Browse Source

Say Dialog automatically fades in / out when writing

The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
master
chrisgregan 10 years ago
parent
commit
f9d4607550
  1. 6
      Assets/Fungus/Narrative/Editor/SayEditor.cs
  2. 6
      Assets/Fungus/Narrative/Scripts/Commands/Say.cs
  3. 2
      Assets/Fungus/Narrative/Scripts/MenuDialog.cs
  4. 79
      Assets/Fungus/Narrative/Scripts/SayDialog.cs
  5. 8
      Assets/Fungus/UI/Scripts/Writer.cs
  6. 91
      Assets/FungusExamples/Sherlock/TheExperiment.unity
  7. 61
      Assets/Tests/Narrative/NarrativeTests.unity

6
Assets/Fungus/Narrative/Editor/SayEditor.cs

@ -78,7 +78,7 @@ namespace Fungus
protected SerializedProperty showAlwaysProp; protected SerializedProperty showAlwaysProp;
protected SerializedProperty showCountProp; protected SerializedProperty showCountProp;
protected SerializedProperty extendPreviousProp; protected SerializedProperty extendPreviousProp;
protected SerializedProperty fadeWhenDoneProp; protected SerializedProperty fadeOutProp;
protected SerializedProperty waitForClickProp; protected SerializedProperty waitForClickProp;
protected SerializedProperty setSayDialogProp; protected SerializedProperty setSayDialogProp;
@ -95,7 +95,7 @@ namespace Fungus
showAlwaysProp = serializedObject.FindProperty("showAlways"); showAlwaysProp = serializedObject.FindProperty("showAlways");
showCountProp = serializedObject.FindProperty("showCount"); showCountProp = serializedObject.FindProperty("showCount");
extendPreviousProp = serializedObject.FindProperty("extendPrevious"); extendPreviousProp = serializedObject.FindProperty("extendPrevious");
fadeWhenDoneProp = serializedObject.FindProperty("fadeWhenDone"); fadeOutProp = serializedObject.FindProperty("fadeOut");
waitForClickProp = serializedObject.FindProperty("waitForClick"); waitForClickProp = serializedObject.FindProperty("waitForClick");
setSayDialogProp = serializedObject.FindProperty("setSayDialog"); setSayDialogProp = serializedObject.FindProperty("setSayDialog");
@ -188,7 +188,7 @@ namespace Fungus
rightButton.fontSize = 10; rightButton.fontSize = 10;
rightButton.font = EditorStyles.toolbarButton.font; rightButton.font = EditorStyles.toolbarButton.font;
EditorGUILayout.PropertyField(fadeWhenDoneProp); EditorGUILayout.PropertyField(fadeOutProp);
EditorGUILayout.PropertyField(waitForClickProp); EditorGUILayout.PropertyField(waitForClickProp);
EditorGUILayout.PropertyField(setSayDialogProp); EditorGUILayout.PropertyField(setSayDialogProp);

6
Assets/Fungus/Narrative/Scripts/Commands/Say.cs

@ -37,7 +37,7 @@ namespace Fungus
public bool extendPrevious = false; public bool extendPrevious = false;
[Tooltip("Fade out the dialog box when writing has finished and not waiting for input.")] [Tooltip("Fade out the dialog box when writing has finished and not waiting for input.")]
public bool fadeWhenDone = true; public bool fadeOut = true;
[Tooltip("Wait for player to click before continuing.")] [Tooltip("Wait for player to click before continuing.")]
public bool waitForClick = true; public bool waitForClick = true;
@ -75,7 +75,7 @@ namespace Fungus
sayDialog.SetCharacter(character, flowchart); sayDialog.SetCharacter(character, flowchart);
sayDialog.SetCharacterImage(portrait); sayDialog.SetCharacterImage(portrait);
sayDialog.ShowDialog(true); sayDialog.gameObject.SetActive(true);
string displayText = storyText; string displayText = storyText;
@ -90,7 +90,7 @@ namespace Fungus
string subbedText = flowchart.SubstituteVariables(displayText); string subbedText = flowchart.SubstituteVariables(displayText);
sayDialog.Say(subbedText, !extendPrevious, waitForClick, voiceOverClip, delegate { sayDialog.Say(subbedText, !extendPrevious, waitForClick, fadeOut, voiceOverClip, delegate {
Continue(); Continue();
}); });
} }

2
Assets/Fungus/Narrative/Scripts/MenuDialog.cs

@ -144,7 +144,7 @@ namespace Fungus
SayDialog sayDialog = SayDialog.GetSayDialog(); SayDialog sayDialog = SayDialog.GetSayDialog();
if (sayDialog != null) if (sayDialog != null)
{ {
sayDialog.ShowDialog(false); sayDialog.FadeOut();
} }
} }

79
Assets/Fungus/Narrative/Scripts/SayDialog.cs

@ -16,8 +16,7 @@ namespace Fungus
public Image continueImage; public Image continueImage;
public AudioClip continueSound; public AudioClip continueSound;
public bool visibleAtStart; public float fadeDuration = 0.25f;
public float fadeDuration = 1f;
public Canvas dialogCanvas; public Canvas dialogCanvas;
public Text nameText; public Text nameText;
@ -27,7 +26,11 @@ namespace Fungus
public DialogAudio audioController = new DialogAudio(); public DialogAudio audioController = new DialogAudio();
protected Writer writer; protected Writer writer;
protected CanvasGroup canvasGroup;
protected bool wasPointerClicked; protected bool wasPointerClicked;
protected bool fadeWhenDone = true;
protected float targetAlpha = 0f;
protected float fadeCoolDownTimer = 0f;
public static SayDialog GetSayDialog() public static SayDialog GetSayDialog()
{ {
@ -50,7 +53,6 @@ namespace Fungus
go.SetActive(false); go.SetActive(false);
go.name = "SayDialog"; go.name = "SayDialog";
activeSayDialog = go.GetComponent<SayDialog>(); activeSayDialog = go.GetComponent<SayDialog>();
activeSayDialog.visibleAtStart = true;
} }
} }
} }
@ -74,49 +76,90 @@ namespace Fungus
return writer; return writer;
} }
protected virtual void Start() protected CanvasGroup GetCanvasGroup()
{ {
// Set dialog visibilty at startup if (canvasGroup != null)
CanvasGroup canvasGroup = dialogCanvas.GetComponent<CanvasGroup>();
if (visibleAtStart)
{ {
canvasGroup.alpha = 1f; return canvasGroup;
} }
else
canvasGroup = GetComponent<CanvasGroup>();
if (canvasGroup == null)
{ {
canvasGroup.alpha = 0f; canvasGroup = gameObject.AddComponent<CanvasGroup>();
} }
return canvasGroup;
} }
public virtual void Say(string text, bool clearPrevious, bool waitForInput, AudioClip voiceOverClip, Action onComplete) protected void Start()
{ {
// Dialog always starts invisible, will be faded in when writing starts
GetCanvasGroup().alpha = 0f;
}
public virtual void Say(string text, bool clearPrevious, bool waitForInput, bool fadeWhenDone, AudioClip voiceOverClip, Action onComplete)
{
this.fadeWhenDone = fadeWhenDone;
GetWriter().Write(text, clearPrevious, waitForInput, onComplete); GetWriter().Write(text, clearPrevious, waitForInput, onComplete);
} }
protected virtual void Update() protected virtual void LateUpdate()
{ {
UpdateAlpha();
if (continueImage != null) if (continueImage != null)
{ {
continueImage.enabled = GetWriter().isWaitingForInput; continueImage.enabled = GetWriter().isWaitingForInput;
} }
wasPointerClicked = false;
} }
protected virtual void LateUpdate() public virtual void FadeOut()
{ {
wasPointerClicked = false; fadeWhenDone = true;
}
protected virtual void UpdateAlpha()
{
if (GetWriter().isWriting)
{
targetAlpha = 1f;
fadeCoolDownTimer = 0.1f;
}
else if (fadeWhenDone && fadeCoolDownTimer == 0f)
{
targetAlpha = 0f;
}
else
{
// Add a short delay before we start fading in case there's another Say command in the next frame or two.
// This avoids a noticeable flicker between consecutive Say commands.
fadeCoolDownTimer = Mathf.Max(0f, fadeCoolDownTimer - Time.deltaTime);
} }
public virtual void ShowDialog(bool visible) CanvasGroup canvasGroup = GetCanvasGroup();
float fadeDuration = GetSayDialog().fadeDuration;
if (fadeDuration <= 0f)
{
canvasGroup.alpha = targetAlpha;
}
else
{ {
gameObject.SetActive(true); float delta = (1f / fadeDuration) * Time.deltaTime;
float alpha = Mathf.MoveTowards(canvasGroup.alpha, targetAlpha, delta);
canvasGroup.alpha = alpha;
}
}
if (visible) public virtual void ResetPointerClicked()
{ {
// A new dialog is often shown as the result of a mouse click, so we need // A new dialog is often shown as the result of a mouse click, so we need
// to make sure the previous click doesn't register on the new dialogue // to make sure the previous click doesn't register on the new dialogue
wasPointerClicked = false; wasPointerClicked = false;
} }
}
public virtual void SetCharacter(Character character, Flowchart flowchart = null) public virtual void SetCharacter(Character character, Flowchart flowchart = null)
{ {

8
Assets/Fungus/UI/Scripts/Writer.cs

@ -28,6 +28,10 @@ namespace Fungus
[System.NonSerialized] [System.NonSerialized]
public bool isWaitingForInput; public bool isWaitingForInput;
// This property is true when the writer is writing text or waiting (i.e. still processing tokens)
[System.NonSerialized]
public bool isWriting;
protected float currentWritingSpeed; protected float currentWritingSpeed;
protected float currentPunctuationPause; protected float currentPunctuationPause;
protected Text textUI; protected Text textUI;
@ -234,6 +238,8 @@ namespace Fungus
currentPunctuationPause = punctuationPause; currentPunctuationPause = punctuationPause;
currentWritingSpeed = writingSpeed; currentWritingSpeed = writingSpeed;
isWriting = true;
foreach (TextTagParser.Token token in tokens) foreach (TextTagParser.Token token in tokens)
{ {
bool exit = false; bool exit = false;
@ -402,6 +408,8 @@ namespace Fungus
} }
} }
isWriting = false;
if (onComplete != null) if (onComplete != null)
{ {
onComplete(); onComplete();

91
Assets/FungusExamples/Sherlock/TheExperiment.unity

@ -2610,24 +2610,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3a0bbe22c246e4c78ad8e9816cbae9d5, type: 3} m_Script: {fileID: 11500000, guid: 3a0bbe22c246e4c78ad8e9816cbae9d5, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
writingSpeed: 30 continueImage: {fileID: 1330472049}
writingSound: {fileID: 8300000, guid: f637c5ce9d10e45c7855ed89bfc6b97e, type: 3} continueSound: {fileID: 0}
writingVolume: 1
loopWritingSound: 1
beepPerCharacter: 0
slowBeepsAt: 10
fastBeepsAt: 30
punctuationPause: .200000003
alwaysFadeDialog: 0
fadeDuration: .25 fadeDuration: .25
fadeEaseType: 0
dialogCanvas: {fileID: 981838191} dialogCanvas: {fileID: 981838191}
nameText: {fileID: 43764834} nameText: {fileID: 43764834}
storyText: {fileID: 1116800863} storyText: {fileID: 1116800863}
characterImage: {fileID: 515191726} characterImage: {fileID: 515191726}
characterTypingSound: {fileID: 0}
continueImage: {fileID: 1330472049}
continueSound: {fileID: 0}
--- !u!114 &981838188 --- !u!114 &981838188
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3852,9 +3841,9 @@ MonoBehaviour:
y: -1729.35046 y: -1729.35046
width: 5969.4458 width: 5969.4458
height: 2818.85034 height: 2818.85034
selectedBlock: {fileID: 1390555298} selectedBlock: {fileID: 1390555440}
selectedCommands: selectedCommands:
- {fileID: 1390555297} - {fileID: 1390555300}
variables: variables:
- {fileID: 1390555396} - {fileID: 1390555396}
description: 'Example scene from Sherlock: The Game Is On' description: 'Example scene from Sherlock: The Game Is On'
@ -3898,8 +3887,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 1 extendPrevious: 1
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555298 --- !u!114 &1390555298
@ -4004,7 +3992,6 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0
fadeOut: 0 fadeOut: 0
waitForClick: 0 waitForClick: 0
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
@ -4152,8 +4139,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 0 waitForClick: 0
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555307 --- !u!114 &1390555307
@ -4282,8 +4268,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 0 waitForClick: 0
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555312 --- !u!114 &1390555312
@ -4354,7 +4339,6 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0
fadeOut: 1 fadeOut: 1
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
@ -4381,8 +4365,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555315 --- !u!114 &1390555315
@ -4408,8 +4391,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555316 --- !u!114 &1390555316
@ -4435,8 +4417,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555317 --- !u!114 &1390555317
@ -4462,8 +4443,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 1 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555318 --- !u!114 &1390555318
@ -4529,7 +4509,6 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0
fadeOut: 1 fadeOut: 1
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
@ -4556,8 +4535,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555322 --- !u!114 &1390555322
@ -4583,8 +4561,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555323 --- !u!114 &1390555323
@ -4610,8 +4587,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555324 --- !u!114 &1390555324
@ -4638,8 +4614,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555325 --- !u!114 &1390555325
@ -4676,8 +4651,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555327 --- !u!114 &1390555327
@ -4703,8 +4677,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555328 --- !u!114 &1390555328
@ -4730,8 +4703,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555329 --- !u!114 &1390555329
@ -4757,8 +4729,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555330 --- !u!114 &1390555330
@ -4784,8 +4755,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555331 --- !u!114 &1390555331
@ -4811,8 +4781,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555332 --- !u!114 &1390555332
@ -4838,8 +4807,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555333 --- !u!114 &1390555333
@ -4866,8 +4834,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555334 --- !u!114 &1390555334
@ -4893,7 +4860,6 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 1
fadeOut: 1 fadeOut: 1
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
@ -5323,8 +5289,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 1 extendPrevious: 1
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555351 --- !u!114 &1390555351
@ -5471,7 +5436,6 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0
fadeOut: 1 fadeOut: 1
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
@ -5731,8 +5695,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 1 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555367 --- !u!114 &1390555367
@ -5796,7 +5759,6 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0
fadeOut: 1 fadeOut: 1
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
@ -6140,8 +6102,7 @@ MonoBehaviour:
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
extendPrevious: 1 extendPrevious: 1
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &1390555382 --- !u!114 &1390555382

61
Assets/Tests/Narrative/NarrativeTests.unity

@ -114,7 +114,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
selectedFlowchart: {fileID: 736071350} selectedFlowchart: {fileID: 24983358}
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@ -185,8 +185,7 @@ MonoBehaviour:
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@ -254,7 +253,7 @@ MonoBehaviour:
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selectedBlock: {fileID: 24983357} selectedBlock: {fileID: 24983357}
selectedCommands: selectedCommands:
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variables: [] variables: []
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stepPause: 0 stepPause: 0
@ -462,8 +461,7 @@ MonoBehaviour:
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showCount: 1 showCount: 1
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fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 0 waitForClick: 0
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m_Layer: 0 m_Layer: 0
m_Name: Flowchart m_Name: Flowchart
m_TagString: Untagged m_TagString: Untagged
@ -809,7 +808,7 @@ GameObject:
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showCount: 1 showCount: 1
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fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
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selectedCommands: selectedCommands: []
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m_Script: {fileID: 11500000, guid: ec422cd568a9c4a31ad7c36d0572b9da, type: 3}
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errorMessage:
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storyText: Play audio beeps from dialog
description:
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portrait: {fileID: 0}
voiceOverClip: {fileID: 0}
showAlways: 1
showCount: 1
extendPrevious: 0
fadeOut: 1
waitForClick: 1
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GameObject: GameObject:
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@ -1129,8 +1152,7 @@ MonoBehaviour:
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showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
--- !u!114 &891159650 --- !u!114 &891159650
@ -1279,8 +1301,7 @@ MonoBehaviour:
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showCount: 1 showCount: 1
extendPrevious: 0 extendPrevious: 0
fadeIn: 0 fadeOut: 1
fadeOut: 0
waitForClick: 1 waitForClick: 1
setSayDialog: {fileID: 0} setSayDialog: {fileID: 0}
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