Chris Gregan
09b23d5f68
Fixes for integration tests running on Windows.
8 years ago
Christopher
e0c6e109eb
Fixed audio test
8 years ago
Christopher
924cd9f971
Fixed test timeouts
8 years ago
Christopher
8f0de35f20
Refactored UI scripts
8 years ago
Christopher
9ead74d659
Refactored Narrative scripts to use protected fields with public property accessors
8 years ago
Christopher
878381df8e
Fixed overlap dialog test
8 years ago
Christopher
9c967aaf84
Fixed for Unity 5.0
8 years ago
Christopher
ecbfd4a16b
Fixed menu test
9 years ago
Christopher
a0b11e074b
Merging PR #490
9 years ago
chrisgregan
c62f4a29a2
Fixed menu buttons not executing target block
9 years ago
chrisgregan
d581da1a74
Added test for stop audio Say option
9 years ago
chrisgregan
0feb833d3e
Fixed Size tag in UI text is not supported #400
9 years ago
chrisgregan
382787a601
Fixed concurrent Say commands on same Say Dialog should interrupt #356
9 years ago
chrisgregan
3983e04958
Added test for Clear Menu
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
1ccedcc7b4
Fixed Changing portrait facing flips incorrectly #190
9 years ago
chrisgregan
0f65d2dd94
Fixed Variable substitution in Menu command #263
9 years ago
chrisgregan
9871145c36
Wobble when portrait image is higher resolution than Stage Position #160
9 years ago
chrisgregan
20741374dc
Fixed: Wobble when portrait image is higher resolution than Stage Position #160
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
...
Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
9 years ago
chrisgregan
bd0230638e
Improved overlapping story text / character image test
9 years ago
chrisgregan
22c2593985
Updated integration tests
...
Tested all example scenes from previous Fungus version.
Everything works fine except for expected issues from changes to the
Say Dialog. The Facility scene no longer works because of the custom
Say Dialogs.
9 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
...
Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
...
Can now stop writing mid sentence
9 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
9 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
9 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
...
The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
...
Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
9 years ago
chrisgregan
6cdf196b7d
Improved tests for Say commands
9 years ago
chrisgregan
70fde0ca68
Added test for Wait for Click = false
9 years ago
chrisgregan
87065153da
Updated Narrative Tests
...
Test {x} tag. Portrait tests now pass again.
9 years ago
chrisgregan
08e0677f8d
Dialog class now uses Writer component to write text
...
Added initial test scene
9 years ago
chrisgregan
ec91c153f6
Fixed: Localisation CSV parser doesn't handle Windows-style line endings #131
...
Added an integration test to check both Mac and Windows cases
9 years ago
chrisgregan
1492ef08e3
Updated portrait test to use modified Stage prefab
9 years ago
chrisgregan
84ceca1b5f
Added integration tests for Stage & Portrait system
9 years ago