395 Commits (30354463368cabb8e9771ecdc6d9363c8d4f16ae)

Author SHA1 Message Date
Christopher 01867ce390 Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name. 8 years ago
Christopher fd98c2b2b6 Renamed Resume From Here to Resume On Load 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher e81236abdc Added KeyMode and DescriptionMode enums 8 years ago
Christopher bd12624b58 SavedObjects displays flowcharts as a reorderable list. 8 years ago
Christopher 1e9d021741 Added menu options for spawning SaveMenu and SavedObjects prefabs 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
fjruizpo 77cd77d154 Register DragCompleted handler to Draggable2D instead of finding all instances in the scene. 8 years ago
fjruizpo 4b50ab40a6 Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events. 8 years ago
fjruizpo 569389e807 Add support to the EventDispatcher in drag and click event handlers. 8 years ago
fjruizpo c9afad8821 Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers. 8 years ago
fjruizpo 7341accbbe Add unity messages propagation to EventHandler class. 8 years ago
fjruizpo a65aff09da Add a simple event dispatcher with static accessors. 8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
Christopher 51004f9bfd Fast Forward button 8 years ago
Christopher 3f1900d002 Hide / show save menu 8 years ago
Christopher 923a054a26 Save menu button 8 years ago
Christopher 467ea81f02 Button interactable state updates based on save data state 8 years ago
Christopher f6fe5885c4 Click sound when buttons are clicked 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 3b3af2d80c Added more save manager signals 8 years ago
Christopher 5a487df208 Fixed Sprite Object click skips writing Say Text #576 8 years ago
Christopher 2984418056 SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher b230acf506 Updated slot picking 8 years ago
zvinless abc4cb0a07 Added newlines to switch for consistency 8 years ago
zvinless 4ca7ecbdc6 Added block search dropdown 8 years ago
zvinless 6f2ec7fb5f Added simple search filter to highlight blocks 8 years ago
Christopher 5c7ca33cd0 Added SavePicker dialog 8 years ago
Christopher 6b16b494e6 Renamed SaveHelper to GameSaver 8 years ago
Christopher cb95ccc760 Refactored SavePointData to support multiple flowcharts 8 years ago
Christopher a9600010bf Added save description field 8 years ago
Christopher c0b3256df1 Refactored SavePointData classes 8 years ago
Christopher 881c1259bf Refactored event handler names and categories 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher 74a243ad12 Start Label property in Call command 8 years ago
Christopher 43a8aabccf Renamed save commands 8 years ago
Christopher 80f47a80ea Fixed block name not saving correctly 8 years ago
Christopher b642fb5522 Loading of saved data 8 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Zach Vinless bb0aa56ad0 Updated paste function to assign command ItemIds and event handler parent blocks 8 years ago
Zach Vinless dd5bdf6dcf Reimplemented cut/copy/paste using SerializedObjects 8 years ago
Zach Vinless 8be8b378c2 Fixed compatibility with Unity 5.0 and 5.1 and handled reimporting resources asset 8 years ago
Zach Vinless c61f4b05ce EditorResources now uses SerializedObject to maintain asset references 8 years ago
Zach Vinless 07d0122b72 Updated curves, connection points, and grid background 8 years ago
Zach Vinless 344696407d Renamed "Fungus Editor Resources" to "EditorResources" 8 years ago