18 Commits (83c12c7e76ab45fa29da3520c1c4c4edf45a2489)

Author SHA1 Message Date
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Christopher 624f66f516 Fixed Set Anim Integer/Float/Bool lose property settings #492 9 years ago
Chris Gregan ca92e18045 Fixed can't set new values on iTween commands #479 9 years ago
chrisgregan 4fddc9e420 Replaced serialisation callback due to threading warning 9 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 9 years ago
chrisgregan 10f6bc7f2c iTween duration can be a variable 9 years ago
chrisgregan 9788021f2c iTween properties accept variables 9 years ago
chrisgregan 1f510f37af iTween target object 9 years ago
chrisgregan 8dfd156866 iTweenCommand.targetObject now uses GameObjectData 9 years ago
chrisgregan c6674aae45 Fixed iTween commands on the same gameobject can conflict #342 9 years ago
chrisgregan f6a0542008 Fixed Multiple iTweens on same object interfere with each other #303 9 years ago
chrisgregan e41f596020 Using iTween and Portrait commands in same Flowchart causes null exception #116 10 years ago
chrisgregan 76633c5f2f Fixed iTween target property not upgrading from beta 6 #99 10 years ago
chrisgregan 0803b8b73a Fix #71 Hide Fungus commands, event handlers, etc. in Component menu 10 years ago
chrisgregan c66d306cf0 Reverted TargetObject property to just use GameObject instead 10 years ago
chrisgregan 24d57c3990 ScaleTo command defaults to 1,1,1 scale 10 years ago
chrisgregan 5f6ce88506 Reorganized Commands and EventHandlers under Scripts folders 10 years ago