Zach Vinless
fb73853bf7
Added support for variable zoom center in flowchart window
...
Flowchart window now zoom in/out by mouse cursor or center rather than
upper left corner
8 years ago
Zach Vinless
7445700fa4
Removed selectedBlock and changed multi-select editor message
...
-Removed selectedBlock and removed update code copying it into
selectedBlocks
-Changed BlockInspector display message when multiple blocks are
selected
8 years ago
Zach Vinless
3cc4b883c3
Removed files accidentally added
...
I accidentally committed everything last commit…this removes all of the
unwanted files
8 years ago
Zach Vinless
9379feed33
Fixed misc selection box issues
...
- Selection box no longer appears when using the pan tool
- Zoom is locked when selecting with the selection box (seems buggy
otherwise)
- Removed potentially confusing index from “Node Position” undo name
8 years ago
Zach Vinless
62d60521ed
Replaced redundant function call with already assigned local variable
8 years ago
Christopher
e9aa381f20
Fixed Fungus ignores existing “SayDialog” and creates another one #555
8 years ago
Zach Vinless
3afcc68001
Added multi-select feature for blocks in flowchart window
...
-Added multi-select support via action key/shift+click and click+drag
-Block movement and context menu options now affect all selected blocks
-Flowchart’s SelectedBlock property now refers to the active selected
block rather than the sole selected block. It works similarly to
Unity’s Selection.activeObject
-Bumped flowchart version to 2 to upgrade previously serialized
selected blocks to new format (now a list of blocks rather than a
single block)
8 years ago
Zach Vinless
68f0728eb3
Fixed import settings for two node textures
...
They weren’t set correctly in the previous commit. One had bilinear
filtering enabled and the other was imported as a sprite instead of an
editor GUI texture.
8 years ago
Zach Vinless
183554a056
Updated import settings for node textures
...
Changed format to Truecolor
8 years ago
Zach Vinless
b24d670d9c
Added support for custom block tint colors
...
Custom block tints can now be toggled per block in the block inspector.
Default tints have been added to approximate the existing color scheme.
Also, the image resources previously encoded as Base64 in
FungusEditorResources have now been added to Resources/Textures and are
loaded from there instead.
8 years ago
Zach Vinless
23ec139c28
Added comment labels to image strings
8 years ago
Christopher
6f19c7798b
Reverted project settings to Unity 5.4.1
8 years ago
Christopher
442bd6d589
Fixed missing space in Wait Frames
8 years ago
Christopher
2b7a5c3485
Updated changelog for v3.4.0
8 years ago
Christopher
16e4ba425f
Added accessors for GameObject and Transform variables in Flowchart.cs
8 years ago
Christopher
f890969b10
Fixed PODTypeFactory and FungusPrefs classes are not registered #549
8 years ago
Chris Gregan
cdfcd2f1c3
Fixes for compile errors on .NET Core
...
Still has problems running Lua though.
8 years ago
Christopher
9274bfb479
Updated LuaBindings registered types in example scenes
8 years ago
Christopher
32d6da2c90
Removed MoonSharp assembly from link.xml
8 years ago
Christopher
9378f17be8
Fixed MoonSharp warning when not building for an AOT platform
8 years ago
Christopher
227e79c20b
Fixed Command properties not copied when copying commands #546
8 years ago
Christopher
aeda0dedec
Converted MoonSharp line endings to OSX for consistency with rest of project.
8 years ago
Christopher
54f1ce9be9
LuaEnvironment starts a debug server when running in the Unity Editor. Use VS Code to debug.
8 years ago
Christopher
cdb3596a62
SayDialog now supports full variable substitution when setting character names.
8 years ago
Christopher
21b15329c6
Added WaitForFrames property to GameStart event handler. Default is wait for 1 frame (to reduce startup order issues).
8 years ago
Christopher
0e826cf9f5
Fixed minor issues in example scenes
8 years ago
Christopher
54395b6920
Added HasVariable() and GetVariableNames() - thanks murnyipl!
8 years ago
Christopher
30ec871d75
Started conversion to MoonSharp 2.0 / VS Code
8 years ago
Christopher
8abb9f461c
Updated changelog
8 years ago
Christopher
71a702417f
Fixed Block inspector displayed for inactive flowchart #544
8 years ago
Christopher
f6772fbc5d
Added Writer.Paused property to pause a writer from code.
8 years ago
Christopher
26372ba6da
Added GetToggleState, SetToggleState commands and ToggleChanged event handler
8 years ago
Christopher
45cc8416ec
Added WaitFrames command
8 years ago
Christopher
daad2633fc
Added null safety check
8 years ago
Chris Gregan
09b23d5f68
Fixes for integration tests running on Windows.
8 years ago
Christopher
5917715446
Added Asset Store Tools to make it easier to upload to Asset Store
8 years ago
Christopher
e880c2abe7
Added changelog to main documentation. Added shell script to build docs.
8 years ago
Christopher
b15b107438
Updated readme
8 years ago
Christopher
795bd3bf70
Fixed namespace issue in Spine integration.
8 years ago
Christopher
7eb553de3d
Updated changelog
8 years ago
Christopher
4068b0bee0
Fixed Say command completes instantly after menu choice #533
8 years ago
Christopher
1ba09f25e8
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
Christopher
3510fc7f9a
Converted all foreach statement to act on simple variables.
8 years ago
Christopher
d2572d6089
Updated to MoonSharp 1.8.0.0
8 years ago
Christopher
62f7f029db
Updated FungusTest scene.
8 years ago
Christopher
e1718de21c
Fixed Setting facing in lua only works if portraits are set to “FRONT” #528
8 years ago
Christopher
8c5bfc2fcd
Added test for StopTweens does not stop a Tween with loop enabled #529
8 years ago
Christopher
8bdfb2396c
Fixed Say command completes instantly after menu choice #533
8 years ago
Christopher
060b7b46a2
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Christopher
44aade812b
Changed float comparisons to use Mathf.Approximately
8 years ago