Christopher
624f66f516
Fixed Set Anim Integer/Float/Bool lose property settings #492
9 years ago
Christopher
49cd02c20b
Fixed can't select ExecuteBlock from Unity Event #496
9 years ago
Christopher
875b5f190f
Fixed aliased commandIndex property in Call.
9 years ago
Christopher
0eac532b35
String substitution uses StringBuilder to avoid string allocations
9 years ago
Christopher
925c2e2799
Embed string substitution keys in substitution text #488
9 years ago
Christopher
28b7db4eff
Fixed incorrect final output using write whole words option
9 years ago
Christopher
87f995dd3e
Optimised string allocations when writing text with Writer.cs
9 years ago
Christopher
54d80c5039
Fixed character Name appears in Say Dialog when used from Lua #484
9 years ago
Christopher
7143dc1074
Fixed command summary incorrect for Fade UI command #486
9 years ago
Christopher
f3d094c908
Fix for uninitialized string value
...
Something weird going on with serialisation of strings.
9 years ago
Christopher
8da1c82878
LuaScript will reinitialise if modified when playing in editor
9 years ago
Christopher
1cc3355d16
Removed check for playing in editor in LuaScript
9 years ago
Chris Gregan
f487de69bd
Added Command Index property to Call command
9 years ago
Chris Gregan
ca92e18045
Fixed can't set new values on iTween commands #479
9 years ago
Christopher
6a7878552e
Fixed Child Object gets deleted when having a flowchart on parent and child. #475
9 years ago
kalenobrien15
708aa260a2
No Music clip selected error
...
Changed to 'No sound clip selected', could make both more universal and say no audio clip selected.
9 years ago
Chris Gregan
39ed52499a
Null pointer check
9 years ago
Christopher
00d3462c36
Improved source code display on Lua script errors
9 years ago
Pavel Kvas
977c2472a0
extract ControlWithDisplay generic base class
9 years ago
Pavel Kvas
20cd537eb6
remove redundant if checks for stage field
9 years ago
Chris Gregan
36998eee62
Flowchart component automatically selected in LuaBindings
9 years ago
Chris Gregan
36a646c5b8
runblock() Lua function takes an optional command index
9 years ago
Chris Gregan
8e5a7dd622
Make sure MenuDialog game object is active
9 years ago
Chris Gregan
4bfaad2004
Added pr changes to new branch
9 years ago
Chris Gregan
93cdfbda91
Updated change log
9 years ago
Chris Gregan
591582897e
Fixed Edge of inspector window clipped incorreclty in Unity 5.4 beta #425
9 years ago
Chris Gregan
26910afc61
Handle case of missing script in LuaBindings component picker
9 years ago
Chris Gregan
ee79ce8d45
Rebuild the bound types list in all LuaBindings when scripts are renamed
9 years ago
Chris Gregan
6d90fecffb
Handle case when a type fails to register in MoonSharp
9 years ago
Chris Gregan
67cef22bd5
Lua prefab registers its bindings in all scenes
9 years ago
Chris Gregan
bad3275fe4
Fixed path to info text prefab
9 years ago
Chris Gregan
6ce9eaa14e
Improved Lua error message description
9 years ago
Chris Gregan
77c5c5f616
Moved info text object tp FungusLua
9 years ago
Chris Gregan
d26a3ea08c
Added InforText to Fungus utilities menu
9 years ago
Chris Gregan
27177e0e79
Updated examples
...
Moved InfoText.cs to FungusLua folder
9 years ago
Chris Gregan
0351c0f1f9
All Environments option for LuaBindings
...
Lua prefab only registers bindings with itself
9 years ago
Chris Gregan
7c7897fa68
Added all-in-one Lua prefab
9 years ago
Chris Gregan
8e2e6ae15c
Added Round function to fungus module
9 years ago
Chris Gregan
b09a34b7fc
Null check in SpriteFader
9 years ago
Chris Gregan
9c5b597941
Portrait image is hidden by default
9 years ago
Chris Gregan
4f9b751b09
Added PlayerPrefs to LuaUtils
9 years ago
Chris Gregan
cff0a2c60a
Fixed control volume bug #464
9 years ago
Chris Gregan
5494e752d8
Fixed compile error on Webplayer platform
9 years ago
John O'Kane
f41a5f6389
Use volume for starting volume on Voiceover
9 years ago
John O'Kane
13b3cf02eb
Setting the targetVolume to the volume specified in WriterAudio
9 years ago
Chris Gregan
204ce467d8
Use Lua text file in ExecuteLua command
9 years ago
Chris Gregan
d0d0800697
Fixes for gettime() change
9 years ago
inarizushi
0fd7488dbc
Add StopAllPlayCommand
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The StopAllPlayCommand is like the PlayCommand but will stop all other executing blocks first.
10 years ago
Chris Gregan
91738fa817
Made already executing case more robust
...
If a Block is already running, it’s better to stop the Block, wait a
little while and then start it executing again.
Also changed ‘Play from Selected Command’ to ‘Play from selected’ -
just a wee bit shorter.
10 years ago
=
19c7393a0b
Update play command to work with latest master
10 years ago