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Control Stage command works if only 1 stage exists.

master
chrisgregan 10 years ago
parent
commit
f15764f155
  1. 4
      Assets/Fungus/Portrait/Editor/StageEditor.cs

4
Assets/Fungus/Portrait/Editor/StageEditor.cs

@ -52,7 +52,7 @@ namespace Fungus
replaceLabel = "With"; replaceLabel = "With";
} }
if (Stage.activeStages.Count > 1) if (Stage.activeStages.Count > 0)
{ {
CommandEditor.ObjectField<Stage>(stageProp, CommandEditor.ObjectField<Stage>(stageProp,
new GUIContent(replaceLabel, "Stage to display the character portraits on"), new GUIContent(replaceLabel, "Stage to display the character portraits on"),
@ -71,7 +71,7 @@ namespace Fungus
} }
if (s == null) if (s == null)
{ {
EditorGUILayout.HelpBox("No portrait stage has been set. Please create a new portrait stage using [Game Object > Fungus > Portrait > Portrait Stage].", MessageType.Error); EditorGUILayout.HelpBox("No portrait stage has been set. Please create a new portrait stage using [Game Object > Fungus > Portrait > Stage].", MessageType.Error);
showOptionalFields = false; showOptionalFields = false;
} }
} }

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