Joerg Burbach
94aae11c30
Added
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- SetSprite - changes the image on the SpriteRenderer of one or more GameObjects
- SetUIImage - changes the image on the Image of one or more GameObjects
6 years ago
Chris Gregan
6959b0ff4f
Updated changelog for v.3.10.0
6 years ago
Chris Gregan
60c3d5d356
Fixed TextAdapter to handle null text GameObject
6 years ago
Chris Gregan
2a7432cc70
Fixed warning in EnterName example when clicking Ok button
6 years ago
Chris Gregan
01e89455a5
Update MusicManager.cs
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Fixed Play Sound volume being scaled by Music Manager music volume.
6 years ago
Chris Gregan
a646b5ce27
Fixed #717 Control Audio > Play Loop volume always 1
6 years ago
Chris Gregan
855c1eabc1
Moved TextMeshPro folder under Fungus/ThirdParty
6 years ago
Chris Gregan
25b295c443
Fixed #723 Unity 2018.3 Warnings
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Changed the Create menu items to use new PrefabUtility API. Matches the previous behaviour of disconnecting the prefab instance.
6 years ago
desktop-maesty/steve
b4588f17b0
FlowchartWindow Variable list perfermance Improvements
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- changes cause repaint of flowhcart window
- Var list drawing performance improvements, cache styles and widths
6 years ago
desktop-maesty/steve
4f37234f69
FlowchartWindow perf improvements
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Only draw connections that are on screen
Limit repaint to when changes in block execution or previous execution happen rather forcing every frame
6 years ago
desktop-maesty/steve
e176222cd6
Detect and respond to play mode invalidating FlowchartWindow local blocks cache
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FlowchartWindow.DrawRectConnection optimisation to remove alloc and internal loops
6 years ago
desktop-maesty/steve
f46174a419
Flowchart Window control selection rework to maintain consistent usage still with less Contain calls
6 years ago
desktop-maesty/steve
7b4aaea648
FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls
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Added a testing scene for editor performance, for many blocks on 1 flowhcart
6 years ago
desktop-maesty/steve
af10b34557
New Call mode, StopThenCall
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Allows for circumstances where you want to call a block that completes immediately multiple times such as in recursion.
Removes the need to put Wait 1 Frame commands in a number of cases
More verbose logging in cases where a block cannot be called as it is already running
6 years ago
desktop-maesty/steve
9dd37ee7f7
FlowchartWindow performance for 100s of blocks
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Blocks now track their selectedness and filteredness to avoid hundreds of contains calls every Draw
Only recalculate filtered collection and total blocks on flowchart when a change has occured
6 years ago
desktop-maesty/steve
d79e4d6556
Conversation text can now contain colons within the text body itself
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Minor change to Conversation regex grouping
Added Conversation Tests for existing functionality and multi colon
-Conversation Parse refactor to allow for static testing
Moved all regex strings across fungus to const strings
6 years ago
desktop-maesty/steve
3cd6fd8d3a
TextMeshPro demo scene
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- A default say dialog but with TextMeshPro Text UI elements in place of uGUI Text
- A default menu dialog but with TextMeshPro Text UI elements in place of uGUI Text
6 years ago
desktop-maesty/steve
f6af83e001
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago
desktop-maesty/steve
4ef3f2a3fb
Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty
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Avoids or allows Unity to internally deal with the assertion that arrise from PrefabUtil when passing a prefab with UI elements. Change is not a concern here as in this case we are intentionally removing the prefab link that would be able to be maintained by the PrefabUtil.
6 years ago
desktop-maesty/steve
4e2231a92d
Correct width calc on smaller width inspectors
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Correctly calc index in command menu popup when list is being filtered or reordered by the flowchart.
6 years ago
desktop-maesty/steve
311e7b4084
Fix #710
6 years ago
desktop-maesty/steve
878ea043d9
Add Option to enable Searchable PopupMenus
6 years ago
desktop-maesty/steve
05723a0655
Remove Unity Standard Assets, Replaced with Fungus example scripts
6 years ago
desktop-maesty/steve
bee577d945
BasePopupWindowContent now has None as optional
6 years ago
desktop-maesty/steve
507eb490d0
Add Variable moved from FlowchartEditor to popup
6 years ago
desktop-maesty/steve
9e5e76ad57
CommandPopup position and hieight adjusted
6 years ago
desktop-maesty/steve
6734ade8bb
PopupSelectors now show tooltips from Event and Command HelpText
6 years ago
desktop-maesty/steve
5ffb4655ca
Added LookingAtDoor check for FirstPerson demo
6 years ago
desktop-maesty/steve
0387e8e792
Remove Rotorz from ThirdPartyNotices
6 years ago
desktop-maesty/steve
073c8937ed
Refactor popup window content to a common base
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CommandMenu has popup selector and fallback to original in double click
6 years ago
qjf1992
32cd286b61
Fixed a bug when click KeypadEnter on Editor
6 years ago
desktop-maesty/steve
785d6ab744
EventSelectorPopup chooses correct starting index based on given current event name
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WIP Move CommandSelector to its own PopupWindowContext
6 years ago
desktop-maesty/steve
233d72bd8c
EventSelector correct width and configurable heigth
6 years ago
desktop-maesty/steve
f4adf025b0
ExceuteOnEvent dropdown is searchable
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-can double click to circumvent the search drop down
-can remove event by setting None
-use search similar to add command method
6 years ago
desktop-maesty/steve
594469bd44
Event Searchable list WIP
6 years ago
desktop-maesty/steve
a7aac4291a
Correct variable list in flowchart window width
6 years ago
desktop-maesty/steve
9fcd21de77
TextAdapter can be asked to include children in text output search
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MenuDialogue now uses TextAdapter rather than assuming UI.Text
6 years ago
desktop-maesty/steve
1c1f84dea5
Added TMPro Basics
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Refactored text access methods in Writer and Say dialogs to a common TextAdapter
CustomSayDialogs now use some TMPro
6 years ago
Hector Castelli Zacharias
7fab22dc9d
Updated the comments and documentation in the commands.
6 years ago
desktop-maesty/steve
8a33c93391
VariableEditor PropertyDrawers copy label before GetPropertyHeight to ensure correct names are dispayed
6 years ago
desktop-maesty/steve
3baa4d2990
FirstPerson demo scene dialog change
6 years ago
Chris Gregan
e2f80c116f
Updated CHANGELOG
6 years ago
desktop-maesty/steve
8305fc3776
Replace Reorderable List with latest from Rotorz repo as of 2018-07-12
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Added #UNITY_OR_NEWER such that we run clean on 2017.4 LTS
6 years ago
Chris Gregan
9a19ee6c3a
Updated thirdparty open source licenses
6 years ago
Hector Castelli Zacharias
522b2d44d6
Fixed issues where there woudln't be enough audio sources for the ambiance. Added Stop Ambiance command.
6 years ago
desktop-maesty/steve
3c517c2107
TextVariationHandler can now clear its previous history
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- Uses XorShift style bit mixing on hashes to avoid collisions when input and section are identical
- Added tests to verify basic text variation is working as required.
6 years ago
Hector Castelli Zacharias
91781f8c58
Fixed issue when first creating a random sound component.
6 years ago
Hector Castelli Zacharias
c7e167124d
Updated Ambiance Sound with new settings and generated Meta files.
6 years ago
Hector Castelli Zacharias
f0813d4aae
Fixed naming issues in ambience audio.
6 years ago
Hector Castelli Zacharias
1cfce972b6
Added new command: Play ambience sound. (overlayed over music, can be looped)
6 years ago