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Fixed all error messages in Doxygen log

master
Christopher 8 years ago
parent
commit
dcd6c599c0
  1. 4
      Assets/Fungus/Scripts/Interfaces/IWriter.cs
  2. 5
      Assets/Fungus/Scripts/Utils/ConversationManager.cs
  3. 4
      Docs/fungus_docs/about_fungus.md
  4. 2
      Docs/fungus_docs/community_tutorials.md
  5. 38
      Docs/fungus_docs/faq.md
  6. 2
      Docs/fungus_docs/flowcharts.md
  7. 2
      Docs/fungus_docs/getting_started.md
  8. 5
      Docs/fungus_docs/glossary.md
  9. 2
      Docs/fungus_lua/lua_controlling_fungus.md
  10. 2
      Docs/fungus_lua/lua_environment.md
  11. 4
      Docs/fungus_lua/lua_utils.md

4
Assets/Fungus/Scripts/Interfaces/IWriter.cs

@ -58,7 +58,9 @@ namespace Fungus
///
void OnInput();
/// Called when the Writer starts writing new text
/// <summary>
/// Called when the Writer starts writing new text.
/// </summary>
/// <param name="audioClip">An optional audioClip sound effect can be supplied (e.g. for voiceover)</param>
void OnStart(AudioClip audioClip);

5
Assets/Fungus/Scripts/Utils/ConversationManager.cs

@ -137,7 +137,10 @@ namespace Fungus.Utils
/// Using the string of say parameters before the ':',
/// set the current character, position and portrait if provided.
/// </summary>
/// <param name="sayParams">The list of say parameters</param>
/// <returns>The conversation item.</returns>
/// <param name="sayParams">The list of say parameters.</param>
/// <param name="text">The text for the character to say.</param>
/// <param name="currentCharacter">The currently speaking character.</param>
protected virtual ConversationItem CreateConversationItem(string[] sayParams, string text, Character currentCharacter)
{
var item = new ConversationItem();

4
Docs/fungus_docs/about_fungus.md

@ -54,7 +54,7 @@ We welcome all sorts of contributions to %Fungus. You can report bugs, suggest n
![img cookbook]
[Paul Mc Grath] is Animator / Designer / Film-maker at Whackala. He contributed the [tutorial videos] for this site as well as creating the [%Fungus Training Course]. Special thanks also to [Vicky Lee] and [Coding Grace] who have helped us to organise loads of %Fungus workshops,
[Paul Mc Grath] is Animator / Designer / Film-maker at Whackala. He contributed the @ref tutorial_videos for this site as well as creating the @ref training_course. Special thanks also to [Vicky Lee] and [Coding Grace] who have helped us to organise loads of %Fungus workshops,
%Fungus wouldn't be possible without all the awesome people in our community who have contributed to the project and supported us in myriad ways. Thank you all!
@ -71,8 +71,6 @@ The %Fungus documentation is licensed under the [Creative Commons Attribution-No
[Vicky Lee]: https://twitter.com/whykay
[Paul Mc Grath]: http://whackala.com
[Coding Grace]: https://www.codinggrace.com
[tutorial videos]: tutorial_videos/index.md
[%Fungus Training Course]: training_course/index.md
[FungusGames.com]: http://www.fungusgames.com
[community forum]: http://fungusgames.com/forum
[Twine]: http://twinery.org

2
Docs/fungus_docs/community_tutorials.md

@ -23,7 +23,7 @@ If you've created an article or video about %Fungus let us know on the forum and
- [Creating Revision Apps as Text Adventures](http://davidsherlock.co.uk/creating-revision-apps-as-text-adventures/)
- [More attempts to create revision apps using free resources](http://davidsherlock.co.uk/more-attempts-to-create-revision-apps-using-free-resources)
- [Creating your own hidden object game](http://davidsherlock.co.uk/starting-your-own-hidden-object-game)
- [Setting up Unity and %Fungus to make #appliedgames](https://youtu.be/t1zf4Qq_GS8)
- [Setting up Unity and %Fungus to make appliedgames](https://youtu.be/t1zf4Qq_GS8)
# Leah Lee # {#leah_lee}

38
Docs/fungus_docs/faq.md

@ -1,64 +1,64 @@
# Frequently Asked Questions # {#faq}
[TOC]
# What is Fungus? # {#what_is_fungus}
# What is Fungus? # {#faq_what_is_fungus}
%Fungus is a free open source tool for creating storytelling games, with a strong focus on accessibility for novice game developers. Users all over the world are now using it to create a wonderfully diverse range of storytelling games.
# Who makes Fungus? # {#who_makes}
# Who makes Fungus? # {#faq_who_makes}
%Fungus is developed by [Snozbot], a small independent games company. Chris Gregan is the main developer of %Fungus.
# Where do I get Fungus? # {#where_get}
# Where do I get Fungus? # {#faq_where_get}
%Fungus is available on the [Unity Asset Store] and in the download section of this website.
# Is Fungus really free to use? # {#really_free}
# Is Fungus really free to use? # {#faq_really_free}
Yes. %Fungus has an Open Source M.I.T. license. You can use %Fungus with any version of the Unity game engine, including the freely available personal edition.
# Can I sell the apps I make with Fungus? # {#can_sell}
# Can I sell the apps I make with Fungus? # {#faq_can_sell}
Yes. We do not charge a license fee.
# What platforms does Fungus support? # {#platforms}
# What platforms does Fungus support? # {#faq_platforms}
%Fungus runs on any platform supported by the Unity game engine. See here for a list of supported platforms.
# Do I need to be a programmer to use Fungus? # {#non_coders}
# Do I need to be a programmer to use Fungus? # {#faq_non_coders}
No. %Fungus can be used to make a variety of story-driven games with no coding required.
# Is Fungus useful for programmers? # {#coders}
# Is Fungus useful for programmers? # {#faq_coders}
Yes. %Fungus provides an easy way to add visual novel features to any Unity game. It is also possible to extend %Fungus to customise the workflow for your team. Checkout the documentation and tutorials for more information.
# Where can I learn more about Fungus? # {#learn_more}
# Where can I learn more about Fungus? # {#faq_learn_more}
We provide extensive tutorials and documentation on our website here. There is also a comprehensive online training course suitable for beginners at Udemy.
# I've made something cool with Fungus. Wanna see? # {#show_and_tell}
Most definitely! Please tweet @gofungus and/or post an item in the announcements section of our forum.
# I've made something cool with Fungus. Wanna see? # {#faq_show_and_tell}
Most definitely! Please tweet [gofungus] and/or post an item in the announcements section of our forum.
# How can I upload my Fungus game for others to see? # {#where_upload}
# How can I upload my Fungus game for others to see? # {#faq_where_upload}
After creating a build, you can use a hosting service such as [itch.io], [gamejolt.com] or [newgrounds.com]
# How can I report a bug or suggest new features for Fungus? # {#bug_reports}
# How can I report a bug or suggest new features for Fungus? # {#faq_bug_reports}
Please use the forum to report bugs and request new features. You can also checkout our github issues list to see what we have planned.
# How long will I have to wait for a bug-fix? # {#how_long}
# How long will I have to wait for a bug-fix? # {#faq_how_long}
If a bug is critical and we can't offer a sensible workaround, we will try to fix it as soon as possible. Otherwise, we will aim to fix the issue in the next release.
# Can I get my hands on beta versions of Fungus? # {#beta_version}
# Can I get my hands on beta versions of Fungus? # {#faq_beta_version}
The very latest version is always available at our [github repository]
# How can I contribute to Fungus? # {#contribute}
# How can I contribute to Fungus? # {#faq_contribute}
There are lots of ways to help the %Fungus community to grow!
1. Answer questions and post tips on the forum
2. Contribute code either via a Github pull request or post code snippets in the forums.
3. Improve the documentation by editing the Docs folder on github and send in a pull request.
4. Let us know on the forum if you've made a game with %Fungus so we can add it to the site.
5. If you write an article, blog post, podcast, etc. about %Fungus send it in and we'll add it to the [community articles] section.
5. If you write an article, blog post, podcast, etc. about %Fungus send it in and we'll add it to the @ref community_tutorials section.
# Are you planning to integrate Fungus into other game engines? # {#other_engines}
# Are you planning to integrate Fungus into other game engines? # {#faq_other_engines}
Not currently. We're sticking with Unity for the foreseeable future.
[gofungus]: http://twitter.com/gofungus
[Snozbot]: http://snozbot.com
[Unity Asset Store]: http://u3d.as/f0T
[itch.io]: http://itch.io
[gamejolt.com]: http://gamejolt.com
[newgrounds.com]: http://newgrounds.com
[github repository]: https://github.com/snozbot/fungus
[community articles]: ../articles/index.md

2
Docs/fungus_docs/flowcharts.md

@ -13,7 +13,7 @@ Here is an example of a %Fungus Flowchart:
![flowchart example]
<!-- **************************************************** -->
# The Flowchart window # {#flowchart_window}
# The Flowchart window # {#flowcharts_flowchart_window}
You'll need the %Fungus Flowchart window when working with %Fungus. Open and dock this window somewhere handy by following these steps:
1. Choose menu: ``Tools | %Fungus | Flowchart Window``

2
Docs/fungus_docs/getting_started.md

@ -4,7 +4,7 @@
Follow these steps to get up and running with %Fungus quickly, then learn more about what %Fungus can do and how to do it from the other documentation pages and videos.
<!-- **************************************************** -->
# The Flowchart window # {#flowchart_window}
# The Flowchart window # {#getting_started_flowchart_window}
You'll need the %Fungus Flowchart window when working with %Fungus. Open and dock this window somewhere handy by following these steps:
1. Choose menu: ``Tools | %Fungus | Flowchart Window``

5
Docs/fungus_docs/glossary.md

@ -92,10 +92,9 @@ Build settings include the target platform, screen resolution, input devices, sc
## C
<!-- ******************************* -->
**Csharp (C&sharp;)**:
A computer programming language developed by Microsoft, similar to Java. C&sharp; is one of the programming languages that can be used to write scripts for controlling Unity games.
**Csharp (C#)**:
A computer programming language developed by Microsoft, similar to Java. C# is one of the programming languages that can be used to write scripts for controlling Unity games.
<!-- ******************************* -->
**Character**:

2
Docs/fungus_lua/lua_controlling_fungus.md

@ -217,7 +217,7 @@ sherlock: Greetings.
]]
```
See the docs for the @ref conversation "Conversation System".
See the docs for the @ref conversation_system.
# Flowchart functions # {#flowchart_functions}

2
Docs/fungus_lua/lua_environment.md

@ -15,7 +15,7 @@ You can use multiple LuaEnvironments in your scene to ’sandbox’ the variable
The 'Remote Debugger' option activates the built-in MoonSharp remote debugger tool. The application will halt execution on the first executed line of Lua code and open a MoonSharp debugger window in your browser. See the [MoonSharp documentation](http://www.moonsharp.org/debugger.html) for more information on using this debugger.
# LuaUtils # {#lua_utils}
# LuaUtils # {#lua_environment_lua_utils}
When you create a LuaEnvironment object via (Tools > %Fungus > Create > LuaEnvironment), the created gameobject has another component called LuaUtils which adds many useful features to the basic LuaEnvironment setup. See the @ref lua_utils "Lua Utils" section for more info.

4
Docs/fungus_lua/lua_utils.md

@ -78,8 +78,8 @@ LuaUtils creates bindings for several useful C# classes and components so that y
| factory | The @ref lua_utils "PODTypeFactory" class for creating common plain-old-data types |
| luaenvironment | The LuaEnvironment component used to execute Lua scripts |
| luautils | A reference to the LuaUtils component itself |
| test | Support for @ref unity_test_tools (if installed) |
| stringtable | The FungusLua localisation @ref string_table |
| test | Support for @ref lua_unity_test_tools (if installed) |
| stringtable | The FungusLua localisation @ref lua_string_table |
# PODFactory # {#pod_factory}

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