15 Commits (09e26ddca213872f643bba405865d513a6df199c)

Author SHA1 Message Date
Christopher 7c955e8f79 SaveMenu instance in example scene is now a prefab instance. 8 years ago
Christopher 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
Christopher d7c3ead97d Changed Resume From Here to Resume On Load in example scene 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher 7c6e82c517 Improved button textures for Save Menu. 8 years ago
Christopher 1254b6acc2 Updated SaveMenu prefab with bigger buttons 8 years ago
Christopher 1e9d021741 Added menu options for spawning SaveMenu and SavedObjects prefabs 8 years ago
Zach Vinless 5ddb670ef8 Removed unused GLLineDraw resources 8 years ago
Zach Vinless 92b3c81020 Added pro skin icons and moved editor textures 8 years ago
Zach Vinless 68f0728eb3 Fixed import settings for two node textures 8 years ago
Zach Vinless 183554a056 Updated import settings for node textures 8 years ago
Zach Vinless b24d670d9c Added support for custom block tint colors 8 years ago
Christopher 43c1246447 Fixed cursor texture settings 8 years ago
Christopher 5b66e9659c Moved editor resources to the main resources folder 8 years ago
Christopher 56e413a224 Reorganised Fungus folder structure 8 years ago