Browse Source

Updated changelog

master
Christopher 8 years ago
parent
commit
e7d92c9c15
  1. 57
      Assets/Fungus/Docs/CHANGELOG.txt
  2. 59
      Docs/fungus_docs/change_log.md

57
Assets/Fungus/Docs/CHANGELOG.txt

@ -2,6 +2,63 @@ Changelog {#changelog}
=========
[TOC]
v3.5.0 {#v3_5_0}
======
## Added
- Save game system. Use Save Point command and Save Menu prefab to easily add saving support with rewind / fast forward support.
- Added new menu options for spawning SaveMenu and SavedObjects prefabs
- New Save Game example scene
- Added documentation for Save System.
- Option to Close Other Say Dialogs when one Say Dialog becomes active.
- Select a start Label in Call command properties
Thanks to contributor [zvinless](https://github.com/zvinless):
- Custom block tints can now be toggled per block in the block inspector.
- Added multi-select feature for blocks via action key/shift+click and click+drag
- Block movement and context menu options now affect all selected blocks
- Added Flowchart window toolbar in place of floating UI
- Flowchart window search filter to quickly find Blocks
- Added keyboard shortcuts and more context menu options for Blocks (copy, cut, duplicate, delete, select all)
Thanks to contributor [sp-francisco-ruiz](https://github.com/sp-francisco-ruiz):
- Add a new Event Dispatcher to the FungusManager singleton
- Change Draggable2D and Clickable2D to use the new EventDispatcher for efficient calls for events.
## Changed
- Moved Center button from Flowchart properties to new Flowchart window toolbar
- Flowchart’s SelectedBlock property now refers to the active selected block rather than the sole selected block.
- Updated coding standard with backwards compatibility & contributing notes
- Flowchart window now zoom in/out by mouse cursor or center rather than upper left corner
- All editor textures are now be accessible as properties in FungusEditorResources.
- Use Tools -> Fungus -> Utilities -> UpdateEditorResourcesScript to automatically update these editor textures
- Increased height of multi-line text box for StringDataMulti
- Updated curves, connection points, and grid background rendering with better approach
- Refactored Flowchart window to simplify event handling
- Bumped flowchart version to 2 to upgrade previously serialized selected blocks
- Flowchart context menu now appears on mouse up to better support panning
## Fixed
- Fixed nested while loops don't loop correctly #562
- Fixed Sprite Object click skips writing Say Text #576
- Fixed setmenudialog() lua function does not set main active menu dialog #578
- Fixed Unity Test Tools compatibility issue with Unity 5.5.0f
- Fixed spine integration to work with latest version of Spine runtime
- Fixed Block connections not highlighting when command selected
- Fixed centered text shifts position when written by Say command #569
- Fixed Say text appears for single frame when using Say command #575
- Fixed MenuDialog Lua Bug #565
- Fixed using say in lua doesn't automatically spawn an EventSystem #571
- Fixed cannot divide an integer by an integer using Set Variable #579
- Fixed tabs in conversation text from Lua #574
- Fixed Flowchart prefab's block show as empty on the Inspector #583
- Fixed typo in Game Started Wait Frames property name
- Fixed Fungus ignores existing “SayDialog” and creates another one #555
- Change CSVParser to use Regex.Split (way faster for large CSV files)
- Fixed missing sprite assets in Asset Store version.
- Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0
- Removed TestRunner game objects from DragAndDrop examples.
v3.4.0 {#v3_4_0}
======

59
Docs/fungus_docs/change_log.md

@ -2,6 +2,65 @@ Changelog {#changelog}
=========
[TOC]
v3.5.0 {#v3_5_0}
======
Many thanks to contributor https://github.com/zvinless for all the great editor productivity improvements in this release!
## Added
- Save game system. Use Save Point command and Save Menu prefab to easily add saving support with rewind / fast forward support.
- Added new menu options for spawning SaveMenu and SavedObjects prefabs
- New Save Game example scene
- Added documentation for Save System.
- Option to Close Other Say Dialogs when one Say Dialog becomes active.
- Select a start Label in Call command properties
Thanks to contributor [zvinless](https://github.com/zvinless):
- Custom block tints can now be toggled per block in the block inspector.
- Added multi-select feature for blocks via action key/shift+click and click+drag
- Block movement and context menu options now affect all selected blocks
- Added Flowchart window toolbar in place of floating UI
- Flowchart window search filter to quickly find Blocks
- Added keyboard shortcuts and more context menu options for Blocks (copy, cut, duplicate, delete, select all)
Thanks to contributor [sp-francisco-ruiz](https://github.com/sp-francisco-ruiz):
- Add a new Event Dispatcher to the FungusManager singleton
- Change Draggable2D and Clickable2D to use the new EventDispatcher for efficient calls for events.
## Changed
- Moved Center button from Flowchart properties to new Flowchart window toolbar
- Flowchart’s SelectedBlock property now refers to the active selected block rather than the sole selected block.
- Updated coding standard with backwards compatibility & contributing notes
- Flowchart window now zoom in/out by mouse cursor or center rather than upper left corner
- All editor textures are now be accessible as properties in FungusEditorResources.
- Use Tools -> Fungus -> Utilities -> UpdateEditorResourcesScript to automatically update these editor textures
- Increased height of multi-line text box for StringDataMulti
- Updated curves, connection points, and grid background rendering with better approach
- Refactored Flowchart window to simplify event handling
- Bumped flowchart version to 2 to upgrade previously serialized selected blocks
- Flowchart context menu now appears on mouse up to better support panning
## Fixed
- Fixed nested while loops don't loop correctly #562
- Fixed Sprite Object click skips writing Say Text #576
- Fixed setmenudialog() lua function does not set main active menu dialog #578
- Fixed Unity Test Tools compatibility issue with Unity 5.5.0f
- Fixed spine integration to work with latest version of Spine runtime
- Fixed Block connections not highlighting when command selected
- Fixed centered text shifts position when written by Say command #569
- Fixed Say text appears for single frame when using Say command #575
- Fixed MenuDialog Lua Bug #565
- Fixed using say in lua doesn't automatically spawn an EventSystem #571
- Fixed cannot divide an integer by an integer using Set Variable #579
- Fixed tabs in conversation text from Lua #574
- Fixed Flowchart prefab's block show as empty on the Inspector #583
- Fixed typo in Game Started Wait Frames property name
- Fixed Fungus ignores existing “SayDialog” and creates another one #555
- Change CSVParser to use Regex.Split (way faster for large CSV files)
- Fixed missing sprite assets in Asset Store version.
- Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0
- Removed TestRunner game objects from DragAndDrop examples.
v3.4.0 {#v3_4_0}
======

Loading…
Cancel
Save