chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
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Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
9 years ago
chrisgregan
a337e6d339
Updated Say Dialog prefab
9 years ago
chrisgregan
89185498fb
Story text font size is bigger
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
9 years ago
chrisgregan
4e9ba6bf4f
Updated SayDialog prefab with new components
9 years ago
chrisgregan
cd29f7a297
Add writing sound volume property on Dialogs #108
10 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago
chrisgregan
4cc2bb454a
Removed Fungus from prefab names
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Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
10 years ago
chrisgregan
f2786e7255
Unified Fungus object spawning method
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Moved Prefabs to Resources folders so they can be easily loaded using
Resources.Load
10 years ago
chrisgregan
2a413a8bb7
Switched off Say dialog beep-per-character by default #84
10 years ago
chrisgregan
6e67b159fa
Fixed wrong font on Say Dialog text #84
10 years ago
chrisgregan
5b00f63c9d
Added typing beep sounds to dialogs #84
10 years ago
chrisgregan
02208013d1
Changed Choose commands to new Menu command #84
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago
chrisgregan
5d64c168e6
Redesign say & multiple choice dialogs #82
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Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
10 years ago
chrisgregan
c3e17c9ca7
Fixes for Unity 4.6 beta RC 2
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You will need to update Unity to RC 2 to avail of these UI fixes.
10 years ago
chrisgregan
0954719c2c
Added 'Click Anywhere' property to Dialog component.
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If Click Anywhere is false then the user may only click on the dialog
to continue.
10 years ago
chrisgregan
8202660c82
Changed Fungus project over to use text assets for easier diffing & merging
10 years ago
chrisgregan
150892e0b9
Added profile image to choose editor. Asset tidy.
10 years ago
chrisgregan
3f356c331c
Fixed View prefabs settings overriding
10 years ago
chrisgregan
b5394529c7
Made dialog prefabs. Updated attribution.
10 years ago
chrisgregan
692acac12f
Added Example project and SetSayDialog & SetChooseDialog
10 years ago