years ago |
Christopher
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467ea81f02
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Button interactable state updates based on save data state
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8 years ago |
Christopher
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f6fe5885c4
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Click sound when buttons are clicked
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8 years ago |
Christopher
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e0dca84770
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Refactored save key and save description variable names. Added check for duplicate save keys.
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8 years ago |
Christopher
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3b3af2d80c
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Added more save manager signals
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8 years ago |
Christopher
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5a487df208
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Fixed Sprite Object click skips writing Say Text #576
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8 years ago |
Christopher
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2984418056
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SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
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8 years ago |
Christopher
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6e860053f5
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Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
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8 years ago |
Christopher
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b230acf506
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Updated slot picking
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8 years ago |
zvinless
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abc4cb0a07
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Added newlines to switch for consistency
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8 years ago |
zvinless
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4ca7ecbdc6
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Added block search dropdown
Added popup window that appears beneath search filter so that users can
easily find blocks by name
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8 years ago |
zvinless
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6f2ec7fb5f
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Added simple search filter to highlight blocks
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8 years ago |
Christopher
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5c7ca33cd0
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Added SavePicker dialog
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8 years ago |
Christopher
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6b16b494e6
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Renamed SaveHelper to GameSaver
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8 years ago |
Zach Vinless
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88ffa62c3f
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Added connection_point to FungusEditorResources asset
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8 years ago |
Christopher
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cb95ccc760
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Refactored SavePointData to support multiple flowcharts
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8 years ago |
Christopher
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a9600010bf
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Added save description field
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8 years ago |
Christopher
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c0b3256df1
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Refactored SavePointData classes
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8 years ago |
Christopher
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881c1259bf
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Refactored event handler names and categories
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8 years ago |
Christopher
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71c2b4e357
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Added Game Loaded event handler and save key.
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8 years ago |
Christopher
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74a243ad12
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Start Label property in Call command
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8 years ago |
Christopher
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43a8aabccf
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Renamed save commands
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8 years ago |
Christopher
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80f47a80ea
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Fixed block name not saving correctly
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8 years ago |
Christopher
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b642fb5522
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Loading of saved data
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8 years ago |
Christopher
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0c84493c0e
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Updated SaveSystem
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8 years ago |
Zach Vinless
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bb0aa56ad0
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Updated paste function to assign command ItemIds and event handler parent blocks
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8 years ago |