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Help box and readability improvements for Localisation editor

master
chrisgregan 10 years ago
parent
commit
ec1d98b333
  1. 8
      Assets/Fungus/Narrative/Editor/LocalizationEditor.cs
  2. 8
      Assets/Fungus/Narrative/Scripts/Localization.cs
  3. 38
      Assets/FungusExamples/Localization/Localization.unity

8
Assets/Fungus/Narrative/Editor/LocalizationEditor.cs

@ -29,11 +29,19 @@ namespace Fungus
EditorGUILayout.PropertyField(activeLanguageProp);
EditorGUILayout.PropertyField(localizationFileProp);
GUILayout.Space(10);
EditorGUILayout.HelpBox("Exports a localization csv file to disk. You should save this file in your project assets and then set the Localization File property above to use it.", MessageType.Info);
if (GUILayout.Button(new GUIContent("Export Localization File")))
{
ExportLocalizationFile(localization);
}
GUILayout.Space(10);
EditorGUILayout.HelpBox("Exports all standard text in the scene to a text file for easy editing in a text editor. Use the Import option to read the standard text back into the scene.", MessageType.Info);
if (GUILayout.Button(new GUIContent("Export Standard Text")))
{
ExportStandardText(localization);

8
Assets/Fungus/Narrative/Scripts/Localization.cs

@ -23,8 +23,9 @@ namespace Fungus
public class Localization : MonoBehaviour
{
/**
* Currently active language, usually defined by a two letter language code (e.g DE = German)
* Language to use at startup, usually defined by a two letter language code (e.g DE = German)
*/
[Tooltip("Language to use at startup, usually defined by a two letter language code (e.g DE = German)")]
public string activeLanguage = "";
protected static Dictionary<string, string> localizedStrings = new Dictionary<string, string>();
@ -40,9 +41,10 @@ namespace Fungus
}
/**
* CSV file containing localization data
* CSV file containing localization data which can be easily edited in a spreadsheet tool.
*/
public TextAsset localizationFile;
[Tooltip("CSV file containing localization data which can be easily edited in a spreadsheet tool")]
public TextAsset localizationFile;
/**
* Stores any notification message from export / import methods.

38
Assets/FungusExamples/Localization/Localization.unity

@ -237,6 +237,7 @@ GameObject:
- 114: {fileID: 1369216154}
- 114: {fileID: 1369216153}
- 114: {fileID: 1369216152}
- 114: {fileID: 1369216165}
m_Layer: 0
m_Name: Flowchart
m_TagString: Untagged
@ -304,7 +305,6 @@ MonoBehaviour:
itemId: 0
blockName: Select Language
description:
runSlowInEditor: 0
eventHandler: {fileID: 1369216147}
commandList:
- {fileID: 1369216146}
@ -347,18 +347,19 @@ MonoBehaviour:
y: -385
width: 1297
height: 1047
selectedBlock: {fileID: 0}
selectedCommands: []
selectedBlock: {fileID: 1369216156}
selectedCommands:
- {fileID: 1369216165}
variables: []
description: "This scene shows how to use the Fungus localization system.\nThe key
elements are the Localization game object, the \nlocalization.csv file and the
Set Language command."
runSlowDuration: .25
pauseAfterCommand: 0
colorCommands: 1
hideComponents: 1
saveSelection: 1
localizationId: LocalizationDemo
nextItemId: 16
nextItemId: 17
--- !u!4 &1369216151
Transform:
m_ObjectHideFlags: 0
@ -404,8 +405,9 @@ MonoBehaviour:
itemId: 14
errorMessage:
indentLevel: 0
targetFlowchart: {fileID: 0}
targetBlock: {fileID: 1369216156}
stopParentBlock: 1
callMode: 0
--- !u!114 &1369216154
MonoBehaviour:
m_ObjectHideFlags: 2
@ -420,8 +422,9 @@ MonoBehaviour:
itemId: 13
errorMessage:
indentLevel: 0
targetFlowchart: {fileID: 0}
targetBlock: {fileID: 1369216156}
stopParentBlock: 1
callMode: 0
--- !u!114 &1369216155
MonoBehaviour:
m_ObjectHideFlags: 2
@ -468,10 +471,10 @@ MonoBehaviour:
itemId: 11
blockName: Story
description:
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList:
- {fileID: 1369216155}
- {fileID: 1369216165}
--- !u!114 &1369216157
MonoBehaviour:
m_ObjectHideFlags: 2
@ -523,7 +526,6 @@ MonoBehaviour:
itemId: 8
blockName: Spanish
description: Set language to Spanish
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList:
- {fileID: 1369216158}
@ -580,7 +582,6 @@ MonoBehaviour:
itemId: 4
blockName: French
description: Set language to French
runSlowInEditor: 1
eventHandler: {fileID: 0}
commandList:
- {fileID: 1369216160}
@ -624,6 +625,23 @@ MonoBehaviour:
targetBlock: {fileID: 1369216156}
hideIfVisited: 0
setMenuDialog: {fileID: 0}
--- !u!114 &1369216165
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1369216145}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 050fb9e6e72f442b3b883da8a965bdeb, type: 3}
m_Name:
m_EditorClassIdentifier:
itemId: 16
errorMessage:
indentLevel: 0
targetFlowchart: {fileID: 0}
targetBlock: {fileID: 1369216148}
callMode: 0
--- !u!1001 &1843071213
Prefab:
m_ObjectHideFlags: 0

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