chrisgregan
1b977b69dc
Localization now supports Write and Set Text commands
9 years ago
chrisgregan
ebdd23abea
Added string substitution test for Write command
9 years ago
chrisgregan
97b99204a9
Removed Debug.Log() from CSV parsing test
9 years ago
chrisgregan
45d47a8b5e
Fixed comment typo
9 years ago
chrisgregan
ec91c153f6
Fixed: Localisation CSV parser doesn't handle Windows-style line endings #131
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Added an integration test to check both Mac and Windows cases
9 years ago
chrisgregan
34c33575c8
Refactored DoWords method
9 years ago
chrisgregan
541bf86cdf
Fixed intermittent integration test fail
9 years ago
chrisgregan
784d75a883
Get Text and Set Text now work on any text object
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including UI text, UI input fields & 3D text mesh
9 years ago
chrisgregan
ec35022fab
Added Write command and new Text Tag Parser
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Added new Fungus/UI module
Added initial UI tests
9 years ago
chrisgregan
ce0f9e2daa
Fixed: Draggable objects don't return to start pos if drag completes #130
9 years ago
chrisgregan
35d7ae2907
Fixed float comparison failing intermittently in Narrative test
9 years ago
chrisgregan
e13d6c35b0
Portrait command now moves portraits using world position instead of anchored position
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Setting position using the anchored position was giving unintuitive
behaviour, using world position is much more straightforward.
9 years ago
chrisgregan
f91d12ba4b
Added NullTargetCheck() to catch cases of orphaned command editors
9 years ago
chrisgregan
c2fd41f25a
Fix for intermittent null reference error from custom editors
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Made cache into a static list so it persists between serialization /
deserialization. This should guarantee that every editor that gets
created gets destroyed later.
9 years ago
chrisgregan
3de9f1eeb2
Ignore null commands in command list
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Commands typically become null in the command list when there’s been a
change to a command script (e.g. upgrading to a new version of Fungus).
It’s better to just ignore this rather than cause a null exception.
9 years ago
chrisgregan
2997b0fdd8
Fixed: Duplicate block does not do a deep copy #129
9 years ago
chrisgregan
c48572bee8
Added integration test for Set Sprite Order command
9 years ago
chrisgregan
354eb90035
Reorganised Tests folder to share assets between tests
9 years ago
chrisgregan
3b98187975
Updated MenuEditor to display intractable property
9 years ago
chrisgregan
1a1f8bca19
Added Set Sprite Order command
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https://trello.com/c/5yZ88Rh0
9 years ago
chrisgregan
04aec28426
Added interactable property to Menu command
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Allows you to add Menu options that are not selectable by the user
(e.g. they option is not available yet).
https://trello.com/c/bFjmGfBc
9 years ago
chrisgregan
550f5857f5
Invoke Event and Invoke Method commands
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Renamed Invoke to Invoke Event (uses EventSystem).
Added Invoke Method command contributed by bigdiddy on forum.
Made some minor changes to contrbuted code:
1. Show Inherited is now on it’s own line in inspector
2. Removed Init on Awake option - always inits on awake
3. Added a Delay property to be consistent with Invoke Event command
Added an integration test for both Invoke Event and Invoke Method
9 years ago
chrisgregan
2461a5e686
Added attribution to thenounproject.com for mouse pointers
9 years ago
Chris Gregan
deac3fbc70
Merge pull request #128 from FungusGames/pr/124
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Added Set Mouse Cursor command and drag and drop support
9 years ago
chrisgregan
407d13f4ca
Added Set Mouse Cursor command and drag and drop support
9 years ago
chrisgregan
ddf340ec1f
Fixed Event System not created after Load Scene #121
9 years ago
chrisgregan
60fbcef87a
Fixed voice over audio only works every second time #126
9 years ago
chrisgregan
e0e1fbf4ae
Fix for intermittent error message in command editor OnEnable
9 years ago
chrisgregan
1492ef08e3
Updated portrait test to use modified Stage prefab
9 years ago
chrisgregan
bebefea7fb
Updated stage prefab
9 years ago
chrisgregan
d71df99c2a
Fixed moving and fading portraits at the same time
9 years ago
chrisgregan
84ceca1b5f
Added integration tests for Stage & Portrait system
9 years ago
chrisgregan
f8aa36170e
Fixed: Character portrait images have display artefacts #92
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Changed MoveSpeed to MoveDuration (more robust)
Replaced cross fade material with simple image tweening system.
Stage Show / Hide now done by tweeting the CanvasGroup alpha.
WaitUntilFinished option now works robustly (using a Coroutine).
9 years ago
chrisgregan
a84706f2e1
Added Unity Test Tools asset
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The test framework and tests will not be included in the published
Fungus unitypackage.
9 years ago
chrisgregan
35519cf2f6
Upgraded to Unity 5.1.2f
9 years ago
Chris Gregan
ce0a908269
Merge pull request #127 from FungusGames/UnityEvents
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Merged changes to support UnityEvent properties and other improvements
9 years ago
chrisgregan
9a066b366f
Explicitly flag command properties as reorderable lists
9 years ago
chrisgregan
14226652dc
Invoke command - call methods with parameters.
9 years ago
chrisgregan
74483ec24a
Display UnityEvent properties
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CommandEditors are now only created / destroyed when needed instead of
every frame (much more efficient too).
Workarounds for compatibility issues with ReorderableList and
UnityEvent rendering. Selection rectangle now obscures the built-in
grabber on reorderable list and shift selection changes now happen on
next frame instead of immediately.
As a side effect, the shift selection logic is now more straightforward.
9 years ago
chrisgregan
f25bddf920
Updated meta file for combo box
9 years ago
chrisgregan
294b1dd412
Updated tag help
9 years ago
chrisgregan
972e69cda4
Use reorderable list for all lists & arrays in command inspector
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Added overridable IsPropertyVisible() method to hide specific
properties as needed.
9 years ago
chrisgregan
b708320e63
Deferred Block action list is now public
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Call Event.current.Use(); to a) stop anything else handling the click
and b) tell the editor window to refresh.
9 years ago
chrisgregan
bf8c1abecb
Fixed editing multiline command properties in block inspector.
9 years ago
chrisgregan
c66d29b3be
Added ComboBox to Thirdparty folder
9 years ago
chrisgregan
36cfc04dab
Added constructors and implicit operators for all variable types
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Assign default values to public variable properties and access variable
values directly without using .Value accessor.
9 years ago
chrisgregan
4f9ac78c6c
SetActive command shows state in summary
9 years ago
chrisgregan
a88537c0f3
Tolerate null commands in command list
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Should never happen, but if it does just ignore it and carry on.
9 years ago
chrisgregan
36aab4045e
Removed unused SendEventEditor class
9 years ago
chrisgregan
a02ef46282
Updated project to Unity 5.1.2
9 years ago