Chris Gregan
0b0776d775
Fixed repeat play of music
7 years ago
Jorge Ramirez
834a4c44a3
Add nested Save Menu error message
7 years ago
Jorge Ramirez
78791cfb8c
Add protection against infinite load loop
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This protects against an infinite loop for situations where DontDestroyOnLoad doesn't work.
7 years ago
Chris Gregan
dbdca79298
Fixed using error in Unity 2017.1
7 years ago
Chris Gregan
da29b29a32
Fixed compile errors in Unity 2018.1 beta
7 years ago
Chris Gregan
b2ff80220e
Fixed compiler warnings in Untity2017.3
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Retains backwards compatibility with Unity 2017.1
7 years ago
desktop-maesty/steve
b61a918075
Fix bug found by @FatPuzo by force returning local value on global variables when their value is requested outside of play mode
7 years ago
desktop-maesty/steve
a9dc553c49
Added GlobalVariables
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-'Global' variable scope
-Access is routed at runtime through the GlobalVariables manager attached to the FungusManager
7 years ago
Chris Gregan
3e52f723c2
Fixed lua say() function to match new say method parameters
7 years ago
Chris Gregan
4d07b5ff0d
Fixed null exception in command document generator
7 years ago
Chris Gregan
6c259f4467
Fixed typo in Set Interactable description #647
7 years ago
Chris Gregan
849fc90385
Fixed iTween.cs warnings on compilation #644
7 years ago
desktop-maesty/steve
da5a08c2a9
VariableList now makes attempts to allow scroll bars being required
7 years ago
desktop-maesty/steve
be66286822
Removed ShowVariables bool, just showing the variables in the fungus flowchart inspector always
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Adjusted Reorderable draw logic to draw even if there are no items in there so we get it showing the variables header.
7 years ago
desktop-maesty/steve
cc56a1cd5f
Renamed folders within PlaygroundDemo
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Fixed missing components in PlaygroundDemo scenes and prefabs
Formatting fixed for added scripts
Added HasReference override to all commands
7 years ago
desktop-maesty/steve
fb5c174152
Added TextTag WVO WaitForVoiceOver
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Say has a Wait For VO flag to add wvo text tag like it does the wi tag
Added SayHolds demo scene to show how the combinations of waits interact
7 years ago
desktop-maesty/steve
4375852e4b
Remove hidevariablesInInspector from FungusEditorPrefs as per feedback
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Shorten ShowVariablesInInspector as per feedback
7 years ago
desktop-maesty/steve
0b81c75e2e
Added ability to show variable list in the Flowchart Inspector
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-Refactored DrawVariablesGUI
-Added bool to FungusEditorPreferences, that hides the variable list in the flowchart inspector
7 years ago
desktop-maesty/steve
90236b12c2
OpenURL FungusCommand renamed, fixes #554
7 years ago
desktop-maesty/steve
ffa5b2d189
Added MenuShuffle Fungus Command and a demo scene
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-refactor menudialogue to track items that are hidden
Menu Fungus Command now has a hideThisOption boolean
Updated narrative_commands doco to match
7 years ago
desktop-maesty/steve
67805f7e3f
Flowchart now registers and unregisters from SceneManager in OnEnable and OnDisable respecitvely
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Localization now registers and unregisters from SceneManager in OnEnable and OnDisable respecitvely
7 years ago
desktop-maesty/steve
cc7bbf0db1
GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector
7 years ago
desktop-maesty/steve
b209d4fcd2
Allow multiple CommandInfos to be added to a class
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SpawnObject can now also be found under GameObject/Instantiate
7 years ago
desktop-maesty/steve
2de96f8f04
Added Rigidbody2D variable type
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Fixed indentlevel for EventHandler:DrawProperties
Added Playground to the FungusExamples
Added Vector3 FungusCommands
- Fields, Normalise, Convert to Vector2, Arithetic
Added TransformProperty FungusCommand
-Get an Set a transform's fields and properties./
-Does not currently support rotation, localRotation nor the Mat4x4 commands as we do not have the appropriate FungusVariables to store them in
Added FungusCommand to Reload Current Scene
Added Rigidbody2D FungusCommands
- AddForce, AddTorque, StopMotion
Added Input GetAxis fungusCommand, fetch Input.GetAxis and store in a FloatData
SpawnObject FungusCommand now can store the gameobject it instantiates and can spawn at itself
Destroy FungusCommand can now be told to pass down a delay to Destroy
Updated Docs with all changes and addtions
7 years ago
desktop-maesty/steve
2b4761c6b5
SaveManager now uses json files in a FungusSaves sub directory for all platforms but webplayer & webgl which still use playerprefs
7 years ago
Chris Gregan
8eeb63ad99
Fixed typo in BlockEditor.BlockField() #633
7 years ago
Chris Gregan
ad8b13862a
Added SpeakingCharacter property to SayDialog
7 years ago
desktop-maesty/steve
75b2128375
Updated Doxyfile
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-Now Fungus 3.6.1
Updated Docs for Commands and Event Handlers
-Added Monobeh events
-Added Math commands
-Added LeanTween commands
-Moved to separate top level side bar menus
Refactor Trig.cs to use common base class
Moved all MonoBeh Event Handlers to appropriate folder
7 years ago
Chris Gregan
73a179484c
Fixed custom editor for ElseIf command #630
7 years ago
Chris Gregan
f7102ecf46
Updated to Unity 2017.1
7 years ago
desktop-maesty/steve
7c57d8c9a8
Added Fungus Commands for most of MathF
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Added Math demo scene
7 years ago
desktop-maesty/steve
c8ecbce079
Added MonoBeh fungus event handlers and physics demo scene
7 years ago
desktop-maesty/steve
393dc751ba
Added Basic LeanTween Commands
7 years ago
Brahim Hadriche
e58c910b69
fixes #612
7 years ago
desktop-maesty/steve
8765f7ea4e
Remove commented out code
7 years ago
desktop-maesty/steve
57d2c71341
Changed icon loading to be FungusEditorResources
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Added fungus_mushroom to EditorResources
Added Fungus to Editor->Preferences-Fungus
-Added ability to toggle off the fungus icon in the hierarchy in case it conflicts with other tools or is just undesired
7 years ago
desktop-maesty/steve
d32c31aa74
Added script to show fungus icon in the hierarchy
7 years ago
desktop-maesty/steve
1bbb8da1c3
Added logic to handle destroying the blockdrawers when the target flowchart changes underneath them.
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-A nuclear option perhaps but solves Prefab Variable Dereferencing #618
7 years ago
desktop-maesty/steve
6eae87c4dc
Missed check
7 years ago
desktop-maesty/steve
8a2d2b4c65
CommandByName text enter caches command for next frame to be added during the normal keyboard input section to avoid those events being eaten by other parts of the gui and us playing nice with what Unity GUILayout expects
7 years ago
desktop-maesty/steve
c8f8bf4d8b
Smarter split actually being tested now
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Remove attempt to keep index in command list as it is not required for this feature and is causing an exception due to unmatched GUILayouts
7 years ago
desktop-maesty/steve
c14363f327
Comments added to clarify filter conditions on preview commands
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Limit the number of suggested commands and show elipsis if there are more than that
7 years ago
desktop-maesty/steve
08e7f8d311
Working command list preview and navigable via arrow keys and confirmable via Enter/Return
7 years ago
desktop-maesty/steve
a2d1c7392e
Can now filter more intelligently
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-Can add the command by hitting enter if there is exactly 1 of them
7 years ago
desktop-maesty/steve
285b229446
Show results of partial match
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-requires case independance and a way to actually confirm it
7 years ago
desktop-maesty/steve
0a42c8c48d
Started refactor and work on textfield for typing command name in block editor
7 years ago
Christopher
08ee94bf2a
Updated change log
8 years ago
Christopher
367f0527f4
Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
8 years ago
Christopher
928089dd14
Small tweaks to changelog
8 years ago
Christopher
2014a71e75
Updated changelog for v3.6.0
8 years ago