Christopher
467ea81f02
Button interactable state updates based on save data state
8 years ago
Christopher
f6fe5885c4
Click sound when buttons are clicked
8 years ago
Christopher
e0dca84770
Refactored save key and save description variable names. Added check for duplicate save keys.
8 years ago
Christopher
2984418056
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
8 years ago
Christopher
6e860053f5
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
8 years ago
Christopher
b230acf506
Updated slot picking
8 years ago
Christopher
5c7ca33cd0
Added SavePicker dialog
8 years ago
Christopher
6b16b494e6
Renamed SaveHelper to GameSaver
8 years ago
Christopher
cb95ccc760
Refactored SavePointData to support multiple flowcharts
8 years ago
Christopher
a9600010bf
Added save description field
8 years ago
Christopher
c0b3256df1
Refactored SavePointData classes
8 years ago
Christopher
881c1259bf
Refactored event handler names and categories
8 years ago
Christopher
71c2b4e357
Added Game Loaded event handler and save key.
8 years ago
Christopher
74a243ad12
Start Label property in Call command
8 years ago
Christopher
b642fb5522
Loading of saved data
8 years ago
Christopher
0c84493c0e
Updated SaveSystem
8 years ago
Christopher
d52fe2ef11
Option to Close Other Say Dialogs when one Say Dialog becomes active.
8 years ago
Christopher
8d38ea62a7
Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0
8 years ago
Zach Vinless
7445700fa4
Removed selectedBlock and changed multi-select editor message
...
-Removed selectedBlock and removed update code copying it into
selectedBlocks
-Changed BlockInspector display message when multiple blocks are
selected
8 years ago
Christopher
e9aa381f20
Fixed Fungus ignores existing “SayDialog” and creates another one #555
8 years ago
Zach Vinless
3afcc68001
Added multi-select feature for blocks in flowchart window
...
-Added multi-select support via action key/shift+click and click+drag
-Block movement and context menu options now affect all selected blocks
-Flowchart’s SelectedBlock property now refers to the active selected
block rather than the sole selected block. It works similarly to
Unity’s Selection.activeObject
-Bumped flowchart version to 2 to upgrade previously serialized
selected blocks to new format (now a list of blocks rather than a
single block)
8 years ago
Zach Vinless
b24d670d9c
Added support for custom block tint colors
...
Custom block tints can now be toggled per block in the block inspector.
Default tints have been added to approximate the existing color scheme.
Also, the image resources previously encoded as Base64 in
FungusEditorResources have now been added to Resources/Textures and are
loaded from there instead.
8 years ago
Christopher
16e4ba425f
Added accessors for GameObject and Transform variables in Flowchart.cs
8 years ago
Chris Gregan
cdfcd2f1c3
Fixes for compile errors on .NET Core
...
Still has problems running Lua though.
8 years ago
Christopher
cdb3596a62
SayDialog now supports full variable substitution when setting character names.
8 years ago
Christopher
54395b6920
Added HasVariable() and GetVariableNames() - thanks murnyipl!
8 years ago
Christopher
f6772fbc5d
Added Writer.Paused property to pause a writer from code.
8 years ago
Chris Gregan
09b23d5f68
Fixes for integration tests running on Windows.
8 years ago
Christopher
4068b0bee0
Fixed Say command completes instantly after menu choice #533
8 years ago
Christopher
1ba09f25e8
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
Christopher
3510fc7f9a
Converted all foreach statement to act on simple variables.
8 years ago
Christopher
8bdfb2396c
Fixed Say command completes instantly after menu choice #533
8 years ago
Christopher
060b7b46a2
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Christopher
44aade812b
Changed float comparisons to use Mathf.Approximately
8 years ago
Christopher
9aaa2de464
Renamed CameraController to CameraManager and MusicController to MusicManager
8 years ago
Christopher
1baf9e6fe5
MusicController and CameraController singletons are now managed by one FungusManager singleton
8 years ago
Christopher
a550d29e10
Reverted IExecuteHandler, ILuaBindings and ILuaEnvironment interfaces
8 years ago
Christopher
0effd7e7f3
Added #region Public members to all non-editor classes
8 years ago
Christopher
253ac9ebc6
Renamed public methods to public members
8 years ago
Christopher
3755392da1
Added Block signals
8 years ago
Christopher
06942b0583
Added WriterGlyph signal
8 years ago
Christopher
404ed1d88a
WriterInput signal
8 years ago
Christopher
73c93669b5
Added WriterState signal
8 years ago
Christopher
e1ed5eabcd
Added token index
8 years ago
Christopher
e45d283ece
Added Writer signals
8 years ago
Christopher
5053d2fc4a
Moved all public static methods to Public method region
8 years ago
Christopher
ec4d0967dc
Reverted IWriter interface
8 years ago
Christopher
1d3fdf9a06
Reverted IView interface
8 years ago
Christopher
68f145954d
Removed IVariable interface
8 years ago
Christopher
97e7994042
TextTagParser class is now static
8 years ago