Christopher
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47b946b306
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Documented all enum values. Moved all enums to namespace scope.
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9 years ago |
Christopher
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56e413a224
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Reorganised Fungus folder structure
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9 years ago |
Christopher
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627e167f88
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Moved all scripts into a unified script folder (except Flowchart yet)
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9 years ago |
Christopher
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06ed94cda7
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DialogInput uses IDialogInput interface
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9 years ago |
Christopher
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d9209ebc2f
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Refactored MenuDialog to use IMenuDialog interface
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9 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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9 years ago |
Christopher
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f94e46e42d
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Refactored narrative comments
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9 years ago |
Christopher
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9ead74d659
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Refactored Narrative scripts to use protected fields with public property accessors
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9 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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9 years ago |
Christopher
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37fd23ad45
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Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518
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9 years ago |
Christopher
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057772cf28
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Fix if no EventSystem present in scene
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9 years ago |
Christopher
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fc2713ddcd
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Fixed dialog input causing an exception if no Event System is present.
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9 years ago |
Gerardo Marset
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6337bf19fd
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Cache the current StandaloneInputModule.
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9 years ago |
Gerardo Marset
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8018abcf15
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Remove stray unneeded option.
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9 years ago |
Gerardo Marset
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4b3a4bf32b
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Simplify DialogInput to use Unity's InputManager.
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9 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
chrisgregan
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0e991e94c6
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Fixed can't click on Say Dialog when a Menu Dialog is active #374
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9 years ago |
chrisgregan
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0f65d2dd94
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Fixed Variable substitution in Menu command #263
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10 years ago |
chrisgregan
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eaa7b0eafa
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Fixed Say Dialog registering a click when Menu option selected
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10 years ago |
chrisgregan
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23c561bca8
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Continue image is now a button
Added a button-only option in Dialog Input
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10 years ago |
chrisgregan
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48947f6583
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Hold down shift while pressing key to advance instantly
Also added missing tooltips
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10 years ago |
chrisgregan
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08e0677f8d
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Dialog class now uses Writer component to write text
Added initial test scene
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10 years ago |