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Change split view to horizontal

master
chrisgregan 10 years ago
parent
commit
eb929a570c
  1. 65
      Assets/Fungus/FungusScript/Editor/SplitViewWindow.cs

65
Assets/Fungus/FungusScript/Editor/SplitViewWindow.cs

@ -4,49 +4,68 @@ using UnityEditor;
public class SplitViewWindow : EditorWindow
{
private Vector2 scrollPos = Vector2.zero;
float currentScrollViewHeight;
float commandViewWidth;
bool resize = false;
Rect cursorChangeRect;
public float minViewWidth = 150;
[MenuItem("MyWindows/SplitView")]
public static void Init(){
GetWindow<SplitViewWindow>();
}
void OnEnable(){
this.position = new Rect(200,200,400,300);
currentScrollViewHeight = this.position.height/2;
cursorChangeRect = new Rect(0,currentScrollViewHeight,this.position.width,5f);
void OnEnable()
{
commandViewWidth = minViewWidth;
cursorChangeRect = new Rect(this.position.width - commandViewWidth, 0, 4f, this.position.height);
}
void OnGUI(){
GUILayout.BeginVertical();
scrollPos = GUILayout.BeginScrollView(scrollPos,GUILayout.Height(currentScrollViewHeight));
for(int i=0;i<20;i++)
GUILayout.Label("dfs");
GUILayout.EndScrollView();
void OnGUI()
{
GUILayout.BeginHorizontal();
DrawScriptView();
ResizeViews();
GUILayout.EndHorizontal();
ResizeScrollView();
Repaint();
}
GUILayout.FlexibleSpace();
GUILayout.Label("Lower part");
void DrawScriptView()
{
Rect scriptViewRect = new Rect(0, 0, this.position.width - commandViewWidth, this.position.height);
GUILayout.EndVertical();
Repaint();
scrollPos = GUI.BeginScrollView(scriptViewRect, scrollPos, scriptViewRect);
GUI.EndScrollView();
}
private void ResizeScrollView(){
GUI.DrawTexture(cursorChangeRect,EditorGUIUtility.whiteTexture);
EditorGUIUtility.AddCursorRect(cursorChangeRect,MouseCursor.ResizeVertical);
void ResizeViews()
{
cursorChangeRect.x = this.position.width - commandViewWidth;
cursorChangeRect.height = this.position.height;
if( Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition)){
GUI.color = Color.grey;
GUI.DrawTexture(cursorChangeRect, EditorGUIUtility.whiteTexture);
EditorGUIUtility.AddCursorRect(cursorChangeRect, MouseCursor.ResizeHorizontal);
if (Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition))
{
resize = true;
}
if(resize){
currentScrollViewHeight = Event.current.mousePosition.y;
cursorChangeRect.Set(cursorChangeRect.x,currentScrollViewHeight,cursorChangeRect.width,cursorChangeRect.height);
if (resize)
{
commandViewWidth = this.position.width - Event.current.mousePosition.x;
commandViewWidth = Mathf.Max(minViewWidth, commandViewWidth);
commandViewWidth = Mathf.Min(this.position.width - minViewWidth, commandViewWidth);
}
if(Event.current.type == EventType.MouseUp)
{
resize = false;
}
}
void DrawCommandView()
{
}
}
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