chrisgregan
e8ef99ad43
Fixed Writer voiceover clip always stops when text stops #393
9 years ago
chrisgregan
6a486a37fa
Fixed string serialisation bug
9 years ago
chrisgregan
9ee98e5b42
Moved Backwards compatibility region to bottom of source files
9 years ago
chrisgregan
c600a48475
SetLanguage can use a variable
9 years ago
chrisgregan
42c77d899b
MenuTimer can now use a variable
9 years ago
chrisgregan
0e991e94c6
Fixed can't click on Say Dialog when a Menu Dialog is active #374
9 years ago
chrisgregan
be1c305406
Specify the object to shake for punch tag
9 years ago
chrisgregan
382787a601
Fixed concurrent Say commands on same Say Dialog should interrupt #356
9 years ago
FeniXb3
4b35d4ddb0
Fixed whitespaces
9 years ago
FeniXb3
583f656135
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
9 years ago
chrisgregan
9087d40478
Removed unused property
9 years ago
chrisgregan
4fbf516a18
Inactive localizeable game objects are now cached #322
9 years ago
FeniXb3
82527b84b8
Fixed whitespaces
9 years ago
FeniXb3
b405c1318e
Added ability to set say dialog per character - usefull if you want to have separate say dialogs for each character
9 years ago
chrisgregan
8a25fe5a2e
Added Clear Menu command #300
9 years ago
chrisgregan
4d68516985
Fixed localization language does not persist between scenes #271
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
1ccedcc7b4
Fixed Changing portrait facing flips incorrectly #190
9 years ago
chrisgregan
0f65d2dd94
Fixed Variable substitution in Menu command #263
9 years ago
chrisgregan
f83cacd334
Say command can now be stopped
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
...
Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
9 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
9 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
9 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
...
Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
0c302cd2b8
Set game object active before setting character image
9 years ago
chrisgregan
fd52475268
Fixed init order issue with caching localizeable objects
9 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
9 years ago
chrisgregan
eaa7b0eafa
Fixed Say Dialog registering a click when Menu option selected
9 years ago
chrisgregan
cc43ca7777
Renamed Fade Out to Fade When Done
...
More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
9 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
9 years ago
chrisgregan
a337e6d339
Updated Say Dialog prefab
9 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
...
Can now stop writing mid sentence
9 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
9 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
9 years ago
chrisgregan
979c77181e
Renamed DialogAudio to WriterAudio
9 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
9 years ago
chrisgregan
89185498fb
Story text font size is bigger
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
...
Added a button-only option in Dialog Input
9 years ago
chrisgregan
3a1862d07f
Custom editor for Dialog Input
9 years ago
chrisgregan
48947f6583
Hold down shift while pressing key to advance instantly
...
Also added missing tooltips
9 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
...
The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
9 years ago
chrisgregan
383761d349
Removed old dialog fade system
...
Say tag help now comes from TextTagParser
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
90614ed59a
Removed unused audio properties
9 years ago
chrisgregan
d00b7a29e4
Removed unneeded variables
9 years ago
chrisgregan
11fa2a6eaa
Continue image displays when waiting for user input
...
Say Dialog sets to 0 alpha at start
9 years ago
chrisgregan
12cef21814
Say Dialogs hide on start
9 years ago