Browse Source

Fixed Event System not created after Load Scene #121

master
chrisgregan 10 years ago
parent
commit
ddf340ec1f
  1. 7
      Assets/Fungus/Narrative/Scripts/Commands/Menu.cs
  2. 9
      Assets/Tests/SceneLoading.meta
  3. 383
      Assets/Tests/SceneLoading/Scene1.unity
  4. 8
      Assets/Tests/SceneLoading/Scene1.unity.meta
  5. 386
      Assets/Tests/SceneLoading/Scene2.unity
  6. 8
      Assets/Tests/SceneLoading/Scene2.unity.meta

7
Assets/Fungus/Narrative/Scripts/Commands/Menu.cs

@ -57,6 +57,13 @@ namespace Fungus
Continue(); Continue();
} }
void OnLevelWasLoaded(int level)
{
// Reset the flag for checking for an event system as there may not be one
// in the newly loaded scene.
eventSystemPresent = false;
}
// There must be an Event System in the scene for Menu input to work. // There must be an Event System in the scene for Menu input to work.
// This function will automatically instantiate one if none exists. // This function will automatically instantiate one if none exists.
protected virtual void CheckEventSystem() protected virtual void CheckEventSystem()

9
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description: 'This is a manual test.
Tests if an EventSystem object is automatically
spawned when the Menu command executes.
For this test to work, the Scene2 scene file must be
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