Zach Vinless
b1004a79c2
Added null checks to flowchart window reflection code in case of breaking updates
...
Added null checks to getting the “docked” property of the flowchart
window in case this property gets changed or removed in the future. The
default offset values should still be acceptable.
8 years ago
Zach Vinless
57fb72e81f
Added toolbar in place of floating UI
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-There is now a toolbar for buttons, etc. at the top
-Added min, max, and center buttons to quickly zoom or center the graph
-Misc whitespace corrections in code
8 years ago
Zach Vinless
987dd5bcd8
Merge branch 'snozbot/master' into zoom-updates
8 years ago
Chris Gregan
10b16bdbb5
Merge pull request #558 from zvinless/zoom-updates
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Flowchart window improvements - zoom updates
8 years ago
Zach Vinless
c4462691f4
Removed option to change scroll wheel zoom modes
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Now always zooms to cursor
Also added a couple of field initializers for safety
8 years ago
Zach Vinless
62fc9a65b2
Merge branch 'snozbot/master' into zoom-updates
8 years ago
Zach Vinless
fb73853bf7
Added support for variable zoom center in flowchart window
...
Flowchart window now zoom in/out by mouse cursor or center rather than
upper left corner
8 years ago
Zach Vinless
19e83d386a
Merge branch 'snozbot/master' into zoom-updates
8 years ago
Chris Gregan
b074524897
Merge pull request #557 from zvinless/multi-select
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Flowchart window improvements - multi-select
8 years ago
Zach Vinless
7445700fa4
Removed selectedBlock and changed multi-select editor message
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-Removed selectedBlock and removed update code copying it into
selectedBlocks
-Changed BlockInspector display message when multiple blocks are
selected
8 years ago
Christopher
173cf12460
Updated coding standard with backwards compatibility & contributing notes
8 years ago
Zach Vinless
3cc4b883c3
Removed files accidentally added
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I accidentally committed everything last commit…this removes all of the
unwanted files
8 years ago
Zach Vinless
9379feed33
Fixed misc selection box issues
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- Selection box no longer appears when using the pan tool
- Zoom is locked when selecting with the selection box (seems buggy
otherwise)
- Removed potentially confusing index from “Node Position” undo name
8 years ago
Zach Vinless
62d60521ed
Replaced redundant function call with already assigned local variable
8 years ago
Zach Vinless
27690105ac
Merge remote-tracking branch 'snozbot/master' into multi-select
8 years ago
Zach Vinless
8362285d28
Merge remote-tracking branch 'snozbot/master'
8 years ago
Christopher
80151e7351
Updated project settings for Unity 5.4
8 years ago
Chris Gregan
65c02e13f3
Merge pull request #553 from zvinless/master
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Issue #477 : Color property for blocks
8 years ago
Zach Vinless
99262b7c53
Merge remote-tracking branch 'snozbot/master' into multi-select
8 years ago
Christopher
e9aa381f20
Fixed Fungus ignores existing “SayDialog” and creates another one #555
8 years ago
Zach Vinless
3afcc68001
Added multi-select feature for blocks in flowchart window
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-Added multi-select support via action key/shift+click and click+drag
-Block movement and context menu options now affect all selected blocks
-Flowchart’s SelectedBlock property now refers to the active selected
block rather than the sole selected block. It works similarly to
Unity’s Selection.activeObject
-Bumped flowchart version to 2 to upgrade previously serialized
selected blocks to new format (now a list of blocks rather than a
single block)
8 years ago
Zach Vinless
68f0728eb3
Fixed import settings for two node textures
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They weren’t set correctly in the previous commit. One had bilinear
filtering enabled and the other was imported as a sprite instead of an
editor GUI texture.
8 years ago
Zach Vinless
183554a056
Updated import settings for node textures
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Changed format to Truecolor
8 years ago
Zach Vinless
b24d670d9c
Added support for custom block tint colors
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Custom block tints can now be toggled per block in the block inspector.
Default tints have been added to approximate the existing color scheme.
Also, the image resources previously encoded as Base64 in
FungusEditorResources have now been added to Resources/Textures and are
loaded from there instead.
8 years ago
Zach Vinless
23ec139c28
Added comment labels to image strings
8 years ago
Christopher
828bb76a4e
Updated changelog in docs
8 years ago
Christopher
9c2d5d8e4f
Fixed broken image in training course docs
8 years ago
Christopher
6f19c7798b
Reverted project settings to Unity 5.4.1
8 years ago
Christopher
442bd6d589
Fixed missing space in Wait Frames
8 years ago
Christopher
cca3ced7fd
Added Wait For Frames command docs
8 years ago
Christopher
0a94fafba4
Updated project version in doxygen
8 years ago
Christopher
2b7a5c3485
Updated changelog for v3.4.0
8 years ago
Christopher
0ec3ece8a7
Updated known platform issues in docs
8 years ago
Christopher
16e4ba425f
Added accessors for GameObject and Transform variables in Flowchart.cs
8 years ago
Christopher
f890969b10
Fixed PODTypeFactory and FungusPrefs classes are not registered #549
8 years ago
Christopher
3a5dcc5660
Updated documentation for Lua debugger
8 years ago
Chris Gregan
cdfcd2f1c3
Fixes for compile errors on .NET Core
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Still has problems running Lua though.
8 years ago
Chris Gregan
4d7d13721e
Merge pull request #548 from snozbot/moonsharp-2-0
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Upgrade to Moonsharp 2.0
8 years ago
Christopher
9274bfb479
Updated LuaBindings registered types in example scenes
8 years ago
Christopher
32d6da2c90
Removed MoonSharp assembly from link.xml
8 years ago
Chris Gregan
49fea46d88
Update CONTRIBUTING.md
8 years ago
Christopher
9378f17be8
Fixed MoonSharp warning when not building for an AOT platform
8 years ago
Christopher
227e79c20b
Fixed Command properties not copied when copying commands #546
8 years ago
Christopher
aeda0dedec
Converted MoonSharp line endings to OSX for consistency with rest of project.
8 years ago
Christopher
54f1ce9be9
LuaEnvironment starts a debug server when running in the Unity Editor. Use VS Code to debug.
8 years ago
Christopher
cdb3596a62
SayDialog now supports full variable substitution when setting character names.
8 years ago
Christopher
21b15329c6
Added WaitForFrames property to GameStart event handler. Default is wait for 1 frame (to reduce startup order issues).
8 years ago
Christopher
0e826cf9f5
Fixed minor issues in example scenes
8 years ago
Christopher
54395b6920
Added HasVariable() and GetVariableNames() - thanks murnyipl!
8 years ago
Christopher
30ec871d75
Started conversion to MoonSharp 2.0 / VS Code
8 years ago