chrisgregan
f151410ce5
Moved FungusLua to Thirdparty folder
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FungusLua can be used as a standalone asset, so it’s going in third
party to keep it isolated from the rest of the Fungus project
9 years ago
chrisgregan
2914472dda
Refactored LuaScript
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ExecuteHandler is now a separate component.
Will call any OnExecute method in the game object when executing.
9 years ago
chrisgregan
6430399365
Moved FungusLua under Fungus folder
9 years ago
chrisgregan
f29d89ad47
Moved all Lua code to FungusLua top level folder
9 years ago
chrisgregan
882b6ef65e
Renamed RunLua to LuaScript
9 years ago
chrisgregan
1ae1c4bd1d
Renamed FungusScript to Lua
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If no Lua component exists in the scene then spawn one from the prefab.
9 years ago
chrisgregan
84a1f010bf
Renamed FungusInvoke to RunLua
9 years ago
chrisgregan
56cd4b213c
Initial implementation of FungusScript Lua scripting
9 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago
chrisgregan
4cc2bb454a
Removed Fungus from prefab names
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Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
10 years ago
chrisgregan
f2786e7255
Unified Fungus object spawning method
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Moved Prefabs to Resources folders so they can be easily loaded using
Resources.Load
10 years ago
chrisgregan
422fa05dfa
Added audiosource component directly to audio custom tags #84
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This avoids having to maintain 2 game objects for every custom tagged
audio effect.
10 years ago
chrisgregan
5d64c168e6
Redesign say & multiple choice dialogs #82
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Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
10 years ago
chrisgregan
8202660c82
Changed Fungus project over to use text assets for easier diffing & merging
10 years ago
chrisgregan
d50121506e
Added simple clickable sprite script & prefab
10 years ago
chrisgregan
150892e0b9
Added profile image to choose editor. Asset tidy.
10 years ago
chrisgregan
91c55cf0f2
Fixed prefab issues with Character. Added notes field.
10 years ago
chrisgregan
953dcf8960
Added example artwork for river scene
10 years ago
chrisgregan
692acac12f
Added Example project and SetSayDialog & SetChooseDialog
10 years ago
chrisgregan
a72dcd4016
Added Fungus library and example files
11 years ago