desktop-maesty/steve
e176222cd6
Detect and respond to play mode invalidating FlowchartWindow local blocks cache
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FlowchartWindow.DrawRectConnection optimisation to remove alloc and internal loops
6 years ago
desktop-maesty/steve
f46174a419
Flowchart Window control selection rework to maintain consistent usage still with less Contain calls
6 years ago
desktop-maesty/steve
7b4aaea648
FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls
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Added a testing scene for editor performance, for many blocks on 1 flowhcart
6 years ago
desktop-maesty/steve
af10b34557
New Call mode, StopThenCall
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Allows for circumstances where you want to call a block that completes immediately multiple times such as in recursion.
Removes the need to put Wait 1 Frame commands in a number of cases
More verbose logging in cases where a block cannot be called as it is already running
6 years ago
desktop-maesty/steve
9dd37ee7f7
FlowchartWindow performance for 100s of blocks
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Blocks now track their selectedness and filteredness to avoid hundreds of contains calls every Draw
Only recalculate filtered collection and total blocks on flowchart when a change has occured
6 years ago
Chris Gregan
95546784a2
Merge pull request #721 from stevehalliwell/ConversationMultiColonSupport
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Conversation text can now contain colons within the text body itself
6 years ago
Chris Gregan
d71ec2eb00
Merge pull request #720 from stevehalliwell/VariableReference
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Variable reference struct
6 years ago
Chris Gregan
3798bbd209
Merge pull request #719 from stevehalliwell/SpawnPrefab_assertion
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Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than P…
6 years ago
desktop-maesty/steve
d79e4d6556
Conversation text can now contain colons within the text body itself
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Minor change to Conversation regex grouping
Added Conversation Tests for existing functionality and multi colon
-Conversation Parse refactor to allow for static testing
Moved all regex strings across fungus to const strings
6 years ago
desktop-maesty/steve
3cd6fd8d3a
TextMeshPro demo scene
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- A default say dialog but with TextMeshPro Text UI elements in place of uGUI Text
- A default menu dialog but with TextMeshPro Text UI elements in place of uGUI Text
6 years ago
desktop-maesty/steve
f6af83e001
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago
Chris Gregan
c0d0ec71c2
Merge pull request #709 from stevehalliwell/CommandSearchablePopUp
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Command searchable pop up
6 years ago
desktop-maesty/steve
4ef3f2a3fb
Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty
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Avoids or allows Unity to internally deal with the assertion that arrise from PrefabUtil when passing a prefab with UI elements. Change is not a concern here as in this case we are intentionally removing the prefab link that would be able to be maintained by the PrefabUtil.
6 years ago
Steve Halliwell
7a040478de
Merge pull request #711 from stevehalliwell/Fix_710
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Fix #710
6 years ago
desktop-maesty/steve
4e2231a92d
Correct width calc on smaller width inspectors
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Correctly calc index in command menu popup when list is being filtered or reordered by the flowchart.
6 years ago
desktop-maesty/steve
311e7b4084
Fix #710
6 years ago
Chris Gregan
a9204fad39
Merge pull request #705 from stevehalliwell/FirstPersonDemo
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First person demo
6 years ago
desktop-maesty/steve
878ea043d9
Add Option to enable Searchable PopupMenus
6 years ago
desktop-maesty/steve
05723a0655
Remove Unity Standard Assets, Replaced with Fungus example scripts
6 years ago
Chris Gregan
90f3efc469
Merge pull request #708 from mattboch/patch-1
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Specifically identify choice blocks as hexagons
6 years ago
Chris Gregan
4410cc44c9
Merge pull request #706 from stevehalliwell/DocoUpdate3_9
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Doco for Text Variation and Variable overview
6 years ago
Chris Gregan
6c64173f51
Merge pull request #694 from HectorCastelli/master
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Adding Random Sound Command and Ambiance Sounds
6 years ago
Matt Boch
2d4675c60a
Merge pull request #1 from mattboch/patch-2
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choice blocks are hexagons
6 years ago
Matt Boch
eefb028726
choice blocks are hexagons
6 years ago
Matt Boch
4efee666a8
fix typo, identify choice blocks as hexagons
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Rectangles are subset of polygons. Identifying the choice blocks as polygons is unnecessarily confusing for the color blind. They are six-sided, and are therefore properly identified as hexagons.
6 years ago
desktop-maesty/steve
858eaa2081
Merge branch 'master' into CommandSearchablePopUp
6 years ago
desktop-maesty/steve
3814fbfcf3
Added variable overview to documentation
6 years ago
desktop-maesty/steve
f2243e1594
Added Doco page for TextVariation
6 years ago
Chris Gregan
51d342aeb9
Merge pull request #704 from stevehalliwell/UnityReorderable
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Unity reorderable
6 years ago
desktop-maesty/steve
bee577d945
BasePopupWindowContent now has None as optional
6 years ago
desktop-maesty/steve
507eb490d0
Add Variable moved from FlowchartEditor to popup
6 years ago
desktop-maesty/steve
9e5e76ad57
CommandPopup position and hieight adjusted
6 years ago
desktop-maesty/steve
6734ade8bb
PopupSelectors now show tooltips from Event and Command HelpText
6 years ago
desktop-maesty/steve
5ffb4655ca
Added LookingAtDoor check for FirstPerson demo
6 years ago
desktop-maesty/steve
0387e8e792
Remove Rotorz from ThirdPartyNotices
6 years ago
desktop-maesty/steve
d861342414
Merge branch 'master' into UnityReorderable
6 years ago
Steve Halliwell
3abcca6f10
Merge pull request #703 from qjf1992/master
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Fixed a bug when click KeypadEnter on BlockEditor
6 years ago
desktop-maesty/steve
073c8937ed
Refactor popup window content to a common base
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CommandMenu has popup selector and fallback to original in double click
6 years ago
qjf1992
32cd286b61
Fixed a bug when click KeypadEnter on Editor
6 years ago
desktop-maesty/steve
785d6ab744
EventSelectorPopup chooses correct starting index based on given current event name
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WIP Move CommandSelector to its own PopupWindowContext
6 years ago
desktop-maesty/steve
233d72bd8c
EventSelector correct width and configurable heigth
6 years ago
Steve Halliwell
4a5b61040f
Merge pull request #701 from stevehalliwell/VariableEditorLabelBugFix
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VariableEditor PropertyDrawers copy label before GetPropertyHeight to…
6 years ago
desktop-maesty/steve
f4adf025b0
ExceuteOnEvent dropdown is searchable
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-can double click to circumvent the search drop down
-can remove event by setting None
-use search similar to add command method
6 years ago
desktop-maesty/steve
594469bd44
Event Searchable list WIP
6 years ago
desktop-maesty/steve
a7aac4291a
Correct variable list in flowchart window width
6 years ago
desktop-maesty/steve
9fcd21de77
TextAdapter can be asked to include children in text output search
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MenuDialogue now uses TextAdapter rather than assuming UI.Text
6 years ago
desktop-maesty/steve
1c1f84dea5
Added TMPro Basics
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Refactored text access methods in Writer and Say dialogs to a common TextAdapter
CustomSayDialogs now use some TMPro
6 years ago
Hector Castelli Zacharias
7fab22dc9d
Updated the comments and documentation in the commands.
6 years ago
desktop-maesty/steve
8a33c93391
VariableEditor PropertyDrawers copy label before GetPropertyHeight to ensure correct names are dispayed
6 years ago
desktop-maesty/steve
3baa4d2990
FirstPerson demo scene dialog change
6 years ago