desktop-maesty/steve
bbf3c06d3c
CommandListAdapter now uses Unity ReorderableList not Rotorz
7 years ago
desktop-maesty/steve
7749f8b3c8
When a change is detected in the flowchartwindow var list mark the flowchart dirty so the inspector refreshes.
7 years ago
desktop-maesty/steve
5038f8baae
FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor
7 years ago
desktop-maesty/steve
a518dc284f
VariableListAdapter no longer Rotorz
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FlowchartEditor uses an instance of one to handle using UnityEditorInternal ReorderableList
FlowchartWindow caches a FlowchartEditor for the current flowchart so it can correctly use the new ReorderableList methods
7 years ago
desktop-maesty/steve
265b1b2f83
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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-some lists/arrays were reorderable when they did not need to be and thus are removed for right now
7 years ago
desktop-maesty/steve
bf5cb48592
Updated to 2018.1
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Update from obselete windowHierarchyChanged o hierarchyChanged
Force a line difference in SfxrAudioPlayer to help identify cause of some lingering error reports.
7 years ago
desktop-maesty/steve
087f327ed2
Force the hierarchy icon list to refresh when a script a is loaded/changed, fixes delay when icons disappear after a code change is made by no change is made in Unity itself.
7 years ago
desktop-maesty/steve
a631aee6d9
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
Jorge Ramirez
60bfe84399
Add comparison and setting functionality for the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
57776a67da
Add comparison and setting functionality for the Transform variable
7 years ago
Jorge Ramirez
3035446336
Add comparison and setting functionality for the Texture variable
7 years ago
Jorge Ramirez
27b97990d6
Add comparison and setting functionality for the Sprite variable
7 years ago
Jorge Ramirez
041950b35f
Add comparison and setting functionality for the Rigidbody2D variable
7 years ago
Jorge Ramirez
7810fecbf9
Add comparison and setting functionality for the Object variable
7 years ago
Jorge Ramirez
e8a19dbcc5
Add comparison and setting functionality for the Material variable
7 years ago
Jorge Ramirez
acfba940a9
Add comparison and setting functionality for the Color variable
7 years ago
Jorge Ramirez
110c11f280
Add comparison and setting functionality for the AudioSource variable
7 years ago
Jorge Ramirez
88711d84a6
Add comparison and setting functionality for the Animator variable
7 years ago
Jorge Ramirez
c93f81a007
Refactor compare variable system and add comparison for GameObjects
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The main point of this refactor is to make it easier to add variable comparison options
for new variables and to better match the set variable system.
7 years ago
Jorge Ramirez
673b3166a3
Refactor set variable system, add setting of GameObjects
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The intent of this refactor is to reduce boilerplate code in the SetVariable.cs and
SetVariableEditor.cs files. Additionaly, the intent is to move variable specific
information from the SetVariable.cs file into the Variable.cs and the respecting
variable type files.
7 years ago
desktop-maesty/steve
122c4f3975
More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder
7 years ago
Chris Gregan
b2ff80220e
Fixed compiler warnings in Untity2017.3
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Retains backwards compatibility with Unity 2017.1
7 years ago
desktop-maesty/steve
a9dc553c49
Added GlobalVariables
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-'Global' variable scope
-Access is routed at runtime through the GlobalVariables manager attached to the FungusManager
7 years ago
Chris Gregan
4d07b5ff0d
Fixed null exception in command document generator
7 years ago
desktop-maesty/steve
da5a08c2a9
VariableList now makes attempts to allow scroll bars being required
7 years ago
desktop-maesty/steve
be66286822
Removed ShowVariables bool, just showing the variables in the fungus flowchart inspector always
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Adjusted Reorderable draw logic to draw even if there are no items in there so we get it showing the variables header.
7 years ago
desktop-maesty/steve
fb5c174152
Added TextTag WVO WaitForVoiceOver
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Say has a Wait For VO flag to add wvo text tag like it does the wi tag
Added SayHolds demo scene to show how the combinations of waits interact
7 years ago
desktop-maesty/steve
4375852e4b
Remove hidevariablesInInspector from FungusEditorPrefs as per feedback
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Shorten ShowVariablesInInspector as per feedback
7 years ago
desktop-maesty/steve
0b81c75e2e
Added ability to show variable list in the Flowchart Inspector
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-Refactored DrawVariablesGUI
-Added bool to FungusEditorPreferences, that hides the variable list in the flowchart inspector
7 years ago
desktop-maesty/steve
ffa5b2d189
Added MenuShuffle Fungus Command and a demo scene
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-refactor menudialogue to track items that are hidden
Menu Fungus Command now has a hideThisOption boolean
Updated narrative_commands doco to match
7 years ago
desktop-maesty/steve
cc7bbf0db1
GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector
7 years ago
desktop-maesty/steve
2de96f8f04
Added Rigidbody2D variable type
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Fixed indentlevel for EventHandler:DrawProperties
Added Playground to the FungusExamples
Added Vector3 FungusCommands
- Fields, Normalise, Convert to Vector2, Arithetic
Added TransformProperty FungusCommand
-Get an Set a transform's fields and properties./
-Does not currently support rotation, localRotation nor the Mat4x4 commands as we do not have the appropriate FungusVariables to store them in
Added FungusCommand to Reload Current Scene
Added Rigidbody2D FungusCommands
- AddForce, AddTorque, StopMotion
Added Input GetAxis fungusCommand, fetch Input.GetAxis and store in a FloatData
SpawnObject FungusCommand now can store the gameobject it instantiates and can spawn at itself
Destroy FungusCommand can now be told to pass down a delay to Destroy
Updated Docs with all changes and addtions
7 years ago
Chris Gregan
8eeb63ad99
Fixed typo in BlockEditor.BlockField() #633
7 years ago
Chris Gregan
73a179484c
Fixed custom editor for ElseIf command #630
7 years ago
desktop-maesty/steve
c8ecbce079
Added MonoBeh fungus event handlers and physics demo scene
7 years ago
desktop-maesty/steve
8765f7ea4e
Remove commented out code
7 years ago
desktop-maesty/steve
57d2c71341
Changed icon loading to be FungusEditorResources
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Added fungus_mushroom to EditorResources
Added Fungus to Editor->Preferences-Fungus
-Added ability to toggle off the fungus icon in the hierarchy in case it conflicts with other tools or is just undesired
7 years ago
desktop-maesty/steve
d32c31aa74
Added script to show fungus icon in the hierarchy
7 years ago
desktop-maesty/steve
1bbb8da1c3
Added logic to handle destroying the blockdrawers when the target flowchart changes underneath them.
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-A nuclear option perhaps but solves Prefab Variable Dereferencing #618
7 years ago
desktop-maesty/steve
6eae87c4dc
Missed check
7 years ago
desktop-maesty/steve
8a2d2b4c65
CommandByName text enter caches command for next frame to be added during the normal keyboard input section to avoid those events being eaten by other parts of the gui and us playing nice with what Unity GUILayout expects
7 years ago
desktop-maesty/steve
c8f8bf4d8b
Smarter split actually being tested now
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Remove attempt to keep index in command list as it is not required for this feature and is causing an exception due to unmatched GUILayouts
7 years ago
desktop-maesty/steve
c14363f327
Comments added to clarify filter conditions on preview commands
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Limit the number of suggested commands and show elipsis if there are more than that
7 years ago
desktop-maesty/steve
08e7f8d311
Working command list preview and navigable via arrow keys and confirmable via Enter/Return
7 years ago
desktop-maesty/steve
a2d1c7392e
Can now filter more intelligently
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-Can add the command by hitting enter if there is exactly 1 of them
7 years ago
desktop-maesty/steve
285b229446
Show results of partial match
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-requires case independance and a way to actually confirm it
7 years ago
desktop-maesty/steve
0a42c8c48d
Started refactor and work on textfield for typing command name in block editor
7 years ago
Christopher
367f0527f4
Replaced slow calls to FindObjectOfType() and FindDerivedTypes()
8 years ago
Christopher
7dacaa70d9
Fixed Cmd+Left Click doesn't register as right click on OSX #595
8 years ago
Christopher
8d81173ffc
Fixed can't inspect disabled Flowchart #598
8 years ago