1594 Commits (041950b35f498c299ca60498eb02dfc1770f281f)

Author SHA1 Message Date
Christopher d3ed078c9e Added description fields to Invoke Event and Invoke Method 8 years ago
Christopher e7d92c9c15 Updated changelog 8 years ago
Christopher 6b5eff338d Fix for start point not being executed on startup. 8 years ago
Christopher 19edf578d7 Fixed centered text shifts position when written by Say command #569 8 years ago
Christopher 1e067a01fa Fixed Say text appears for single frame when using Say command #575 8 years ago
Christopher eabbed3e7a Fixed MenuDialog Lua Bug #565 8 years ago
Christopher 211b197f77 Fixed using say in lua doesn't automatically spawn an EventSystem #571 8 years ago
Christopher ecd44c584f Fixed cannot divide an integer by an integer using Set Variable #579 8 years ago
Christopher a4b830a4f0 Fixed tabs in conversation text from Lua #574 8 years ago
Christopher d34f795f27 Fixed Flowchart prefab's block show as empty on the Inspector #583 8 years ago
Christopher 418545f706 Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
Zach Vinless 096f42c652 Updated variable names so it's clear when events are used 8 years ago
Zach Vinless 3f17ef564f Made sure selected block is always on top 8 years ago
Zach Vinless 6c7e53356c Fixed connections not highlighting 8 years ago
Zach Vinless 0854c2339b Added back necessary DestroyImmediate call 8 years ago
Zach Vinless 1808d04f3a Spacing cleanup 8 years ago
Zach Vinless b93883f203 Implemented EventWindow handlers 8 years ago
Zach Vinless e85745cdda Separated early events from DrawOverlay() 8 years ago
Zach Vinless 5f0e58194a Added EventWindow class 8 years ago
Christopher 51587d6545 Updated spine integration to work with latest version of Spine runtime 8 years ago
Christopher 0edc47ac6f Use Value accessor for Call start label 8 years ago
Christopher 62a6732817 Updated command reference docs 8 years ago
Christopher 85634f969a Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
Christopher 8d23d6c136 Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
Christopher d11df62faf Added autosave option (off by default). 8 years ago
Christopher db7f71dee2 Removed resume at Label. It's a bit hacky and kinda redundant. 8 years ago
Zach Vinless 7698ebef08 Removed "Center View" button from FlowchartEditor 8 years ago
Christopher 9c46bef317 Moved start scene property to the SaveManager 8 years ago
Christopher 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
Christopher 01867ce390 Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name. 8 years ago
Christopher d7c3ead97d Changed Resume From Here to Resume On Load in example scene 8 years ago
Christopher fd98c2b2b6 Renamed Resume From Here to Resume On Load 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher 7c6e82c517 Improved button textures for Save Menu. 8 years ago
Christopher 1254b6acc2 Updated SaveMenu prefab with bigger buttons 8 years ago
Christopher e81236abdc Added KeyMode and DescriptionMode enums 8 years ago
Christopher bd12624b58 SavedObjects displays flowcharts as a reorderable list. 8 years ago
Christopher 1e9d021741 Added menu options for spawning SaveMenu and SavedObjects prefabs 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
fjruizpo 77cd77d154 Register DragCompleted handler to Draggable2D instead of finding all instances in the scene. 8 years ago
fjruizpo 4b50ab40a6 Change Draggable2D and Clickable2D to use the new EventDispatcher calls for events. 8 years ago
fjruizpo 569389e807 Add support to the EventDispatcher in drag and click event handlers. 8 years ago
fjruizpo c9afad8821 Adapt FlowChartEnabled and GameStarted handlers to the new messages propagation in EventHandlers. 8 years ago
fjruizpo 7341accbbe Add unity messages propagation to EventHandler class. 8 years ago
fjruizpo a65aff09da Add a simple event dispatcher with static accessors. 8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago