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@ -2,6 +2,65 @@ Changelog {#changelog}
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========= |
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[TOC] |
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v3.5.0 {#v3_5_0} |
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Many thanks to contributor https://github.com/zvinless for all the great editor productivity improvements in this release! |
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## Added |
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- Save game system. Use Save Point command and Save Menu prefab to easily add saving support with rewind / fast forward support. |
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- Added new menu options for spawning SaveMenu and SavedObjects prefabs |
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- New Save Game example scene |
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- Added documentation for Save System. |
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- Option to Close Other Say Dialogs when one Say Dialog becomes active. |
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- Select a start Label in Call command properties |
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Thanks to contributor [zvinless](https://github.com/zvinless): |
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- Custom block tints can now be toggled per block in the block inspector. |
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- Added multi-select feature for blocks via action key/shift+click and click+drag |
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- Block movement and context menu options now affect all selected blocks |
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- Added Flowchart window toolbar in place of floating UI |
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- Flowchart window search filter to quickly find Blocks |
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- Added keyboard shortcuts and more context menu options for Blocks (copy, cut, duplicate, delete, select all) |
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Thanks to contributor [sp-francisco-ruiz](https://github.com/sp-francisco-ruiz): |
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- Add a new Event Dispatcher to the FungusManager singleton |
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- Change Draggable2D and Clickable2D to use the new EventDispatcher for efficient calls for events. |
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## Changed |
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- Moved Center button from Flowchart properties to new Flowchart window toolbar |
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- Flowchart’s SelectedBlock property now refers to the active selected block rather than the sole selected block. |
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- Updated coding standard with backwards compatibility & contributing notes |
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- Flowchart window now zoom in/out by mouse cursor or center rather than upper left corner |
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- All editor textures are now be accessible as properties in FungusEditorResources. |
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- Use Tools -> Fungus -> Utilities -> UpdateEditorResourcesScript to automatically update these editor textures |
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- Increased height of multi-line text box for StringDataMulti |
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- Updated curves, connection points, and grid background rendering with better approach |
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- Refactored Flowchart window to simplify event handling |
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- Bumped flowchart version to 2 to upgrade previously serialized selected blocks |
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- Flowchart context menu now appears on mouse up to better support panning |
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## Fixed |
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- Fixed nested while loops don't loop correctly #562 |
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- Fixed Sprite Object click skips writing Say Text #576 |
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- Fixed setmenudialog() lua function does not set main active menu dialog #578 |
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- Fixed Unity Test Tools compatibility issue with Unity 5.5.0f |
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- Fixed spine integration to work with latest version of Spine runtime |
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- Fixed Block connections not highlighting when command selected |
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- Fixed centered text shifts position when written by Say command #569 |
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- Fixed Say text appears for single frame when using Say command #575 |
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- Fixed MenuDialog Lua Bug #565 |
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- Fixed using say in lua doesn't automatically spawn an EventSystem #571 |
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- Fixed cannot divide an integer by an integer using Set Variable #579 |
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- Fixed tabs in conversation text from Lua #574 |
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- Fixed Flowchart prefab's block show as empty on the Inspector #583 |
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- Fixed typo in Game Started Wait Frames property name |
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- Fixed Fungus ignores existing “SayDialog” and creates another one #555 |
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- Change CSVParser to use Regex.Split (way faster for large CSV files) |
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- Fixed missing sprite assets in Asset Store version. |
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- Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0 |
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- Removed TestRunner game objects from DragAndDrop examples. |
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v3.4.0 {#v3_4_0} |
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====== |
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