Christopher
8 years ago
6 changed files with 130 additions and 64 deletions
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using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Presents multiple choice buttons to the players. |
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/// </summary> |
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public interface IMenuDialog |
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{ |
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/// <summary> |
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/// Sets the active state of the Menu Dialog gameobject. |
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/// </summary> |
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void SetActive(bool state); |
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/// <summary> |
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/// Adds the option to the list of displayed options. |
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/// Will cause the Menu dialog to become visible if it is not already visible. |
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/// </summary> |
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/// <returns><c>true</c>, if the option was added successfully.</returns> |
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/// <param name="text">The option text to display on the button.</param> |
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/// <param name="interactable">If false, the option is displayed but is not selectable.</param> |
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/// <param name="targetBlock">Block to execute when the option is selected.</param> |
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bool AddOption(string text, bool interactable, Block targetBlock); |
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/// <summary> |
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/// Show a timer during which the player can select an option. |
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/// </summary> |
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/// <param name="duration">The duration during which the player can select an option.</param> |
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/// <param name="targetBlock">Block to execute if the player does not select an option in time.</param> |
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void ShowTimer(float duration, Block targetBlock); |
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/// <summary> |
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/// Returns true if the Menu Dialog is currently displayed. |
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/// </summary> |
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bool IsActive(); |
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/// <summary> |
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/// Returns the number of currently displayed options. |
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/// </summary> |
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int DisplayedOptionsCount { get; } |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 88b3741e7161f40d3b6166170b69c55e |
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timeCreated: 1473425656 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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