220 Commits (51d342aeb98078f7fb83a49761d9f87e979c43af)

Author SHA1 Message Date
Chris Gregan fc440099b4 Added ExecuteLua example 9 years ago
Chris Gregan 0cdd16d4f1 Blocks example 9 years ago
Chris Gregan 8e13371d2d Fixed typo 9 years ago
Chris Gregan 8ebad6ef6a Added more examples 9 years ago
Chris Gregan 27177e0e79 Updated examples 9 years ago
Chris Gregan e185e8d2aa Renamed narrative test 9 years ago
Chris Gregan 1069b7d069 Increased size of text box 9 years ago
Chris Gregan 7f864e539a Added Bindings/CustomScript example scene 9 years ago
Chris Gregan 30d122a94a Added localisation example 9 years ago
Chris Gregan 035603a529 Added HelloWorld Lua example 9 years ago
chrisgregan 2914472dda Refactored LuaScript 9 years ago
chrisgregan da0a6fcf0a Use fungus helper methods as globals or under 'fungus' global. 9 years ago
chrisgregan efd04a8378 Added Register Types option in Lua Bindings component 9 years ago
chrisgregan 882b6ef65e Renamed RunLua to LuaScript 9 years ago
chrisgregan 1ae1c4bd1d Renamed FungusScript to Lua 9 years ago
chrisgregan 64ec4b21f8 Renamed game object to RunLua 9 years ago
chrisgregan baf1e90d5c Fixed c# lists and dictionaries not auto-converting to Lua tables 9 years ago
chrisgregan c4e7e0237f Renamed FungusBindings to LuaBindings 9 years ago
chrisgregan 6f886b3f0c Renamed FungusBindings to LuaBindings 9 years ago
chrisgregan 56cd4b213c Initial implementation of FungusScript Lua scripting 9 years ago
chrisgregan 5eee50529b Added Play Animation State command #378 9 years ago
chrisgregan b393b85950 Text types faster 9 years ago
chrisgregan 1f510f37af iTween target object 9 years ago
chrisgregan be1c305406 Specify the object to shake for punch tag 9 years ago
chrisgregan 231027c25d Removed empty gameobject in sherlock demo 9 years ago
chrisgregan 06fc544950 Improved Enter Name example 9 years ago
chrisgregan 27376aa143 Added Button Clicked and End Edit event handlers 9 years ago
chrisgregan 25ab756cd7 Fixed: Remove legacy hidden objects in example scenes #159 9 years ago
chrisgregan 81808e6743 Fixed: Flowchart in The Hunter example has Hide Components set to false #150 9 years ago
chrisgregan d3f2b9a44b Removed unused Ciara2 character 9 years ago
chrisgregan 21dc47b9f6 Added input text example 9 years ago
chrisgregan 0c9c7da7af Updated example scenes to work with new dialog system 9 years ago
chrisgregan cdd94d06bc Added input sound effect for dialog / writer clicks 9 years ago
chrisgregan 59537427db Fix for Say Dialogs not fading out after Exit block 9 years ago
chrisgregan 89185498fb Story text font size is bigger 9 years ago
chrisgregan 23c561bca8 Continue image is now a button 9 years ago
chrisgregan 46abb069d6 Reduced nextClickDelay to 0 9 years ago
chrisgregan 037a8996b7 Say Dialog doesn't need to listen for input now 9 years ago
chrisgregan e098549584 User can click to skip current line of text. 9 years ago
chrisgregan f9d4607550 Say Dialog automatically fades in / out when writing 9 years ago
chrisgregan 013de03035 Fixed Extend Previous option. 9 years ago
chrisgregan c797845619 Fixed invalid 'shiver' tag 9 years ago
chrisgregan 2461a5e686 Added attribution to thenounproject.com for mouse pointers 9 years ago
chrisgregan 407d13f4ca Added Set Mouse Cursor command and drag and drop support 9 years ago
chrisgregan 8a8e9fe3de Added Ben Keenan credit to The Facility 10 years ago
chrisgregan 58cff03981 Added special thanks to attribution 10 years ago
chrisgregan e41f596020 Using iTween and Portrait commands in same Flowchart causes null exception #116 10 years ago
chrisgregan 3b73d9563e Removed obsolete commands and other dead code 10 years ago
chrisgregan 310bf753dd Updated Fungus Town intro to use new fade out control 10 years ago
chrisgregan d221c03988 Updated localisation example scene #100 10 years ago