Christopher
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057772cf28
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Fix if no EventSystem present in scene
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8 years ago |
Christopher
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3234aecee8
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Removed cached portraits
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8 years ago |
Christopher
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19cbab7112
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Changed PortraitOptions and PortraitState to use class instead of struct. MoonSharp doesn't work well with structs.
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8 years ago |
lealeelu
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4992ea9925
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Cache stage and portrait info and add ability to rearrange params
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8 years ago |
lealeelu
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7420ffeefb
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Create Conversation Function in LuaUtils
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8 years ago |
Christopher
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4e417053b5
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Updated changelog
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8 years ago |
Christopher
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4bf159590c
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Added Serializable attribute to all variable classes.
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8 years ago |
Christopher
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98d8fd089e
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Clickable2D and Dragable2D components can now use legacy input or EventSystem events / recasts.
Added DragAndDrop(EventSystem) example scene to show how to use the EventSystem option.
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8 years ago |
Christopher
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b94ae3f6f8
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Updated MoonSharp to v1.6.0.0 (this time without changing the meta files).
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8 years ago |
Christopher
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192bedeac9
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Revert "Upgraded to MoonSharp 1.6.0.0"
This reverts commit 03296a2f3e .
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8 years ago |
Christopher
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9c967aaf84
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Fixed for Unity 5.0
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8 years ago |
Christopher
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e17cb081b0
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Updated changelog
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8 years ago |
Christopher
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03296a2f3e
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Upgraded to MoonSharp 1.6.0.0
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8 years ago |
Christopher
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f7d197c6e1
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Updated changelog for Fungus 3.1.0
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8 years ago |
Christopher
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9314253257
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Duplicated default dialog image to avoid breaking dialogs in existing scenes.
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8 years ago |
Christopher
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1b1cfa7c4f
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Default dialog box now fits in a 5:4 ratio display. Also changed the dialog image to be sliced, so can be resized to any width / height required.
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8 years ago |
Christopher
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fc2713ddcd
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Fixed dialog input causing an exception if no Event System is present.
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8 years ago |
Christopher
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b81b120e42
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Flowchart automatically registers with LuaEnvironment for ExecuteLua commands #485
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8 years ago |
Christopher
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6c0dfba807
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Fixed Clickable2D and Draggable2D to use event system to correctly block clicks on UI elements.
Updated drag and drop demo scene.
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8 years ago |
Christopher
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ce04d701e0
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Fixed missing module variable on round() function
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8 years ago |
Christopher
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79081ed3b8
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Fixed Menu() Lua function only works once #511
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8 years ago |
Christopher
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5382f84f2e
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Fix for compile error for folks upgrading using the Fungus 3 unitypackage
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8 years ago |
Christopher
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253f5dfbfc
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Wording change
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8 years ago |
Christopher
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9c203b4b19
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Updated changelog for Fungus 3.0.0
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8 years ago |
Christopher
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a806880acc
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Fixed private Flowchart variables not substituting correctly
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8 years ago |
Christopher
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ecbfd4a16b
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Fixed menu test
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9 years ago |
Christopher
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deeb5259e6
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Fixed Fungus Lua setcharacter bug #503
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9 years ago |
Gerardo Marset
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6337bf19fd
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Cache the current StandaloneInputModule.
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9 years ago |
Gerardo Marset
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8018abcf15
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Remove stray unneeded option.
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9 years ago |
Gerardo Marset
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a92ebb4001
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Tabify stray non-tabified line.
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9 years ago |
Christopher
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3dc0be1b62
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Fixed jump command properties incorrect when block duplicated #504
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9 years ago |
Christopher
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be7109ba56
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Removed redundant copyright notice
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9 years ago |
Gerardo Marset
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f67cbf0705
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Better follow the project's coding standards.
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9 years ago |
Gerardo Marset
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c1d1dc901e
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Allow for options to be picked without clicking.
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9 years ago |
Gerardo Marset
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4b3a4bf32b
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Simplify DialogInput to use Unity's InputManager.
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9 years ago |
Christopher
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4c786232d8
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Added Preprocessor support for LuaEnvironment / LuaUtils
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9 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
Christopher
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a0b11e074b
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Merging PR #490
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9 years ago |
Christopher
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ec98822857
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Fixed menu() Lua command interactable param has no effect #493
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9 years ago |
Christopher
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4e68e8ff77
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Updated copyright notice
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9 years ago |
Christopher
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ee0711e8a1
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Added code header about MIT license
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9 years ago |
Christopher
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bd66d6df6c
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Added SetAudioVolume.waitUntilFinished property #495
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9 years ago |
Christopher
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624f66f516
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Fixed Set Anim Integer/Float/Bool lose property settings #492
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9 years ago |
Christopher
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49cd02c20b
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Fixed can't select ExecuteBlock from Unity Event #496
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9 years ago |
Christopher
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875b5f190f
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Fixed aliased commandIndex property in Call.
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9 years ago |
Christopher
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0eac532b35
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String substitution uses StringBuilder to avoid string allocations
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9 years ago |
Christopher
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925c2e2799
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Embed string substitution keys in substitution text #488
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9 years ago |
Christopher
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28b7db4eff
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Fixed incorrect final output using write whole words option
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9 years ago |
Christopher
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99ab04c44f
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Added LuaStore example
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9 years ago |
Christopher
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f18c798496
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Fixed lua Blocks example scene
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9 years ago |