chrisgregan
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9e86571c9d
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Added SetBackground command and Background prefab.
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10 years ago |
chrisgregan
|
06fef1511e
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Updated ChooseDialog prefab
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10 years ago |
chrisgregan
|
afbbca87fb
|
Added methods for setting variables
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10 years ago |
chrisgregan
|
b63a9ce3b9
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Simplified adding new commands. Added Note command.
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10 years ago |
chrisgregan
|
1e587f7dd1
|
Added Note command
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10 years ago |
chrisgregan
|
6a145cd041
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Changed Choose dialog to use grid layout
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10 years ago |
chrisgregan
|
3c61965afd
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Added background prefab & SetActive command
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10 years ago |
chrisgregan
|
408809b9e8
|
New commands are automatically selected
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10 years ago |
chrisgregan
|
255970d507
|
Added Fade Screen command
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10 years ago |
chrisgregan
|
63ccec70bf
|
Added bear ending to example
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10 years ago |
chrisgregan
|
7ce2cb0704
|
Added RequireComponent
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10 years ago |
chrisgregan
|
150892e0b9
|
Added profile image to choose editor. Asset tidy.
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10 years ago |
chrisgregan
|
618d34c91c
|
Reverted sequence to use game object name. Added Fungus Script menu item
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10 years ago |
chrisgregan
|
2e6e0d9984
|
Deleted old shuttle example
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10 years ago |
chrisgregan
|
f570e9ab79
|
Added hideSequenceObjects flag
|
10 years ago |
chrisgregan
|
c6c82dbb44
|
Reverted variables back to MonoBehavior
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10 years ago |
chrisgregan
|
2b6fe13072
|
Added null pointer checks and fixed sequence name picking
|
10 years ago |
chrisgregan
|
e968bfd507
|
Refactored GetFungusScript() and GetSequence()
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10 years ago |
chrisgregan
|
3efe3f419e
|
Replaced SkipperAngry variable
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10 years ago |
chrisgregan
|
3fd20ed105
|
Variables are now ScriptableObjects instead of MonoBehaviors
|
10 years ago |
chrisgregan
|
95a5f79b9c
|
Renamed Fungus.Script namespace to Fungus
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10 years ago |
chrisgregan
|
64cf2c346e
|
Renamed FungusVariable to Variable
|
10 years ago |
chrisgregan
|
33397f004f
|
Converted FungusVariableListAdapter to use SerializedProperty
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10 years ago |
chrisgregan
|
c8c2846808
|
Updated Sequence editor to use serialised property
|
10 years ago |
chrisgregan
|
b547553c20
|
Converted SetVariable and If to use serialized property
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10 years ago |
chrisgregan
|
99a0fd5d6d
|
Changed dialog command to use serializedProperty
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10 years ago |
chrisgregan
|
2279376b27
|
Converted SequenceField to use SerializedProperty
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10 years ago |
chrisgregan
|
3f356c331c
|
Fixed View prefabs settings overriding
|
10 years ago |
chrisgregan
|
b5394529c7
|
Made dialog prefabs. Updated attribution.
|
10 years ago |
chrisgregan
|
91c55cf0f2
|
Fixed prefab issues with Character. Added notes field.
|
10 years ago |
chrisgregan
|
1619ee3952
|
Increased reference resolution for dialogs
|
10 years ago |
chrisgregan
|
4064a0bd66
|
Improved continue icon
|
10 years ago |
chrisgregan
|
29898ed586
|
Renamed Set to SetVariable, improved color
|
10 years ago |
chrisgregan
|
c313fe3757
|
Fixed character positioning
|
10 years ago |
chrisgregan
|
ee9a22e758
|
Check pool is a timed choice
|
10 years ago |
chrisgregan
|
642a1ee01a
|
Added colour tag. Fixed Shay character image.
|
10 years ago |
chrisgregan
|
5b00dff694
|
Improved view object coloring
|
10 years ago |
chrisgregan
|
dc8af573d4
|
Refactored image names. Added character name fallback.
|
10 years ago |
chrisgregan
|
41f80eac54
|
Added new font
|
10 years ago |
chrisgregan
|
bae6181768
|
Added background music to example game
|
10 years ago |
chrisgregan
|
945f0316fc
|
Added example story with boolean variable
|
10 years ago |
chrisgregan
|
3a41a992ac
|
Added narrator dialog
|
10 years ago |
chrisgregan
|
953dcf8960
|
Added example artwork for river scene
|
10 years ago |
chrisgregan
|
692acac12f
|
Added Example project and SetSayDialog & SetChooseDialog
|
10 years ago |
chrisgregan
|
ff9c0cf4c8
|
Renamed Example to FungusExample
|
11 years ago |
chrisgregan
|
a72dcd4016
|
Added Fungus library and example files
|
11 years ago |