Christopher
367f0527f4
Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
8 years ago
Christopher
09e26ddca2
Fixed flicker on first frame of FungusTown example
8 years ago
Christopher
928089dd14
Small tweaks to changelog
8 years ago
Christopher
2014a71e75
Updated changelog for v3.6.0
8 years ago
Christopher
ac80a34dd3
Updated TextTests scene
8 years ago
Christopher
b8a96bef8a
Fixed Localization only localizes character name, not story text #611 , #614
...
Wasn’t able to replicate this, but I think it was an issue around
caching SubstitutionHandlers. I’ve changed this system to use a static
list that each substituter registers / unregisters with on OnEnable /
OnDisable. Should be more robust now.
8 years ago
Christopher
7c955e8f79
SaveMenu instance in example scene is now a prefab instance.
8 years ago
Christopher
64d3648fdc
Fixed Save Menu: clicking to left of collapsed menu clicks hidden buttons #615
8 years ago
Christopher
d16be4febf
Update settings for latest Unity
8 years ago
Christopher
02ea0fa566
Use transform.Find instead of deprecated transform.FindChild
8 years ago
Christopher
ebd5776b27
Fixed luautils won't work on FungusLua standalone #604
8 years ago
Christopher
05bf42fdd7
Stop a named Block in a Flowchart
8 years ago
Conrad Kreyling
da2efc55d2
Lua If tests
8 years ago
Conrad Kreyling
a17cfe2aac
break conditionals out to allow for reused code in LuaIf
8 years ago
Christopher
7dacaa70d9
Fixed Cmd+Left Click doesn't register as right click on OSX #595
8 years ago
Christopher
8d81173ffc
Fixed can't inspect disabled Flowchart #598
8 years ago
Christopher
68bec7e593
Added getter to FadeWhenDone property
8 years ago
Conrad Kreyling
56b86c20ca
Make additional methods in SayDialog virtual
...
Makes the following methods virtual in SayDialog:
- Awake
- OnDestroy
- GetWriter
- GetCanvasGroup
- GetWriterAudio
- Start
- OnEnable
8 years ago
Christopher
85b4038f19
Updated project to Unity 5.6.0, fixed some warnings.
8 years ago
Christopher
bd2520fbf1
Updated meta files
8 years ago
Nilihum
971bbaee87
Adding missing Playmaker Global Variables
8 years ago
Nilihum
741a2bec71
Delete Fungus-Playmaker Scripts.unitypackage
8 years ago
Nilihum
5c0022ca74
Add files via upload
8 years ago
Nilihum
7033efe85b
Delete Fungus-PlayMaker.unitypackage
8 years ago
Nilihum
60d44888e1
Add files via upload
...
So I've managed to write a script that allows you to write Fungus variable values into Playmaker global variables, but here's the catch. The script doesn't read in variables from a flowchart to copy over, it just reads them in from the inspector. I've managed to find a way to read in Strings from the flowchart, but not ints, floats or booleans. I checked the tutorial video[1] for reading variable values from the flowchart, but the tutorial only deals with hard coding the name of the variable you want to read in. Any advice that could help me fix this would be greatly appreciated.
[1]https://youtu.be/uRh7INbed2I?t=1219
8 years ago
Nilihum
09422a3bd1
Delete Playmaker-Fungus Integration
8 years ago
Nilihum
0c942bf2b1
Add files via upload
...
Fixed ReadMe file. (Added install instructions and playmaker explanation)
Package and readme are now inside folder.
Unable to set Playmaker variables to [SerializeField] protected, they must be public
Methods now have same capitalization style
8 years ago
Nilihum
768122b101
Playmaker-Fungus Integration
...
A series of scripts that allow Fungus and Playmaker to pass variables, execute blocks and trigger global events
8 years ago
Nilihum
ac1ea50e4e
Delete test
8 years ago
Nilihum
fd1c141426
Create test
8 years ago
Nilihum
6ba3850c52
Delete ReadMe.txt
...
Obsolete and incorrect
8 years ago
Nilihum
1d5154d590
Delete Playmaker Integration 08-March-2017.unitypackage
...
Obsolete package
8 years ago
Nilihum
19c7e78208
Add files via upload
8 years ago
Christopher
c02eda3b81
Fixed can't use FungusLua separately to rest of Fungus #596
8 years ago
morningfungame
0cc280cddb
Add portrait DimColor
8 years ago
Christopher
b4ebe88bb3
Fixed SayDialog not caching all Substitution Handlers when enabled #599
8 years ago
Christopher
87774219f3
Renamed Both mode to BlockNameAndCustom in SavePoint command
8 years ago
Christopher
8f71e11880
Added utility to convert all files to Mac line endings
8 years ago
Wilson Wong
c6d95074fd
New Keymode, use both block name and custom key.
...
You can now use both the keymodes, which will produce something like <Block Name>_<Your Custom Key>. You can even specify the character that separates the two.
8 years ago
Christopher
6f9385cc22
Fixed Write command "Clear Text" option not working #594
8 years ago
Christopher
47eae05b5a
Variable substitution works in Set Variable (String) command
8 years ago
lealeelu
0a0bbfa3b6
Stops Conversation Audio
8 years ago
Christopher
499328efa1
Fixed failing tests
8 years ago
Christopher
9dd801d0f7
Support use of \n newline character in Say and Conversation text
8 years ago
lealeelu
354ff1c120
fix portrait hide bug in conversation
8 years ago
Christopher
d4b0f45ade
Added Delete Save Data button to Save Menu inspector.
8 years ago
Christopher
1ab555308d
Updated changelog
8 years ago
Christopher
284f408ef5
Updated docs for Save Data Key
8 years ago
Christopher
7294c7810e
Exposed Save Data key to support multiple game save files in the same project
8 years ago
Christopher
819b6c52c7
Added custom editor for Save Point Loaded event handler
8 years ago