Christopher
6c18c17bd9
Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
8 years ago
Christopher
d2444982dc
Improved save game example. Save Point Loaded now handles multiple keys.
8 years ago
Christopher
8081e43f5c
Updated comments for Save System.
8 years ago
Christopher
0c27baca7b
SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
8 years ago
Christopher
51004f9bfd
Fast Forward button
8 years ago
Christopher
3f1900d002
Hide / show save menu
8 years ago
Christopher
c8a257fb1e
Fixed setmenudialog() lua function does not set main active menu dialog #578
8 years ago
Christopher
923a054a26
Save menu button
8 years ago
Christopher
467ea81f02
Button interactable state updates based on save data state
8 years ago
Christopher
f6fe5885c4
Click sound when buttons are clicked
8 years ago
Christopher
e0dca84770
Refactored save key and save description variable names. Added check for duplicate save keys.
8 years ago
Christopher
3b3af2d80c
Added more save manager signals
8 years ago
Christopher
5a487df208
Fixed Sprite Object click skips writing Say Text #576
8 years ago
Christopher
2984418056
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
8 years ago
Christopher
6e860053f5
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
8 years ago
Christopher
b230acf506
Updated slot picking
8 years ago
zvinless
abc4cb0a07
Added newlines to switch for consistency
8 years ago
zvinless
4ca7ecbdc6
Added block search dropdown
...
Added popup window that appears beneath search filter so that users can
easily find blocks by name
8 years ago
zvinless
6f2ec7fb5f
Added simple search filter to highlight blocks
8 years ago
Christopher
5c7ca33cd0
Added SavePicker dialog
8 years ago
Christopher
6b16b494e6
Renamed SaveHelper to GameSaver
8 years ago
Zach Vinless
88ffa62c3f
Added connection_point to FungusEditorResources asset
8 years ago
Christopher
cb95ccc760
Refactored SavePointData to support multiple flowcharts
8 years ago
Christopher
a9600010bf
Added save description field
8 years ago
Christopher
c0b3256df1
Refactored SavePointData classes
8 years ago
Christopher
881c1259bf
Refactored event handler names and categories
8 years ago
Christopher
71c2b4e357
Added Game Loaded event handler and save key.
8 years ago
Christopher
74a243ad12
Start Label property in Call command
8 years ago
Christopher
43a8aabccf
Renamed save commands
8 years ago
Christopher
80f47a80ea
Fixed block name not saving correctly
8 years ago
Christopher
b642fb5522
Loading of saved data
8 years ago
Christopher
0c84493c0e
Updated SaveSystem
8 years ago
Zach Vinless
bb0aa56ad0
Updated paste function to assign command ItemIds and event handler parent blocks
8 years ago
Zach Vinless
dd5bdf6dcf
Reimplemented cut/copy/paste using SerializedObjects
...
-Added cut/copy/paste functionality
-Replaced DuplicateBlocks() functions with calls to Copy() and Paste()
to reduce duplicated code
8 years ago
Zach Vinless
8be8b378c2
Fixed compatibility with Unity 5.0 and 5.1 and handled reimporting resources asset
8 years ago
Zach Vinless
c61f4b05ce
EditorResources now uses SerializedObject to maintain asset references
8 years ago
Zach Vinless
5ddb670ef8
Removed unused GLLineDraw resources
8 years ago
Zach Vinless
07d0122b72
Updated curves, connection points, and grid background
...
-Replaced GLDraw calls with Handles calls for connection curves
-Replaced GUI.Label calls with GUI.DrawTexture calls for connection
points
-Replaced GUI.DrawTexture with native graph background draw call
-Removed GLDraw.cs
8 years ago
Zach Vinless
344696407d
Renamed "Fungus Editor Resources" to "EditorResources"
8 years ago
Christopher
d52fe2ef11
Option to Close Other Say Dialogs when one Say Dialog becomes active.
8 years ago
Christopher
7c31e789b9
Fixed nested while loops don't loop correctly #562
8 years ago
Zach Vinless
5f677602c5
Converted tabs to spaces in new files
8 years ago
Zach Vinless
3d431cc591
Added generation of texture names to load directly
...
-Added texture names array to generated script. These files all
specifically loaded rather than looping through a particular folder.
-Renamed some functions for better clarity
8 years ago
Christopher
6c324c5a81
Save and Load flowchart state now working
8 years ago
Christopher
b9da6f145e
Added SavePointData class
8 years ago
Zach Vinless
60f9bc5fd2
Added tolerance value for right click MouseUp context clicks
8 years ago
Zach Vinless
248096bbfe
Fixed compatibility with Unity 5.0
...
-Changed generic LoadAssetAtPath to non-generic version
-Added GetTexture wrapper function to avoid key not found errors when
moving things around
8 years ago
Zach Vinless
4fb4a2f07b
Removed copy/cut/paste functionality for now
...
-Removed copy/cut/paste functionality so that those commands can be
implemented in a future PR
-Removed unreferenced “DeleteBlock” function
8 years ago
Christopher
fe62bb8f95
Initial stab at saving flowchart variables.
8 years ago
Zach Vinless
5af37c9415
Added check for zoom change to avoid constant repaint
...
-forceRepaintCount no longer gets set every time OnGUI is called
because of DoZoom function
8 years ago