Christopher
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01867ce390
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Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
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8 years ago |
Christopher
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fd98c2b2b6
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Renamed Resume From Here to Resume On Load
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8 years ago |
Christopher
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b03cdcac11
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Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
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8 years ago |
Christopher
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e81236abdc
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Added KeyMode and DescriptionMode enums
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8 years ago |
Christopher
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bd12624b58
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SavedObjects displays flowcharts as a reorderable list.
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8 years ago |
Christopher
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1e9d021741
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Added menu options for spawning SaveMenu and SavedObjects prefabs
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8 years ago |
Christopher
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a3ebe0e75e
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SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
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8 years ago |
Christopher
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b650b80cf5
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If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
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8 years ago |
Christopher
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6c18c17bd9
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Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
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8 years ago |
Christopher
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d2444982dc
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Improved save game example. Save Point Loaded now handles multiple keys.
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8 years ago |
Christopher
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8081e43f5c
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Updated comments for Save System.
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8 years ago |
fjruizpo
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77cd77d154
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Register DragCompleted handler to Draggable2D instead of finding all instances in the scene.
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8 years ago |
fjruizpo
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4b50ab40a6
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Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events.
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8 years ago |
fjruizpo
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569389e807
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Add support to the EventDispatcher in drag and click event handlers.
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8 years ago |
fjruizpo
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c9afad8821
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Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers.
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8 years ago |
fjruizpo
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7341accbbe
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Add unity messages propagation to EventHandler class.
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8 years ago |
fjruizpo
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a65aff09da
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Add a simple event dispatcher with static accessors.
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8 years ago |
Christopher
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0c27baca7b
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SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
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8 years ago |
Christopher
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51004f9bfd
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Fast Forward button
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8 years ago |
Christopher
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3f1900d002
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Hide / show save menu
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8 years ago |
Christopher
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923a054a26
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Save menu button
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8 years ago |
Christopher
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467ea81f02
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Button interactable state updates based on save data state
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8 years ago |
Christopher
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f6fe5885c4
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Click sound when buttons are clicked
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8 years ago |
Christopher
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e0dca84770
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Refactored save key and save description variable names. Added check for duplicate save keys.
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8 years ago |
Christopher
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3b3af2d80c
|
Added more save manager signals
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8 years ago |
Christopher
|
5a487df208
|
Fixed Sprite Object click skips writing Say Text #576
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8 years ago |
Christopher
|
2984418056
|
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
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8 years ago |
Christopher
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6e860053f5
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Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
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8 years ago |
Christopher
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b230acf506
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Updated slot picking
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8 years ago |
zvinless
|
abc4cb0a07
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Added newlines to switch for consistency
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8 years ago |
zvinless
|
4ca7ecbdc6
|
Added block search dropdown
Added popup window that appears beneath search filter so that users can
easily find blocks by name
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8 years ago |
zvinless
|
6f2ec7fb5f
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Added simple search filter to highlight blocks
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8 years ago |
Christopher
|
5c7ca33cd0
|
Added SavePicker dialog
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8 years ago |
Christopher
|
6b16b494e6
|
Renamed SaveHelper to GameSaver
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8 years ago |
Christopher
|
cb95ccc760
|
Refactored SavePointData to support multiple flowcharts
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8 years ago |
Christopher
|
a9600010bf
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Added save description field
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8 years ago |
Christopher
|
c0b3256df1
|
Refactored SavePointData classes
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8 years ago |
Christopher
|
881c1259bf
|
Refactored event handler names and categories
|
8 years ago |
Christopher
|
71c2b4e357
|
Added Game Loaded event handler and save key.
|
8 years ago |
Christopher
|
74a243ad12
|
Start Label property in Call command
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8 years ago |
Christopher
|
43a8aabccf
|
Renamed save commands
|
8 years ago |
Christopher
|
80f47a80ea
|
Fixed block name not saving correctly
|
8 years ago |
Christopher
|
b642fb5522
|
Loading of saved data
|
8 years ago |
Christopher
|
0c84493c0e
|
Updated SaveSystem
|
8 years ago |
Zach Vinless
|
bb0aa56ad0
|
Updated paste function to assign command ItemIds and event handler parent blocks
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8 years ago |
Zach Vinless
|
dd5bdf6dcf
|
Reimplemented cut/copy/paste using SerializedObjects
-Added cut/copy/paste functionality
-Replaced DuplicateBlocks() functions with calls to Copy() and Paste()
to reduce duplicated code
|
8 years ago |
Zach Vinless
|
8be8b378c2
|
Fixed compatibility with Unity 5.0 and 5.1 and handled reimporting resources asset
|
8 years ago |
Zach Vinless
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c61f4b05ce
|
EditorResources now uses SerializedObject to maintain asset references
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8 years ago |
Zach Vinless
|
07d0122b72
|
Updated curves, connection points, and grid background
-Replaced GLDraw calls with Handles calls for connection curves
-Replaced GUI.Label calls with GUI.DrawTexture calls for connection
points
-Replaced GUI.DrawTexture with native graph background draw call
-Removed GLDraw.cs
|
8 years ago |
Zach Vinless
|
344696407d
|
Renamed "Fungus Editor Resources" to "EditorResources"
|
8 years ago |