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@ -11,6 +11,7 @@ namespace Fungus |
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* Visual scripting controller for the Fungus Script programming language. |
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* Visual scripting controller for the Fungus Script programming language. |
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* FungusScript objects may be edited visually using the Fungus Script editor window. |
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* FungusScript objects may be edited visually using the Fungus Script editor window. |
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*/ |
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*/ |
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[AddComponentMenu("Fungus/Fungus Script")] |
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public class FungusScript : MonoBehaviour |
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public class FungusScript : MonoBehaviour |
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{ |
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{ |
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/** |
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/** |
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@ -368,27 +369,45 @@ namespace Fungus |
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*/ |
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*/ |
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public virtual void UpdateHideFlags() |
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public virtual void UpdateHideFlags() |
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{ |
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{ |
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Sequence[] sequences = GetComponentsInChildren<Sequence>(); |
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if (hideComponents) |
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foreach (Sequence sequence in sequences) |
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{ |
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{ |
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sequence.hideFlags = hideComponents ? HideFlags.HideInInspector : HideFlags.None; |
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Sequence[] sequences = GetComponentsInChildren<Sequence>(); |
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if (sequence.gameObject != gameObject) |
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foreach (Sequence sequence in sequences) |
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{ |
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{ |
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sequence.gameObject.hideFlags = hideComponents ? HideFlags.HideInHierarchy : HideFlags.None; |
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sequence.hideFlags = HideFlags.HideInInspector; |
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if (sequence.gameObject != gameObject) |
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{ |
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sequence.gameObject.hideFlags = HideFlags.HideInHierarchy; |
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} |
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} |
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} |
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} |
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Command[] commands = GetComponentsInChildren<Command>(); |
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Command[] commands = GetComponentsInChildren<Command>(); |
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foreach (Command command in commands) |
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foreach (Command command in commands) |
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{ |
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{ |
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command.hideFlags = hideComponents ? HideFlags.HideInInspector : HideFlags.None; |
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command.hideFlags = HideFlags.HideInInspector; |
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} |
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} |
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EventHandler[] eventHandlers = GetComponentsInChildren<EventHandler>(); |
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EventHandler[] eventHandlers = GetComponentsInChildren<EventHandler>(); |
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foreach (EventHandler eventHandler in eventHandlers) |
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foreach (EventHandler eventHandler in eventHandlers) |
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{ |
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eventHandler.hideFlags = HideFlags.HideInInspector; |
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} |
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} |
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else |
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{ |
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{ |
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eventHandler.hideFlags = hideComponents ? HideFlags.HideInInspector : HideFlags.None; |
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MonoBehaviour[] monoBehaviours = GetComponentsInChildren<MonoBehaviour>(); |
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foreach (MonoBehaviour monoBehaviour in monoBehaviours) |
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{ |
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if (monoBehaviour == null) |
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{ |
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continue; |
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} |
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monoBehaviour.hideFlags = HideFlags.None; |
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monoBehaviour.gameObject.hideFlags = HideFlags.None; |
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} |
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} |
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} |
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} |
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} |
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public virtual void ClearSelectedCommands() |
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public virtual void ClearSelectedCommands() |
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