10 Commits (6c18c17bd9db0fa4dfbeec94fdeb08afcdfbef70)

Author SHA1 Message Date
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
Christopher 51004f9bfd Fast Forward button 8 years ago
Christopher 923a054a26 Save menu button 8 years ago
Christopher c3ddd3ddd7 Added placeholder options button 8 years ago
Christopher f6fe5885c4 Click sound when buttons are clicked 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 2984418056 SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher cdc8001590 Added a conversation example with Custom Say Dialogs 8 years ago
Christopher 45d0dac27d Added CustomSayDialogs conversation example 8 years ago
Christopher c2079d2613 Set inline SayDialog portraits if no Stage present 8 years ago
Christopher 7d82252834 conversation() lua function supports string substitution 8 years ago
Christopher 858cbad3f3 Conversation command support string substitution 8 years ago
Christopher 2ad74b1319 Initial integration tests for conversation feature 8 years ago