144 Commits (3a5dcc566097ed3e542883c86aae3e4f3998be31)

Author SHA1 Message Date
Christopher 9274bfb479 Updated LuaBindings registered types in example scenes 8 years ago
Christopher 0e826cf9f5 Fixed minor issues in example scenes 8 years ago
Christopher 037d0f1cd0 Fixed DragAndDrop example 8 years ago
Christopher bc0d1268be Fixed flowchart errors in DragAndDrop examples 8 years ago
Christopher eff7734a99 Fixed portrait not being set 8 years ago
Christopher ce92029918 Refactored comments 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
lealeelu 1312b78001 Add <<< and >>> to stage commands 8 years ago
Christopher a7befc408a Updated Narrative examples to use the choose() function instead of menu() 8 years ago
Christopher 07c6f7bc8a Example of embedding a global Lua variable in a conversation. 8 years ago
Christopher 1f0fb3ad30 Updated example scene and conversation tests 8 years ago
Christopher cdc8001590 Added a conversation example with Custom Say Dialogs 8 years ago
Christopher 9da92c174a Renamed to StageAndPortraits example scene 8 years ago
Christopher 45d0dac27d Added CustomSayDialogs conversation example 8 years ago
Christopher c980b9d58e Added Conversation example 8 years ago
Christopher 2c07403cad Use SayDialog specified in Character.SetSayDialog property if present 8 years ago
Christopher b77fb1dd58 Renamed Conversation class to ConversationManager. Documented conversation() function in Lua. 8 years ago
Christopher f7808e5bf3 Fixed missing component warning 8 years ago
Christopher cd86fe4970 Extended example to show omitting parameters. 8 years ago
lealeelu 4992ea9925 Cache stage and portrait info and add ability to rearrange params 8 years ago
lealeelu 7420ffeefb Create Conversation Function in LuaUtils 8 years ago
Christopher 98d8fd089e Clickable2D and Dragable2D components can now use legacy input or EventSystem events / recasts. 8 years ago
Christopher 6c0dfba807 Fixed Clickable2D and Draggable2D to use event system to correctly block clicks on UI elements. 8 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Christopher a0b11e074b Merging PR #490 9 years ago
Christopher 99ab04c44f Added LuaStore example 9 years ago
Christopher f18c798496 Fixed lua Blocks example scene 9 years ago
Christopher b2547ca79d Added FungusLua narrative examples 9 years ago
Pavel Kvas 20cd537eb6 remove redundant if checks for stage field 9 years ago
Chris Gregan 6c0c75cefa Updated Trigger example 9 years ago
Chris Gregan fc440099b4 Added ExecuteLua example 9 years ago
Chris Gregan 0cdd16d4f1 Blocks example 9 years ago
Chris Gregan 8e13371d2d Fixed typo 9 years ago
Chris Gregan 8ebad6ef6a Added more examples 9 years ago
Chris Gregan 27177e0e79 Updated examples 9 years ago
Chris Gregan e185e8d2aa Renamed narrative test 9 years ago
Chris Gregan 1069b7d069 Increased size of text box 9 years ago
Chris Gregan 7f864e539a Added Bindings/CustomScript example scene 9 years ago
Chris Gregan 30d122a94a Added localisation example 9 years ago
Chris Gregan 035603a529 Added HelloWorld Lua example 9 years ago
chrisgregan 2914472dda Refactored LuaScript 9 years ago
chrisgregan da0a6fcf0a Use fungus helper methods as globals or under 'fungus' global. 9 years ago
chrisgregan efd04a8378 Added Register Types option in Lua Bindings component 9 years ago
chrisgregan 882b6ef65e Renamed RunLua to LuaScript 9 years ago
chrisgregan 1ae1c4bd1d Renamed FungusScript to Lua 9 years ago
chrisgregan 64ec4b21f8 Renamed game object to RunLua 9 years ago
chrisgregan baf1e90d5c Fixed c# lists and dictionaries not auto-converting to Lua tables 9 years ago
chrisgregan c4e7e0237f Renamed FungusBindings to LuaBindings 9 years ago
chrisgregan 6f886b3f0c Renamed FungusBindings to LuaBindings 9 years ago
chrisgregan 56cd4b213c Initial implementation of FungusScript Lua scripting 9 years ago