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@ -4,49 +4,68 @@ using UnityEditor;
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public class SplitViewWindow : EditorWindow |
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{ |
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private Vector2 scrollPos = Vector2.zero; |
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float currentScrollViewHeight; |
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float commandViewWidth; |
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bool resize = false; |
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Rect cursorChangeRect; |
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public float minViewWidth = 150; |
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[MenuItem("MyWindows/SplitView")] |
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public static void Init(){ |
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GetWindow<SplitViewWindow>(); |
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} |
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void OnEnable(){ |
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this.position = new Rect(200,200,400,300); |
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currentScrollViewHeight = this.position.height/2; |
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cursorChangeRect = new Rect(0,currentScrollViewHeight,this.position.width,5f); |
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void OnEnable() |
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{ |
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commandViewWidth = minViewWidth; |
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cursorChangeRect = new Rect(this.position.width - commandViewWidth, 0, 4f, this.position.height); |
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} |
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void OnGUI(){ |
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GUILayout.BeginVertical(); |
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scrollPos = GUILayout.BeginScrollView(scrollPos,GUILayout.Height(currentScrollViewHeight)); |
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for(int i=0;i<20;i++) |
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GUILayout.Label("dfs"); |
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GUILayout.EndScrollView(); |
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ResizeScrollView(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.Label("Lower part"); |
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GUILayout.EndVertical(); |
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void OnGUI() |
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{ |
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GUILayout.BeginHorizontal(); |
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DrawScriptView(); |
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ResizeViews(); |
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GUILayout.EndHorizontal(); |
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Repaint(); |
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} |
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private void ResizeScrollView(){ |
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GUI.DrawTexture(cursorChangeRect,EditorGUIUtility.whiteTexture); |
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EditorGUIUtility.AddCursorRect(cursorChangeRect,MouseCursor.ResizeVertical); |
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void DrawScriptView() |
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{ |
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Rect scriptViewRect = new Rect(0, 0, this.position.width - commandViewWidth, this.position.height); |
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if( Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition)){ |
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scrollPos = GUI.BeginScrollView(scriptViewRect, scrollPos, scriptViewRect); |
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GUI.EndScrollView(); |
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} |
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void ResizeViews() |
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{ |
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cursorChangeRect.x = this.position.width - commandViewWidth; |
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cursorChangeRect.height = this.position.height; |
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GUI.color = Color.grey; |
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GUI.DrawTexture(cursorChangeRect, EditorGUIUtility.whiteTexture); |
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EditorGUIUtility.AddCursorRect(cursorChangeRect, MouseCursor.ResizeHorizontal); |
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if (Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition)) |
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{ |
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resize = true; |
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} |
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if(resize){ |
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currentScrollViewHeight = Event.current.mousePosition.y; |
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cursorChangeRect.Set(cursorChangeRect.x,currentScrollViewHeight,cursorChangeRect.width,cursorChangeRect.height); |
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if (resize) |
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{ |
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commandViewWidth = this.position.width - Event.current.mousePosition.x; |
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commandViewWidth = Mathf.Max(minViewWidth, commandViewWidth); |
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commandViewWidth = Mathf.Min(this.position.width - minViewWidth, commandViewWidth); |
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} |
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if(Event.current.type == EventType.MouseUp) |
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{ |
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resize = false; |
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} |
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} |
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void DrawCommandView() |
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{ |
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} |
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} |