- Added Fungus Editor Resources folder for editor textures (these
should no longer get included in builds)
- Added pro skin icons in Fungus Editor Resources/Icons/Pro
- All editor textures should now be accessible as properties in
FungusEditorResources. If the textures change, use Tools -> Fungus ->
Utilities -> UpdateEditorResourcesScript to automatically update this
Custom block tints can now be toggled per block in the block inspector.
Default tints have been added to approximate the existing color scheme.
Also, the image resources previously encoded as Base64 in
FungusEditorResources have now been added to Resources/Textures and are
loaded from there instead.