chrisgregan
b3f223ba28
Fixed null exception when description string is empty
10 years ago
chrisgregan
514493e4e3
Fix for SceneLoader trying to destroy nested sprites twice
10 years ago
chrisgregan
dea7a40eaf
Display FungusScript name and description in script window
10 years ago
chrisgregan
581adb2749
Added SendFungusMessage() and BroadcastFungusMessage() commands
...
Fixed event handlers not executing correctly on first frame update
10 years ago
chrisgregan
5f6ce88506
Reorganized Commands and EventHandlers under Scripts folders
10 years ago
chrisgregan
e249049858
Moved Run Slow in Editor option to Sequence
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Comments are skipped over immediately (no waiting)
10 years ago
chrisgregan
d1d2041800
Hide Components option now unhides all components when not selected
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Added Fungus Script to component menu
10 years ago
chrisgregan
003069a201
Added virtual method to provide custom Event Handler summary
10 years ago
chrisgregan
f5ad27b1c0
Add dependency on Sequence and Fungus Script components
10 years ago
chrisgregan
bcdcd511cc
Hide event handler components when Hide Components property is set
10 years ago
chrisgregan
da77bd2ddc
Added TargetObject class and custom property drawer
...
A TargetObject lets you select either the Owner game object or another
object
10 years ago
chrisgregan
e6000eb33b
Added Event Handler system.
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Can set the ‘Execute On Event’ property to define when a sequence
starts executing.
Added a ‘Start Game’ event handler.
Removed old system of specifying a start sequence on the Fungus Script.
10 years ago
chrisgregan
59b8b04b39
Sequence now requires FungusScript component
10 years ago
chrisgregan
a1e3d4f587
Sequences may now be executed in parallel
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All executing sequences are shown in blue in the Fungus Script window.
A Sequence may not be executed until any previous execution has
finished.
If a selected sequence is deleted, selection reverts back to the Fungus
Script object.
10 years ago
chrisgregan
9dccf56e88
Removed custom icon on Fungus Script object
...
The custom icon doesn’t really server a purpose here.
10 years ago
chrisgregan
7d0491ff5c
Redesigned Fungus Script window and inspector UI
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Sequences are now shown as simple coloured nodes in Fungus Script
window.
Commands for the selected sequence are now shown in the full inspector
window.
FungusScript window now continues to display the most recently selected
script.
Fungus Script window now refreshes every frame.
Can zoom out further on Fungus Script window.
Fungus Script window and Sequence inspectors now have separate context
menus.
10 years ago
chrisgregan
63e597492c
Moved variables list over the Fungus Script window
10 years ago
chrisgregan
427759830b
Added properties for fine control of Reset command
10 years ago
chrisgregan
eaedbdadaa
Sequence node width can now be edited in inspector
10 years ago
chrisgregan
7693241f48
Added Reset command to reset variables and command state
10 years ago
chrisgregan
f4adbe631d
Fixed copy and paste bug with StringData, etc.
...
Changed these classes to structs instead of classes so they’d be copied
by value rather than by reference when pasting.
10 years ago
chrisgregan
b2afbbbeff
Fixed pasting multiple copies of same command
10 years ago
chrisgregan
385ef1a967
Merged UI redesign and iTween support branch
10 years ago
chrisgregan
295411ae9e
Fixed #45 by merging branch 'Exort-develop'
10 years ago
chrisgregan
4401060c61
Fix #46 - commands now store reference to their parent sequence
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The reference to the parent sequence is only populate at runtime, so
don’t try to use it in custom editors, etc.
10 years ago
chrisgregan
5523ee4ef4
Changed sequence node style (smaller and stands out more)
10 years ago
chrisgregan
42f0e6a8fc
Can now make prefabs from legacy FungusScripts
...
If you have a FungusScript from an earlier beta release that has child
Sequence objects, you can now make a prefab from that FungusScript.
10 years ago
chrisgregan
dc1658b152
FungusScript can now be made into a prefab (see notes!)
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All sequence and command components are now added to the main
FungusScript object. This change enables you to make a prefab out of
any FungusScript. FungusScript prefabs can now be edited using the
Fungus Script window. You still need to instantiate a Fungus Script
prefab in order to run it.
10 years ago
Kéven Boily
2a2461a4ee
[FEATURE] CreateSequence now calls an virtual CreateSequenceComponent method that handles Sequence component instantiation. This allows for a custom Sequence class to be instantiated .
10 years ago
chrisgregan
7f5ed8e0cf
Copy and paste support for commands
10 years ago
chrisgregan
45a94e0e09
Added Node base class for Fungus Script nodes.
10 years ago
chrisgregan
53d2fd1aab
Added protected & virtual to core classes for easier inheritance
10 years ago
chrisgregan
c98412bac1
Run Slow In Editor option
10 years ago
chrisgregan
7aed9a01ff
Refactored FungusScript advanced settings
10 years ago
chrisgregan
be8e7bacc6
Added GetVariable methods on FungusScript
10 years ago
chrisgregan
afbbca87fb
Added methods for setting variables
10 years ago
chrisgregan
ebcac6367f
Added class comment.
10 years ago
chrisgregan
c55abe99fe
Documented Fungus Script class
10 years ago
chrisgregan
b63a9ce3b9
Simplified adding new commands. Added Note command.
10 years ago
chrisgregan
7ce2cb0704
Added RequireComponent
10 years ago
chrisgregan
618d34c91c
Reverted sequence to use game object name. Added Fungus Script menu item
10 years ago
chrisgregan
57d846ba96
Disabled binary serialisation on WinRT
10 years ago
chrisgregan
8dd08cab3d
Hide command internal properties in inspector
10 years ago
chrisgregan
d050126edd
Renamed hideSequenceObjects to showSequenceObjects
10 years ago
chrisgregan
f570e9ab79
Added hideSequenceObjects flag
10 years ago
chrisgregan
c6c82dbb44
Reverted variables back to MonoBehavior
10 years ago
chrisgregan
e968bfd507
Refactored GetFungusScript() and GetSequence()
10 years ago
chrisgregan
3fd20ed105
Variables are now ScriptableObjects instead of MonoBehaviors
10 years ago
chrisgregan
95a5f79b9c
Renamed Fungus.Script namespace to Fungus
10 years ago
chrisgregan
64cf2c346e
Renamed FungusVariable to Variable
10 years ago