105 Commits (00a2c234003e6f8ca8ca40d7a5a249030446ff88)

Author SHA1 Message Date
desktop-maesty/steve 8765f7ea4e Remove commented out code 7 years ago
desktop-maesty/steve 57d2c71341 Changed icon loading to be FungusEditorResources 7 years ago
desktop-maesty/steve d32c31aa74 Added script to show fungus icon in the hierarchy 7 years ago
desktop-maesty/steve 1bbb8da1c3 Added logic to handle destroying the blockdrawers when the target flowchart changes underneath them. 7 years ago
desktop-maesty/steve 6eae87c4dc Missed check 7 years ago
desktop-maesty/steve 8a2d2b4c65 CommandByName text enter caches command for next frame to be added during the normal keyboard input section to avoid those events being eaten by other parts of the gui and us playing nice with what Unity GUILayout expects 7 years ago
desktop-maesty/steve c8f8bf4d8b Smarter split actually being tested now 7 years ago
desktop-maesty/steve c14363f327 Comments added to clarify filter conditions on preview commands 7 years ago
desktop-maesty/steve 08e7f8d311 Working command list preview and navigable via arrow keys and confirmable via Enter/Return 7 years ago
desktop-maesty/steve a2d1c7392e Can now filter more intelligently 7 years ago
desktop-maesty/steve 285b229446 Show results of partial match 7 years ago
desktop-maesty/steve 0a42c8c48d Started refactor and work on textfield for typing command name in block editor 7 years ago
Christopher 367f0527f4 Replaced slow calls to FindObjectOfType() and FindDerivedTypes() 8 years ago
Christopher 7dacaa70d9 Fixed Cmd+Left Click doesn't register as right click on OSX #595 8 years ago
Christopher 8d81173ffc Fixed can't inspect disabled Flowchart #598 8 years ago
Christopher 85b4038f19 Updated project to Unity 5.6.0, fixed some warnings. 8 years ago
Christopher d4b0f45ade Added Delete Save Data button to Save Menu inspector. 8 years ago
Christopher 819b6c52c7 Added custom editor for Save Point Loaded event handler 8 years ago
Christopher d3ed078c9e Added description fields to Invoke Event and Invoke Method 8 years ago
Christopher ecd44c584f Fixed cannot divide an integer by an integer using Set Variable #579 8 years ago
Christopher d34f795f27 Fixed Flowchart prefab's block show as empty on the Inspector #583 8 years ago
Zach Vinless 096f42c652 Updated variable names so it's clear when events are used 8 years ago
Zach Vinless 3f17ef564f Made sure selected block is always on top 8 years ago
Zach Vinless 6c7e53356c Fixed connections not highlighting 8 years ago
Zach Vinless 0854c2339b Added back necessary DestroyImmediate call 8 years ago
Zach Vinless 1808d04f3a Spacing cleanup 8 years ago
Zach Vinless b93883f203 Implemented EventWindow handlers 8 years ago
Zach Vinless e85745cdda Separated early events from DrawOverlay() 8 years ago
Zach Vinless 5f0e58194a Added EventWindow class 8 years ago
Christopher 85634f969a Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
Christopher 8d23d6c136 Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
Zach Vinless 7698ebef08 Removed "Center View" button from FlowchartEditor 8 years ago
Christopher 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
Christopher bd12624b58 SavedObjects displays flowcharts as a reorderable list. 8 years ago
Christopher 1e9d021741 Added menu options for spawning SaveMenu and SavedObjects prefabs 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
zvinless abc4cb0a07 Added newlines to switch for consistency 8 years ago
zvinless 4ca7ecbdc6 Added block search dropdown 8 years ago
zvinless 6f2ec7fb5f Added simple search filter to highlight blocks 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher 74a243ad12 Start Label property in Call command 8 years ago
Christopher 43a8aabccf Renamed save commands 8 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Zach Vinless bb0aa56ad0 Updated paste function to assign command ItemIds and event handler parent blocks 8 years ago
Zach Vinless dd5bdf6dcf Reimplemented cut/copy/paste using SerializedObjects 8 years ago
Zach Vinless 8be8b378c2 Fixed compatibility with Unity 5.0 and 5.1 and handled reimporting resources asset 8 years ago
Zach Vinless c61f4b05ce EditorResources now uses SerializedObject to maintain asset references 8 years ago
Zach Vinless 07d0122b72 Updated curves, connection points, and grid background 8 years ago
Zach Vinless 344696407d Renamed "Fungus Editor Resources" to "EditorResources" 8 years ago
Zach Vinless 5f677602c5 Converted tabs to spaces in new files 8 years ago