Christopher
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037d0f1cd0
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Fixed DragAndDrop example
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8 years ago |
Christopher
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bc0d1268be
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Fixed flowchart errors in DragAndDrop examples
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8 years ago |
Christopher
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eff7734a99
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Fixed portrait not being set
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8 years ago |
Christopher
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ce92029918
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Refactored comments
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8 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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8 years ago |
lealeelu
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1312b78001
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Add <<< and >>> to stage commands
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8 years ago |
Christopher
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a7befc408a
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Updated Narrative examples to use the choose() function instead of menu()
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8 years ago |
Christopher
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07c6f7bc8a
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Example of embedding a global Lua variable in a conversation.
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8 years ago |
Christopher
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1f0fb3ad30
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Updated example scene and conversation tests
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8 years ago |
Christopher
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cdc8001590
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Added a conversation example with Custom Say Dialogs
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8 years ago |
Christopher
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9da92c174a
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Renamed to StageAndPortraits example scene
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8 years ago |
Christopher
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45d0dac27d
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Added CustomSayDialogs conversation example
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8 years ago |
Christopher
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c980b9d58e
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Added Conversation example
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8 years ago |
Christopher
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2c07403cad
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Use SayDialog specified in Character.SetSayDialog property if present
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8 years ago |
Christopher
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b77fb1dd58
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Renamed Conversation class to ConversationManager. Documented conversation() function in Lua.
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8 years ago |
Christopher
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f7808e5bf3
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Fixed missing component warning
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8 years ago |
Christopher
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cd86fe4970
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Extended example to show omitting parameters.
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8 years ago |
lealeelu
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4992ea9925
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Cache stage and portrait info and add ability to rearrange params
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8 years ago |
lealeelu
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7420ffeefb
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Create Conversation Function in LuaUtils
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8 years ago |
Christopher
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98d8fd089e
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Clickable2D and Dragable2D components can now use legacy input or EventSystem events / recasts.
Added DragAndDrop(EventSystem) example scene to show how to use the EventSystem option.
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8 years ago |
Christopher
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6c0dfba807
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Fixed Clickable2D and Draggable2D to use event system to correctly block clicks on UI elements.
Updated drag and drop demo scene.
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8 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
Christopher
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a0b11e074b
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Merging PR #490
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9 years ago |
Christopher
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99ab04c44f
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Added LuaStore example
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9 years ago |
Christopher
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f18c798496
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Fixed lua Blocks example scene
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9 years ago |
Christopher
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b2547ca79d
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Added FungusLua narrative examples
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9 years ago |
Pavel Kvas
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20cd537eb6
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remove redundant if checks for stage field
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9 years ago |
Chris Gregan
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6c0c75cefa
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Updated Trigger example
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9 years ago |
Chris Gregan
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fc440099b4
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Added ExecuteLua example
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9 years ago |
Chris Gregan
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0cdd16d4f1
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Blocks example
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9 years ago |
Chris Gregan
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8e13371d2d
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Fixed typo
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9 years ago |
Chris Gregan
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8ebad6ef6a
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Added more examples
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9 years ago |
Chris Gregan
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27177e0e79
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Updated examples
Moved InfoText.cs to FungusLua folder
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9 years ago |
Chris Gregan
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e185e8d2aa
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Renamed narrative test
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9 years ago |
Chris Gregan
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1069b7d069
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Increased size of text box
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9 years ago |
Chris Gregan
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7f864e539a
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Added Bindings/CustomScript example scene
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9 years ago |
Chris Gregan
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30d122a94a
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Added localisation example
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9 years ago |
Chris Gregan
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035603a529
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Added HelloWorld Lua example
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9 years ago |
chrisgregan
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2914472dda
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Refactored LuaScript
ExecuteHandler is now a separate component.
Will call any OnExecute method in the game object when executing.
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9 years ago |
chrisgregan
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da0a6fcf0a
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Use fungus helper methods as globals or under 'fungus' global.
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9 years ago |
chrisgregan
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efd04a8378
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Added Register Types option in Lua Bindings component
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9 years ago |
chrisgregan
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882b6ef65e
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Renamed RunLua to LuaScript
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |
chrisgregan
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64ec4b21f8
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Renamed game object to RunLua
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9 years ago |
chrisgregan
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baf1e90d5c
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Fixed c# lists and dictionaries not auto-converting to Lua tables
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9 years ago |
chrisgregan
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c4e7e0237f
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Renamed FungusBindings to LuaBindings
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9 years ago |
chrisgregan
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6f886b3f0c
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Renamed FungusBindings to LuaBindings
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9 years ago |
chrisgregan
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56cd4b213c
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Initial implementation of FungusScript Lua scripting
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9 years ago |
chrisgregan
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5eee50529b
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Added Play Animation State command #378
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9 years ago |
chrisgregan
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b393b85950
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Text types faster
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9 years ago |