@ -67,7 +67,13 @@ public class SfxrGenerator : EditorWindow {
public static void Initialize() {
var window = ScriptableObject.CreateInstance<SfxrGenerator>();
window.name = "Sound Effects";
#if UNITY_5_0
window.title = window.name;
#else
window.titleContent = new GUIContent(window.name);
#endif
window.Show();
}