Chris Gregan
8eeb63ad99
Fixed typo in BlockEditor.BlockField() #633
7 years ago
desktop-maesty/steve
8765f7ea4e
Remove commented out code
7 years ago
desktop-maesty/steve
6eae87c4dc
Missed check
7 years ago
desktop-maesty/steve
8a2d2b4c65
CommandByName text enter caches command for next frame to be added during the normal keyboard input section to avoid those events being eaten by other parts of the gui and us playing nice with what Unity GUILayout expects
7 years ago
desktop-maesty/steve
c8f8bf4d8b
Smarter split actually being tested now
...
Remove attempt to keep index in command list as it is not required for this feature and is causing an exception due to unmatched GUILayouts
7 years ago
desktop-maesty/steve
c14363f327
Comments added to clarify filter conditions on preview commands
...
Limit the number of suggested commands and show elipsis if there are more than that
7 years ago
desktop-maesty/steve
08e7f8d311
Working command list preview and navigable via arrow keys and confirmable via Enter/Return
7 years ago
desktop-maesty/steve
a2d1c7392e
Can now filter more intelligently
...
-Can add the command by hitting enter if there is exactly 1 of them
7 years ago
desktop-maesty/steve
285b229446
Show results of partial match
...
-requires case independance and a way to actually confirm it
7 years ago
desktop-maesty/steve
0a42c8c48d
Started refactor and work on textfield for typing command name in block editor
7 years ago
Christopher
367f0527f4
Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
8 years ago
Zach Vinless
92b3c81020
Added pro skin icons and moved editor textures
...
- Added Fungus Editor Resources folder for editor textures (these
should no longer get included in builds)
- Added pro skin icons in Fungus Editor Resources/Icons/Pro
- All editor textures should now be accessible as properties in
FungusEditorResources. If the textures change, use Tools -> Fungus ->
Utilities -> UpdateEditorResourcesScript to automatically update this
8 years ago
Zach Vinless
b24d670d9c
Added support for custom block tint colors
...
Custom block tints can now be toggled per block in the block inspector.
Default tints have been added to approximate the existing color scheme.
Also, the image resources previously encoded as Base64 in
FungusEditorResources have now been added to Resources/Textures and are
loaded from there instead.
8 years ago
Christopher
227e79c20b
Fixed Command properties not copied when copying commands #546
8 years ago
Christopher
0effd7e7f3
Added #region Public members to all non-editor classes
8 years ago
Christopher
a2a5749004
Added anchors and TOC to command and event handler reference
8 years ago
Christopher
69aa972842
Always export to Docs/command_ref folder
8 years ago
Christopher
5841c8da01
Fixed command and event handler reference docs
8 years ago
Christopher
cf7b1e8ca3
Moved all Fungus editor code to Fungus.EditorUtils namespace
8 years ago
Christopher
0d33e6a026
Use concrete classes for Block and Command to ensure editor code is robust.
8 years ago
Christopher
43d59a8059
Using concrete Block class for safety with editor code
8 years ago
Christopher
04b56ab0c7
Refactored runtime code to use IFlowchart exclusively
8 years ago
Christopher
6097c4ee1e
Refactored code to use ICommand interface where possible
8 years ago
Christopher
1cf014aa18
Refactored Block to use IBlock
8 years ago
Christopher
56e413a224
Reorganised Fungus folder structure
8 years ago
Christopher
b6fe362904
Fixed reference doc generator to work with protected properties
8 years ago
Christopher
5495ed8ebf
Tidied up editor using statements.
8 years ago
Christopher
f130385f6f
Changed comment style on header block
8 years ago
Christopher
2b3d3c9ba4
Removed unnecessary newline
8 years ago
Christopher
83c12c7e76
Refactored many classes to use protected serialisable fields, with public property accessors where required.
8 years ago
Christopher
239bf8fefe
Converted tabs to spaces in all .cs files
8 years ago
Christopher
67adbab9a0
Added open source license header to all source files
9 years ago
Christopher
6a7878552e
Fixed Child Object gets deleted when having a flowchart on parent and child. #475
9 years ago
inarizushi
0fd7488dbc
Add StopAllPlayCommand
...
The StopAllPlayCommand is like the PlayCommand but will stop all other executing blocks first.
9 years ago
Chris Gregan
91738fa817
Made already executing case more robust
...
If a Block is already running, it’s better to stop the Block, wait a
little while and then start it executing again.
Also changed ‘Play from Selected Command’ to ‘Play from selected’ -
just a wee bit shorter.
9 years ago
=
19c7393a0b
Update play command to work with latest master
9 years ago
Inari Zushi
313b286b01
Add Block and command switching during playback
9 years ago
Inari Zushi
f68efa9772
Add play command to context menu
...
When only one command is selected, an option will pop up to "Play from
Selected Command"
9 years ago
Inari Zushi
c846d45d0c
Add Block and command switching during playback
9 years ago
Inari Zushi
b5081a530b
Add play command to context menu
...
When only one command is selected, an option will pop up to "Play from
Selected Command"
9 years ago
chrisgregan
38f591068d
Fixed faulty indent levels when inspector is not displayed #380
9 years ago
chrisgregan
447862c86f
Fixed faulty indent levels when inspector is not displayed #380
9 years ago
chrisgregan
001665ef0b
Fixed End command indents when not matched with an If #308
9 years ago
chrisgregan
69dbc5d019
Fixed Flowchart objects break when made into a prefab #275
9 years ago
chrisgregan
d7a646c319
Fixed: Undo for delete command is broken #161
9 years ago
chrisgregan
9304dc54ac
Can filter the list of supported commands by subclassing Flowchart
9 years ago
chrisgregan
f4654e265d
Added test for Save Variable / Load Variable
...
Added FailTest and PassTest commands
9 years ago
chrisgregan
28d53f5576
DrawEventHandlerGUI is now virtual
9 years ago
chrisgregan
b708320e63
Deferred Block action list is now public
...
Call Event.current.Use(); to a) stop anything else handling the click
and b) tell the editor window to refresh.
9 years ago
chrisgregan
baecdbe2a8
Editor button textures now loaded in OnEnable()
10 years ago