chrisgregan
4f0e21d0da
Control fade out effect in Fade To View command #109
10 years ago
chrisgregan
e44c1332d6
Added target tag property to Set Collider #105
10 years ago
chrisgregan
cd29f7a297
Add writing sound volume property on Dialogs #108
10 years ago
chrisgregan
3d6734c759
Variable substitution now also checks public variables
...
Also fixed a bug where only the first variable token in the string was
being replaced.
10 years ago
chrisgregan
3e3359bc7f
Fix iTween overriding position when dragging an object #107
10 years ago
chrisgregan
1de742cbb4
Spawn narrative prefabs at 0,0,0 by default #106
10 years ago
chrisgregan
84a13a00fa
Add Set Collider command #105
10 years ago
chrisgregan
2bf17e6920
Add disclosure rectangle on Variables panel #104
10 years ago
chrisgregan
b8db7c6311
Description of Call command is out of date #103
10 years ago
chrisgregan
2d293b68a7
Tell user that all character portraits should be same dimensions #102
10 years ago
chrisgregan
6e4f22f421
Localization id should default to use Flowchart object name #101
10 years ago
chrisgregan
07b7103014
Fixed API change for Unity 5.0.2
10 years ago
chrisgregan
252d306d5b
Improved readability of Event Handler block info
10 years ago
chrisgregan
1d42169002
Deleted unused SendEvent class
...
Not needed anyway with the new Call Method command.
10 years ago
chrisgregan
107f4f4756
Added Set Text and Get Text commands
...
Set and get text property from a UI text object.
10 years ago
chrisgregan
d039c50cb0
Added Spawn Object command
...
Instantiates a scene object or prefab. Can optionally set a parent
object and local position and rotation.
10 years ago
chrisgregan
18ed00619c
Remove incorrect header info
10 years ago
chrisgregan
4882bfa8e5
Only render outer box when Views are not selected
10 years ago
chrisgregan
725146a1aa
Fixed choose English as language in localisation example #100
10 years ago
chrisgregan
76633c5f2f
Fixed iTween target property not upgrading from beta 6 #99
...
The targetObject property was called target in beta 6.
10 years ago
chrisgregan
659abfba72
Added CallMethod command
10 years ago
chrisgregan
1ee32cf4a1
Fixed bug in SendMessage command if no command specified
10 years ago
chrisgregan
9a9d72f885
Move connection marker down below handler description
10 years ago
chrisgregan
0e1208fd07
Added missing tooltips for Commands and Event Handlers
10 years ago
chrisgregan
4cc04e5546
Added some missing command tooltips
10 years ago
chrisgregan
b2a500b764
Refactored reference doc exporter
10 years ago
chrisgregan
350935812d
Improved reference doc export
...
Tweaks to make exported reference files work nicely on Github wiki
10 years ago
chrisgregan
f9e2f61e01
Added missing tooltip
10 years ago
chrisgregan
057203af42
Improved LocalizationEditor.ExportLocalizationFile
...
Save file dialog defaults to the Assets folder.
Automatically sets the localisation file property to reference the
exported file.
10 years ago
chrisgregan
1834373de6
Export command and event handler reference documentation
...
Now using markdown format instead of csv and including a table of
public properties
10 years ago
chrisgregan
3eeca83443
Fixed Usfxr sounds not playing in editor in Unity 5 #98
10 years ago
chrisgregan
34c906dadd
Fixed GUI console errors when deleting all commands in a block
...
Error occurs when using the keyboard shortcuts to cut or delete the
whole list of commands.
10 years ago
chrisgregan
a151d31df5
Added info box if no commands currently in command list
10 years ago
chrisgregan
805956e825
Fixed Break command logic
...
Now works correctly inside nested conditions
10 years ago
chrisgregan
ced8467d27
Fixed Fade Sprite null reference error if no sprite selected
10 years ago
chrisgregan
7441fcdcd6
Fixed single character Say text not parsing correctly
10 years ago
chrisgregan
d268a40c92
Fix incorrect height of block inspector area
...
Was causing scroll view to extend beyond end of editor window.
10 years ago
chrisgregan
0fcd386cfd
Renamed pauseAfterCommand to stepPause
10 years ago
chrisgregan
75e0e2b717
Disconnect prefab instance when creating Flowcharts
...
If Flowchart is a prefab instance then the properties for every command
are displayed in bold. There’s no real benefit to preserving the prefab
instance so easiest thing is to just break the instance link.
10 years ago
chrisgregan
d2acf9772f
Handle special case of block calling itself
10 years ago
chrisgregan
9c4a9ffa47
Reorganised scripting commands under scripting, flow and variables categories
10 years ago
chrisgregan
2fc0e2ebf2
Added waitDuration property to Play Usfxr Sound command
10 years ago
chrisgregan
e053ef100b
Null pointer check in legacy Choose command
10 years ago
chrisgregan
b8440daf47
Fixed character description property in Character Editor
10 years ago
chrisgregan
e1c308cd0a
Null pointer checks when fading in dialogs
10 years ago
chrisgregan
ec1d98b333
Help box and readability improvements for Localisation editor
10 years ago
chrisgregan
3453faf84d
Support scene move shortcuts in flowchart window #97
10 years ago
chrisgregan
7260f65265
Deleted Run Flowchart command
...
Should use the Call command instead now.
10 years ago
chrisgregan
7a11cceaa3
Call a block in another Flowchart. Stop, Continue or Wait Until Finished.
10 years ago
chrisgregan
7b7c33952f
Executing icon fade is now based on absolute time (no update required)
...
Also moved handling of setting these timers to the FlowchartWindow
class, except for one specific case that’s better handled from the
Block class.
10 years ago